Satan Z2
"Present for you."
movelist
Satan Dash
Get this; Satan can't run! He can however perform a short dash.
Satan Flight
A short duck-inspired burst of flight to extend his air-time!
Wonderful Multi-Punches
Face the punches of justice! These punches hardly phase or damage the opponent, but can keep 'em busy regardless.
Wonderful Multi-Kicks
Face the kicks of justice! These low-high sidekicks harm and combo the opponent, you're able to get about 6 of them to hit before the opponent is shoved out of range. Still combos into the standing/crouching Strong Attacks, with the standing Strong Kick having the highest success-rate due to it's range. The multi-kick won't come out unless the first standing Medium Kick connects with the opponent.
Jumping Spin Kick
Satan's standing Strong Kick is comparable to Majin Vegeta's; it has some invurnability on his lower body at the start and it doesn't chain into anything...with one exception! Satan can cancel it into a Dynamite Kick, which becomes an Aerial Dynamite Kick as Satan's in an aerial situation at the impact of the kick. Bonus points for coolness.
Satan Seconds
A quick follow-up kick to his Jumping Strong Kick. In essence it's the same move; meaning you can still cancel it into the Dynamite Kick.
Sliding Tackle
Satan goes for a sliding tackle! Trips the opponent if it hits.
Jumping Medium Kick
Nothing too special, but due to the kicking angle and positioning, Satan is able to throw out this jumping attack extremely low to the ground, lower then any other jumping attack in the game!
Satan Shoot (launches)
It's a jumping attack that launches! Who'd have thought!
Woodchopper Kick
This alternate jumping Strong Kick hits downward and even makes Satan descend faster from his jump.
Satan Smash
Satan's dashing attack has him delivering a punch to the gut. You can cancel this into any of his normal attacks and most of his Special ones.
Capsule Surprise
Satan resorts to an infinite number of Capsules that he's hidden in his vest! He grabs one, clicks it's button, then throws it in an arc. Halfway in it's throwing arc, the capsule will pop open, and a random item will come out. These are devided into Bad, Good, and AWESOME(cameo/reference/easter egg) items.
The Bad ones aren't terrible, they just don't travel very far, give little hitstun and do very low damage.
The Good ones travel a good distance and give a fair amount of hitstun.
The AWESOME ones produce an item that travels full screen and explodes on impact, knocking the opponent down.
After performing the command, keep holding the Punch button to have Satan hold onto the capsule, delaying the throw. Once you let go of the Punch button, he throws it. Pressing any Kick button however cancels the animation and reverts him back to idle. These are all good for messing with the opponent, throwing off their timing and attack patterns! When you combo into the Capsule Surprise from your basic attacks, it will produce a faster-then-normal throwing animation so that the attack combos. Lastly, it's supercancelable into the super version, the Golden Capsule Surprise.
The Bad ones aren't terrible, they just don't travel very far, give little hitstun and do very low damage.
The Good ones travel a good distance and give a fair amount of hitstun.
The AWESOME ones produce an item that travels full screen and explodes on impact, knocking the opponent down.
After performing the command, keep holding the Punch button to have Satan hold onto the capsule, delaying the throw. Once you let go of the Punch button, he throws it. Pressing any Kick button however cancels the animation and reverts him back to idle. These are all good for messing with the opponent, throwing off their timing and attack patterns! When you combo into the Capsule Surprise from your basic attacks, it will produce a faster-then-normal throwing animation so that the attack combos. Lastly, it's supercancelable into the super version, the Golden Capsule Surprise.
Dynamite Kick
Satan's Special move of choice, the Dynamite Kick is a great attack, coming out very fast and knocking the opponent away on impact. It's air version might be even better as it comes out nearly instantly. This move really is Satan's saving grace. However it is very much a combo ender as it doesn't combo into anything.
Nimbly Wimbly
Over here! Satan goes for a quick retreat by jumping backwards or forwards until he mounts on the wall. LK makes him go backwards and low, MK makes him go backwards and high, while SK makes him go forward and high. After a short while, he starts to slide downwards until he jumps off and lands on the ground. Holding the direction towards the wall will delay the sliding down. Pressing the direction away from the wall will make Satan do a small jump off the wall, dismounting. For a short while, when you're wall-mounted you have a couple of follow-up options.
-Woodchopper Kick - d+SK: hits downward.
-Dynamite Kick - any K: Same as Aerial Dynamite Kick.
-Rolling Attack - LP: He leaps off and rolls across the ground. Satan is invurnerable during a good portion of the animation and is able to switch sides with the opponent by rolling past them.
-Rolling Punch - MP: He leaps, rolls and punches. Works as st.MP.
-Rolling Tackle - SP: He leaps, rolls and slide-tackles. Works as cr.SK.
-any basic jumping attack: as soon as he dismounts.
