History
Hyper Dragonball Z was a hit on arcades in the summer of 1999, with its timed unlocks and classical art direction, it was a hit and soon became a cult sensation. The game had several CPU only fights, including the very infamous Kid Buu, who was faced as the final boss and was able to counter just about anything you threw at him!
Actually no, that's a lie. This game never had a release, because it didn't exist until 2014. What this Website is actually about is the culmination of several years of work by true Dragon Ball Z fans, a small group of fighting games aficionados and the moving pieces and parts were coded in freeware indie fighting game engine, Mugen.
Our motivation was born from seeing the many official and unofficial games that DBZ has spawned over the last years. Usually packed with tons of characters, those games have always left us with a bad taste in our mouths. This demo is based on games in the vein of Capcom's Street Fighter and Darkstalkers adapted and fine-tuned to represent Dragon Ball's highly cinematic action in a way that actual combat means more than repeating the same combination of buttons over and over again.
This is how we envision a perfect Dragon Ball game. Gone is the sensation of every character being interchangeable and having the same style of fighting. Instead, we have characters with beautiful animations, cinematic moves, skillful combos, interesting movesets, unique traits and the kind of fan service that'd make any Dragon Ball fan smirk. We drew from all sources and we committed to our vision, which we share with you.
The graphics have that 2D charm that, in our opinion, was lost in the transition to 3D games. The gameplay is intense, pulse-pounding and would look absolutely amazing in fighting game tournaments such as EVO. Counters, Air Combos, Dash Collisions, Super Projectiles, a large variety of fun character introductions and winposes... it's all in there. I can see people going insane over the intense battles that are possible.
We have in no way association with the DBZ license, we are mere fans. Our purpose is to show what CAN be made with the license. The moving bits of this presentation were made over time, with the effort of many. We have 9 of these characters and 21 stages out there that anyone can try out. We have 5 characters unreleased and in several states of progress, we expect to put them out eventually as well.
The feedback we've received on these characters from the Mugen community has been very positive in general (if you didn't know, this was all coded in Mugen), but the mainstream audience doesn't really know they exist yet. One of my greatest desires is to get some sort of acknowledgment from some people at Capcom or Bandai and from highly-regarded fighting game players.
Please leave us feedback and comments, we would love to see them!
Get your latest version (the CHAMP's build) here:
North American server: http://justnopoint.com/HyperDBZChamp.rar
European server: http://xgargoyle.mugenguild.com/Hyper...
South American server: http://z2.smeenet.org/HyperDBZChamp.rar
For more stuff, go here: https://www.facebook.com/HyperDBZ
This game has no relation with Bandai and Capcom but is heavily inspired by their work. This is an homage not only to Toriyama but also Capcom and Bandai. Thanks Capcom, thanks Bandai and above all, Thank YOU!
~~Balthazar aka Ronnie
Actually no, that's a lie. This game never had a release, because it didn't exist until 2014. What this Website is actually about is the culmination of several years of work by true Dragon Ball Z fans, a small group of fighting games aficionados and the moving pieces and parts were coded in freeware indie fighting game engine, Mugen.
Our motivation was born from seeing the many official and unofficial games that DBZ has spawned over the last years. Usually packed with tons of characters, those games have always left us with a bad taste in our mouths. This demo is based on games in the vein of Capcom's Street Fighter and Darkstalkers adapted and fine-tuned to represent Dragon Ball's highly cinematic action in a way that actual combat means more than repeating the same combination of buttons over and over again.
This is how we envision a perfect Dragon Ball game. Gone is the sensation of every character being interchangeable and having the same style of fighting. Instead, we have characters with beautiful animations, cinematic moves, skillful combos, interesting movesets, unique traits and the kind of fan service that'd make any Dragon Ball fan smirk. We drew from all sources and we committed to our vision, which we share with you.
The graphics have that 2D charm that, in our opinion, was lost in the transition to 3D games. The gameplay is intense, pulse-pounding and would look absolutely amazing in fighting game tournaments such as EVO. Counters, Air Combos, Dash Collisions, Super Projectiles, a large variety of fun character introductions and winposes... it's all in there. I can see people going insane over the intense battles that are possible.
We have in no way association with the DBZ license, we are mere fans. Our purpose is to show what CAN be made with the license. The moving bits of this presentation were made over time, with the effort of many. We have 9 of these characters and 21 stages out there that anyone can try out. We have 5 characters unreleased and in several states of progress, we expect to put them out eventually as well.
The feedback we've received on these characters from the Mugen community has been very positive in general (if you didn't know, this was all coded in Mugen), but the mainstream audience doesn't really know they exist yet. One of my greatest desires is to get some sort of acknowledgment from some people at Capcom or Bandai and from highly-regarded fighting game players.
Please leave us feedback and comments, we would love to see them!
Get your latest version (the CHAMP's build) here:
North American server: http://justnopoint.com/HyperDBZChamp.rar
European server: http://xgargoyle.mugenguild.com/Hyper...
South American server: http://z2.smeenet.org/HyperDBZChamp.rar
For more stuff, go here: https://www.facebook.com/HyperDBZ
This game has no relation with Bandai and Capcom but is heavily inspired by their work. This is an homage not only to Toriyama but also Capcom and Bandai. Thanks Capcom, thanks Bandai and above all, Thank YOU!
~~Balthazar aka Ronnie
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The Team
Balthazar - Z2 captain, character spriter, main gameplay designer.
Iced - Idea Engineer Extraordinaire, Z2 manager of sorts.
Daeron - Stage Spriter, programmer, character spriter.
Barker - Character spriter
Nico_18 - Character spriter
Deddy95 - Character sprite assistant
The_None - Saibaman programmer.
XGargoyle - Programmer
JustNoPoint - Programmer
Jango - Programmer
RawkHawk - Programmer
Infinite - Character AI programmer
Rodknee - Ikeman Build Programmer
FClass97 - Ikeman Build Programmer
NoZ - Creator of the Saiyan Pride stage
WizzyWhipItWonderful - Epic CPS2 music composer.
ShockDingo - Voice Actor for Freeza, Shenron, and announcer.
RicePirate - Awesome Person and Voice Actor for Vegeta.
Diepod - Voice Actor for Piccolo
PM SEYMOUR - Voice Actor for Gotenks
Philly Spider-Man - Voice Actor for Gohan.
Cybaster - Honorary Coder
HQ - Retired stage spriter and character sprite assistant
Iced - Idea Engineer Extraordinaire, Z2 manager of sorts.
Daeron - Stage Spriter, programmer, character spriter.
Barker - Character spriter
Nico_18 - Character spriter
Deddy95 - Character sprite assistant
The_None - Saibaman programmer.
XGargoyle - Programmer
JustNoPoint - Programmer
Jango - Programmer
RawkHawk - Programmer
Infinite - Character AI programmer
Rodknee - Ikeman Build Programmer
FClass97 - Ikeman Build Programmer
NoZ - Creator of the Saiyan Pride stage
WizzyWhipItWonderful - Epic CPS2 music composer.
ShockDingo - Voice Actor for Freeza, Shenron, and announcer.
RicePirate - Awesome Person and Voice Actor for Vegeta.
Diepod - Voice Actor for Piccolo
PM SEYMOUR - Voice Actor for Gotenks
Philly Spider-Man - Voice Actor for Gohan.
Cybaster - Honorary Coder
HQ - Retired stage spriter and character sprite assistant