Shingo Yabuki

“Walk in the park...!!! J-just kidding. Medic!”

First Release:
December 31, 2022

Last Update:
March 01, 2024

Character info

Customized version of SNK’s Shingo character, for MUGEN 1.0; featuring details and moves from a variety of his video game appearances. The gameplay system is “PotS style”, the gameplay system pioneered by Phantom of the Server, which features gameplay mixed from several different games, including CvS2, KOF, SFA3 and SFIII.

This character also features an intro with PotS’s Sakura; the latest versions of that character will work seamlessly and require no extra modification. For posterity’s sake, however, the now-obsolete patch to add this intro to the older version of Sakura (the 2010 version, specifically) can be found here.

Videos
Screenshots
Screenshot featuring Shingo performing 114 Shiki: Aragami Mikansei
Screenshot featuring Shingo performing Shingo Kick
Screenshot one of Shingo's special intros against Kyo Kusanagi
Screenshot featuring Shingo performing Shingo Kinsei Ore Shiki: Getchu
Normal Throws
Hatsugane
B OR F +
2P 2P
(NEAR OPPONENT)
Issetsu Seoi Nage Fukanzen
B OR F +
2K 2K
(NEAR OPPONENT)
Imparts hard knockdown.
Unique Attacks
Geshiki: Gofu Kakkodake
F +
MK MK
Special Moves
114 Shiki: Aragami Mikansei
QCF +
LP LP
OR
MP MP
115 Shiki: Dokugami Mikansei
QCF +
HP HP
Has a random chance of delivering a critical hit; the critical hit version has a relatively brief period of autoguard before Shingo attacks, and imparts hard knockdown.
Shingo Kinsei Ore “Mu-shiki” EX  ONLY
QCF +
2P 2P
Has a relatively brief period of autoguard before Shingo attacks, and imparts hard knockdown.
100 Shiki: Oniyaki Mikansei EX
F, D, DF + P
The EX version has a very brief period of autoguard before Shingo attacks.
Shingo Kick EX
HCF + K
The EX version is an overhead.
101 Shiki: Oboro Guruma Mikansei EX
B, D, DB + K
The final hit of the heavy version imparts hard knockdown, and has a random chance of delivering a critical hit, which is an overhead.
Shingo Kinsei Ore Shiki: Nie Togi EX
F, D, DF + K (NEAR OPPONENT)

Can be juggled afterwards with any attack; however, this can only be done once per combo.

The EX version is a command grab.
212 Shiki: Kototsuki Mikansei EX
HCB + K

The second hit can hit downed opponents.

The EX version has autoguard for the entirety of startup, before Shingo attacks.
Shingo Kinsei Ore Shiki: Getchu EX
QCB + P

Counters high and mid-level physical attacks during the later portion of startup, just before the active frames. Successfully countering will cause the opponent to bounce off the wall, which also resets the juggle counter.

The EX version (if the move does not counter an opponent's attack) causes the opponent to crumple to the floor, and can be followed up with any attack before they hit the floor.
Super Moves
Geshiki: Kake Horin MAX
QCF QCF + P

Can be juggled afterwards with any attack; however, this can only be done once per combo. Additionally, it will cause guard crush on any opponent who blocks it.

The MAX version will leave the opponent stunned in guard crush long enough to combo off it.
Burning Shingo MAX
QCB HCF + P
Shingo Kinsei Ore Shiki: Kamukura Lv.3
HCB HCB +
2P 2P
Command grab.