Buu Z2
"I'll eat your friends and family first."
movelist
Meltreat
Or Melty Retreat. Buu's Backdash is unique in that he forms into a puddle and drops down while retreating, then reforms back. It's quite nasty, honestly.
Meltdown
Buu turns into half-liquid goo and drops down into a puddle, during which his hitbox becomes very small, and only low crouching kicks or dropping attacks will be able to connect with him. Hold Down to remain in Puddle Mode. While still holding Down, you can press Forward or Backward to move yourself into that direction while remaining a blob. Releasing Down at any time will have Buu reshaping into his humanoid form.
Meltdown Kick
Buu solidifies directly into a kicking attack to catch the enemy off-guard. Once it hits, this kick can be cancelled into his Wake Up Call dash attack for a continued assault.
Elasti-Punch
By pressing forward and Medium Punch, Buu stretches his arm for a longer-reaching attack.
Elasti-Kick
By pressing forward and Medium Kick, Buu stretches his kicking leg out for a longer-reaching attack.
Reform Kick
While not very special in features, its crazy enough to include here. This move is performed by starting out as a cartwheel, but halfway reshaping himself from an upside-down position into upright. It's bonkers! It's a very good move though.
Axe Kick
A command attack that hits twice; once when Buu's leg goes up and once more as it comes back down. Knocks the opponent away on the downward kick.
Bite!
Not your average crouching Medium Punch, Buu's version has him making a bit chomp! Preferably to bite a bit of juicy thigh. It's got one stand-out feature; with proper timing, you're able to EAT UP 1-hit projectiles (with some exceptions) that are being shot at you which also gives you a snippet of health back. Yum!
Antenna Whip (launches)
Main tool for launching the opponent, also works as an anti-air attack.
Aerial Elasti-Kick
By pressing forward and Medium Kick while jumping, Buu stretches his kicking leg out a bit farther.
Sleeping Fist
In a totally surprising form of attack, Buu instantly falls asleep in mid-air and falls to the ground, hitting (and knocking down) the opponent with his entire body. If you hold Up while still airborne, Buu will slow down his falling momentum and gracefully float down. Holding Down makes him descend a bit faster. Buu then melts into a puddle as he hits the ground and instantly reforms. Holding Down upon landing, Buu will remain in his Puddle Mode.
Wake Up Call
Buu's running attack which can cancel off his Focus Attack and his Meltdown Kick.
Blork! / Burp Blast
Buu's main energy projectile is a shoddy sphere that he belches out and which flies in an arc, hitting from above. The Weak punch version has the least range, while the Strong punch version has the most. If the sphere hits the ground, it's destroyed. The EX version is a bit different in that Buu will fire out three projectiles in one belch and they will bounce along the ground until they hit the opponent; all good moves for zoning and keeping pressure on the opponent from afar.
Maniac Ball
Heavily based on the Wolf Cannon, Jon Talbain (from Darkstalker)'s Special Move. Buu folds himself into a wrecking ball and flies across the screen! After hitting the opponent with it, you're able to chase them with another swoop of the wrecking ball or move away for hit-and-run tactics. When you swoop downward with the follow-up, Buu can smash on the ground and immediately go into his Puddle Mode if you hold Down. Very versitile move.
Candy Beam
Buu shoots an electric current from his antenna that turns the opponent into a piece of candy upon contact with it. The beam doesn't have a lot of range, has a bit of a start-up and is blockable. The opponent remains in this cursed state for a few seconds and is able to move around. Buu can choose to grab and munch on the candy (move detailed below).
Eat You
Only useful after having turned the opponent into a candy with the Candy Beam. Buu will attempt to grab the candy, and if he succeeds he'll put it in his mouth and munch on it, sustaining damage to the opponent, then spitting it back out, reverting the opponent back to their regular form. The opponent is able to mash buttons to try to escape Buu's mouth sooner, but Buu can mash buttons as well to keep them in longer and thus doing more damage. Buu can regain a little bit of health the longer he's munching.