-Woodchopper Kick - d+SK: hits downward.
-Dynamite Kick - any K: Same as Aerial Dynamite Kick.
-Rolling Attack - LP: He leaps off and rolls across the ground. Satan is invurnerable during a good portion of the animation and is able to switch sides with the opponent by rolling past them.
-Rolling Punch - MP: He leaps, rolls and punches. Works as st.MP.
-Rolling Tackle - SP: He leaps, rolls and slide-tackles. Works as cr.SK.
-any basic jumping attack: as soon as he dismounts.
Rolling Mine
Satan performs a nearly-invincible roll. LP rolls a short distance while SP rolls quite far. Satan leaves behind a mine during the roll that will detonate after 5 seconds or whenever the opponent steps on it.
Satan Stance
Satan begs for mercy! If the opponent attacks him during his praying pose, Satan swiftly goes into a Rolling Attack with the goal of rolling past the opponent, switching sides with them and starting a counter attack from behind. Sneaky!
Satan Dash
Get this; Satan can't run! He can however perform a short dash.
Satan Flight
A short duck-inspired burst of flight to extend his air-time!
Wonderful Multi-Punches
Face the punches of justice! These punches hardly phase or damage the opponent, but can keep 'em busy regardless.
Wonderful Multi-Kicks
Face the kicks of justice! These low-high sidekicks harm and combo the opponent, you're able to get about 6 of them to hit before the opponent is shoved out of range. Still combos into the standing/crouching Strong Attacks, with the standing Strong Kick having the highest success-rate due to it's range. The multi-kick won't come out unless the first standing Medium Kick connects with the opponent.
Jumping Spin Kick
Satan's standing Strong Kick is comparable to Majin Vegeta's; it has some invurnability on his lower body at the start and it doesn't chain into anything...with one exception! Satan can cancel it into a Dynamite Kick, which becomes an Aerial Dynamite Kick as Satan's in an aerial situation at the impact of the kick. Bonus points for coolness.
Satan Seconds
A quick follow-up kick to his Jumping Strong Kick. In essence it's the same move; meaning you can still cancel it into the Dynamite Kick.
Sliding Tackle
Satan goes for a sliding tackle! Trips the opponent if it hits.
Jumping Medium Kick
Nothing too special, but due to the kicking angle and positioning, Satan is able to throw out this jumping attack extremely low to the ground, lower then any other jumping attack in the game!
Satan Shoot (launches)
It's a jumping attack that launches! Who'd have thought!
Woodchopper Kick
This alternate jumping Strong Kick hits downward and even makes Satan descend faster from his jump.
Satan Smash
Satan's dashing attack has him delivering a punch to the gut. You can cancel this into any of his normal attacks and most of his Special ones.
Capsule Surprise
Satan resorts to an infinite number of Capsules that he's hidden in his vest! He grabs one, clicks it's button, then throws it in an arc. Halfway in it's throwing arc, the capsule will pop open, and a random item will come out. These are devided into Bad, Good, and AWESOME(cameo/reference/easter egg) items.
The Bad ones aren't terrible, they just don't travel very far, give little hitstun and do very low damage.
The Good ones travel a good distance and give a fair amount of hitstun.
The AWESOME ones produce an item that travels full screen and explodes on impact, knocking the opponent down.
After performing the command, keep holding the Punch button to have Satan hold onto the capsule, delaying the throw. Once you let go of the Punch button, he throws it. Pressing any Kick button however cancels the animation and reverts him back to idle. These are all good for messing with the opponent, throwing off their timing and attack patterns! When you combo into the Capsule Surprise from your basic attacks, it will produce a faster-then-normal throwing animation so that the attack combos. Lastly, it's supercancelable into the super version, the Golden Capsule Surprise.
The Bad ones aren't terrible, they just don't travel very far, give little hitstun and do very low damage.
The Good ones travel a good distance and give a fair amount of hitstun.
The AWESOME ones produce an item that travels full screen and explodes on impact, knocking the opponent down.
After performing the command, keep holding the Punch button to have Satan hold onto the capsule, delaying the throw. Once you let go of the Punch button, he throws it. Pressing any Kick button however cancels the animation and reverts him back to idle. These are all good for messing with the opponent, throwing off their timing and attack patterns! When you combo into the Capsule Surprise from your basic attacks, it will produce a faster-then-normal throwing animation so that the attack combos. Lastly, it's supercancelable into the super version, the Golden Capsule Surprise.
Dynamite Kick
Satan's Special move of choice, the Dynamite Kick is a great attack, coming out very fast and knocking the opponent away on impact. It's air version might be even better as it comes out nearly instantly. This move really is Satan's saving grace. However it is very much a combo ender as it doesn't combo into anything.