Pop Kick
A classic Buu move, he stomps the ground hard enough that his foot burrows through it and then pops out of the ground a little distance in front of him, with the goal of hitting the opponent and kicking them into the air, setting them up for a juggle combo. The spot where his leg re-emerges from the ground depends on the strenght of the kick button used; Weak Kick is nearby (and best used in your chain combos) while Strong has the greatest range. Medium is inbetween. Has no EX version.
Gum Header
For a set up move, Buu gets the Gum Header, in which he rips off his head (don't worry, he instantly regrows a new one) and then tosses it onto the ground in a small puddle of Buu goo. Depending on the button strength used to activate the move, after hitting the ground the goo moves either backwards (LP), stays in the center of the screen (MP) or moves to the far side of the screen (SP). It will remain there, lurking. You can't throw out another one of these Gum Heads. However by repeating the same command, Buu will gesture the Head to come back to him and it will fly towards him, biting along the way. The opponent can get hit by this biting head. The head can even absorb a few hits when returning to Buu's call-back. Both the set-up and the call-back can be cancelled into from most basic attacks. Has no EX version.
Chaos Burst (Lv1)
Yet another unique move, this is essentially a combo breaker. After being hit at least two times consecutively, inputting the command causes Buu to blow himself up and instantly reform, breaking the opponent's combo and knocking them away. It does only a tiny bit of damage, but at least you've gotten the opponent off you. It costs the same as a Lvl1 Super Move but it's catagorized as a Special. Just so you know!
Taunt!
Buu's got not one, but FOUR taunts! While standing, while crouching (Buu lies down flat on the ground, so it can be used to dodge attacks, mostly projectiles), while jumping (this has a special feature the enables you to stay in the air a little while longer as well as double-jump after the taunt ends) and while in Puddle Mode.
GACKT! / Burp Beam (LV1)
A Captain Sword (Captain Commando, Marvel vs Capcom) inspired move and essentially a super version of the BLORK!, Buu charges up and then shoots out a multi-hitting energy beam from his mouth. It starts out being launched diagonally into the air and then Buu angles it downward until it's horizontal. The beam's damage is based on distance; doing more damage the closer the enemy is to the orgin of it (closer to Buu). Hold the Punch button you used to activate the move to charge it up. This leaves you completely vulnerable but firing a charged version does more hits and damage.
Vice Shot (LV1)
Buu teleports into the air and then charges and fires a multi-hitting electric sphere diagonally to the ground, knocking the opponent away with the last hit. When performed in the air, Buu will teleport to the ground and launch the sphere horizontally. A very fun move to play around with and use in combos.
Heavy Rain (LV1)
A tamed-down version of Buu's Human Extinction attack, he fires off a volley of energy blasts straight into the air (these can hit the opponent). After a short while, these blasts come raining down on top of the opponent. (It vaguely homes in on their position) If you have the time and distance to perform it, use it. A good pressure move to force the opponent into blocking.
Madman's Ball (LV1)
Buu's going bonkers! An on-acid version of his Maniac Ball, Buu bounces around the stage on an extremely high speed, knocking the enemy silly. Wheee!
Pain Train (LV1)
Buu powers up, emitting a pink glow, then charges forward in an unstoppable trot! The enemy will get knocked down upon the first contact, then get trampled on for additional hits and damage until Buu crashes head-first into the wall, knocking him back. This means the move will be most effective the longer the stretch of stage ahead of you is. The Pain Train has 1 hit of armor and is unblockable.
Angry Vice Shot (LV2)
After launching and connecting with his first Vice Shot, Buu will automatically teleport again and launch another Vice Shot.
Flesh Prison (LV2)
Air-to-air tool. Buu shapes himself into a kite and flies forward. If he touches the enemy, he wraps himself around them. This works as a throw, so it's unblockable. After forming a ball around the enemy, they try to punch their way out unsuccessfully. Buu puts an end to their struggle by blowing himself up!
Kill You (LV3)
Time to get nasty! Buu first stuns the opponent with a mighty shout. Then, he shoots into the air, forming into a stream of goo, before returning back down, aimed directly at the opponent's head. He then violenty enters their body through their mouth. While inside, he punches, kicks and knocks them around! That's got to hurt the intestines. When he's bored, he exits the opponent's body and reforms.
When performed during Gum Mode, it has three possible Finishers depending on how far the Gum Bar is filled;
Lv1 - Vanishing Ball.
Lv2 - Chocolate Revel.
Lv3 - Human Extinction Attack.
When performed during Gum Mode, it has three possible Finishers depending on how far the Gum Bar is filled;
Lv1 - Vanishing Ball.
Lv2 - Chocolate Revel.
Lv3 - Human Extinction Attack.
activate Gum Mode (LV2)
Activating Gum Mode makes Buu tougher and denser! This changes a few things, gameplay-wise.
- At activation, you will see an empty Majin 'M' symbol (which acts as a bar/gauge) added to the screen. Its level is indicated by the color that the 'M' gets filled up with: yellow = Lv1, red = Lv2, black = Lv3.
- Power Charge is replaced by Gum Charge, which fills up his Gum Bar.
- Blocking attacks also fills up the Gum Bar.
- Buu becomes tougher, gaining armor, indicated by his exhaust of steam.
- 1 hit of armor at Level 1, 2 at Lvl2, and 3 at Lvl3.
- Getting hit still deals full damage to Buu, but he won't go into hitstun as long as he's got armor.
- After all the hits of armor have been taken away, his steam will stop and he'll go back to receving hitstun.
- The armor will be regained over time, indicated by the return of the steam exhaust.
- Gain access to the Mega Candy Beam, detailed below.
- All Supers cost 1 Power Bar meter less to perform but take you out of the mode upon activation.
- Kill You gains Finishers at the end, there being three variants (Lv1, Lv2, Lv3).
- At activation, you will see an empty Majin 'M' symbol (which acts as a bar/gauge) added to the screen. Its level is indicated by the color that the 'M' gets filled up with: yellow = Lv1, red = Lv2, black = Lv3.
- Power Charge is replaced by Gum Charge, which fills up his Gum Bar.
- Blocking attacks also fills up the Gum Bar.
- Buu becomes tougher, gaining armor, indicated by his exhaust of steam.
- 1 hit of armor at Level 1, 2 at Lvl2, and 3 at Lvl3.
- Getting hit still deals full damage to Buu, but he won't go into hitstun as long as he's got armor.
- After all the hits of armor have been taken away, his steam will stop and he'll go back to receving hitstun.
- The armor will be regained over time, indicated by the return of the steam exhaust.
- Gain access to the Mega Candy Beam, detailed below.
- All Supers cost 1 Power Bar meter less to perform but take you out of the mode upon activation.
- Kill You gains Finishers at the end, there being three variants (Lv1, Lv2, Lv3).
Mega Candy Beam
This is Buu's Gum Mode cancel move, using all of the current Gum bar and pouring it into this one attack. The Mega Candy Beam is a full-screen attack that turns the enemy into a piece of candy. The more your Gum bar was filled, the longer the enemy is forced to remain a candy. This gives you ample time to power up, taunt, take a sip of your drink or think of ways of continuing your attack!
Gameplay
Buu doesn't care. With damage to stand with NGoku and Freeza, defense to slug it out with Piccolo, range to top all, and the zoning capabilities of Freeza and Vegeta, Buu does not care. He plays whatever game he wants and his opponent is forced to play along. With amazing normals and little openings to punish, even Buu running at you is a 50/50 due to Sleepy Punch and Wakeup Call being an unreacable overhead and low respectively. Buu also boast the easiest unblockable in the game due to Blork! being an overhead. Buu's candy beam also lets him regenerate health and get right back to murdering his opponent, making him even harder to kill. To add on top of this, Buu has a combo breaker, meaning that after you work to get in, he can shut you right out.
Unlike the other characters, Buu doesn't have an innate weakness, he only has strengths. A Buu player will only be defeated by lessened skills than his opponent, otherwise, enjoy the ride. |