Nimbly Wimbly
Over here! Satan goes for a quick retreat by jumping backwards or forwards until he mounts on the wall. LK makes him go backwards and low, MK makes him go backwards and high, while SK makes him go forward and high. After a short while, he starts to slide downwards until he jumps off and lands on the ground. Holding the direction towards the wall will delay the sliding down. Pressing the direction away from the wall will make Satan do a small jump off the wall, dismounting. For a short while, when you're wall-mounted you have a couple of follow-up options.
-Woodchopper Kick - d+SK: hits downward.
-Dynamite Kick - any K: Same as Aerial Dynamite Kick.
-Rolling Attack - LP: He leaps off and rolls across the ground. Satan is invurnerable during a good portion of the animation and is able to switch sides with the opponent by rolling past them.
-Rolling Punch - MP: He leaps, rolls and punches. Works as st.MP.
-Rolling Tackle - SP: He leaps, rolls and slide-tackles. Works as cr.SK.
-any basic jumping attack: as soon as he dismounts.
-Woodchopper Kick - d+SK: hits downward.
-Dynamite Kick - any K: Same as Aerial Dynamite Kick.
-Rolling Attack - LP: He leaps off and rolls across the ground. Satan is invurnerable during a good portion of the animation and is able to switch sides with the opponent by rolling past them.
-Rolling Punch - MP: He leaps, rolls and punches. Works as st.MP.
-Rolling Tackle - SP: He leaps, rolls and slide-tackles. Works as cr.SK.
-any basic jumping attack: as soon as he dismounts.
Rolling Mine
Satan performs a nearly-invincible roll. LP rolls a short distance while SP rolls quite far. Satan leaves behind a mine during the roll that will detonate after 5 seconds or whenever the opponent steps on it.
Satan Stance
Satan begs for mercy! If the opponent attacks him during his praying pose, Satan swiftly goes into a Rolling Attack with the goal of rolling past the opponent, switching sides with them and starting a counter attack from behind. Sneaky!
activate Champion Mode (LV2)
Activating Champion Mode gives Satan a massive confidence boost. This changes a few things, gameplay-wise.
- At activation, you will see the silouettes of a crowd appearing on the bottom of the screen, cheering for their Champion.
- Pressing Taunt has Satan hyping up the crowd even more. Hype them enough to level up.
- Satan Stance counter animation changes and hypes up the crowd when succesful.
- Dynamite Kick comes more awesome. Hitting with it also hypes up the crowd.
- In the Capsule Surprise, you won't get any items from the 'Bad' catagory.
- Satan gains access to the Crowd Goes Wild.
- Present For You costs Lv2 instead of Lv3 and cancels the mode.
- You gain unique Finishers to the Present For You.
- At activation, you will see the silouettes of a crowd appearing on the bottom of the screen, cheering for their Champion.
- Pressing Taunt has Satan hyping up the crowd even more. Hype them enough to level up.
- Satan Stance counter animation changes and hypes up the crowd when succesful.
- Dynamite Kick comes more awesome. Hitting with it also hypes up the crowd.
- In the Capsule Surprise, you won't get any items from the 'Bad' catagory.
- Satan gains access to the Crowd Goes Wild.
- Present For You costs Lv2 instead of Lv3 and cancels the mode.
- You gain unique Finishers to the Present For You.
Hype!
Without his loyal fans, Satan isn't really feeling it...that's why he has this move, to hype up the crowd, which boosts his confidence and in turn, his damage-output! On the maximum level, the crowd will begin chanting "Satan! Satan! Satan!"
The Crowd Goes Wild!
Satan's loyal fans can't contain themselves anymore and storm onto the battlefield, causing Satan to make a temporary retreat while the fan crowd tries to catch him! This wild crowd of people can run over the opponent, stomping on them as they pass. The more your Champion Bar is filled, the larger the crowd will be and thus, the more hits and damage it can do to the opponent. You can supercancel into this move. Performing this move cancels the Champion Mode.
Gameplay
Mines, Capsules, Tanks, bats, where does this guy store all this stuff? Satan rounds out to be tied as possibly the most technical character of the game. This is due to the ability to mold all his tools to what every situation is needed. Satan currently holds the fastest normal in the game at 2 frames with that same normal also being tied for the longest in the game. This allows satan to be a punish machine. If you're less than +2 vs Satan you leave the chance for him to counter attack you with his amazing cr.lp.
Satan is also the only character with a true defined vortex by combining his Rolling Mine and multiple routes of 50/50s causing a wave of possibilities being thrown at the opponent at once. With the new discovery of Satan's IDTs, Satan gains the ability to switch sides nearly instantly adding to his pressure game. Though Satan holds all this power, he kinda of dies by it too. Due to having so many options he promotes auto piloting which against a good player will lead to a quick demise. Satan is also extremely weak to focus attack outside of his vortex. |