; _______________________________________________
;| Shingo Yabuki by Jmorphman                    |
; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;====================<VARIABLE LIST>====================

;var(2)  : Air Gravity Timer
;var(3)  : Jump Type (0 = Normal; 1 = Low Jump; 2 = Long Low Jump; 3 = Long Jump)
;var(4)  : Chain Combo (0 = Off; 1 = On)
;var(5)  : Command Cancel Flag
;var(6)  : Cancel Flag
;var(7)  : Super Cancel Flag
;var(8)  : Hyper Cancel Flag
;var(9)  : Counter Flag
;var(10) : Button Detect (0 = Light; 1 = Medium; 2 = Heavy)
;var(11) : Nie Togi Juggle Flag (0 = Can't juggle; 1 = Can juggle)
;var(12) : Kake Horin Juggle Flag (0 = Can't juggle; 1 = Can juggle)
;var(13) : Hit Count

;var(15) : Juggle Points
;var(16) : Juggle Flag
;var(17) : Ticks UnGuardable
;var(18) : ProjContact (0 = No; 1 = Yes)
;var(19) : Throw Escape
;var(20) : Custom Combo Time
;var(21) : Super Cancel Flag
;var(22) : Hyper Cancel Flag
;var(23) : Super Finish Type (900 = Custom Combo; 3000 = Kake Horin; 3100 = Burning Shingo; 3200 = Kamukura)

;var(25) : Ticks to Apply EX FX
;var(26) : Ticks Unable to Walk


;var(30) : Hit Detection
;var(31) : Hit Sound (0 = Light Punch; 1 = Medium Punch; 2 = Heavy Punch; 3 = Light Kick; 4 = Medium Kick; 5 = Heavy Kick; 6 = Projectile Hit; 800 = Grab)
;var(32) : Guard Sound
;var(33) : Hit Spark (8010 = Light; 8011 = Medium; 8012 = Heavy; 8013 = Special; 8014 = Super)
;var(34) : Guard Spark (8000 = Normal; 8001 = Special)
;var(35) : Spark xPos
;var(36) : Spark yPos
;var(37) : Special/Super Throws (0 = Allowed; 1 = Not Allowed)
;var(38) : Throw (0 = Allowed; 1 = Not Allowed)
;var(39) : Projectile Flag (0 = Off; 1 = On)


;var(41) : KO Sound


;var(58) : Game Time


;fvar(5) : Amount of Corner Push
;fvar(10): Damage Dampener
;fvar(11): Damage Dampener with Counter Multiplier Added



;====================<CONSTANTS>====================
[Data]
life = 1000
power = 3000
attack = 100
defence = 100
fall.defence_up = 50
lieDown.time = 30
airJuggle = 15
sparkNo = s8010
guard.sparkNo = s8000
KO.echo = 0
volume = 128
IntPersistIndex = 0
FloatPersistIndex = 0

[Size]
xScale = 1
yScale = 1
ground.back = 16
ground.front = 16
air.back = 15
air.front = 15
height = 78
attack.dist = 160
proj.attack.dist = 90
proj.doScale = 0
head.pos = 2, -92
mid.pos = -6, -60
shadowOffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd = 3.216007817 ;2.87832699619772
walk.back = -2.144005211 ;-1.918884664131812
run.fwd = 5.409132619,0 ;4.841173694
run.back = -5.530726257,-3.046875 ;-4.95, -2.4375
jump.neu = 0, -8.194021325;-6.555217060167555
jump.fwd = 3.75200912 ;3.358048162
jump.back = -4.288010423 ;-3.837769328

runJump.fwd = 5.62801368,-9.423113995 ;5.037072243, -7.538491196
runJump.back = -6.432015634,-9.423113995 ;-5.756653992, -7.538491196
airjump.neu = 0,-6.5 ;n/a
airjump.back = -2.8 ;n/a
airjump.fwd = 2.8 ;n/a

[Movement]
airJump.num = 0
airJump.height = 0
yAccel = 0.4048407832 ;0.2590981012658228
stand.friction = 0.85
crouch.friction = 0.85
stand.friction.threshold = 1.0
crouch.friction.threshold = 1.0
air.gethit.groundLevel = 25
air.gethit.groundRecover.ground.threshold = -20
air.gethit.groundRecover.groundLevel = 10
air.gethit.airRecover.threshold = -1
air.gethit.airRecover.yAccel = 0.35
air.gethit.trip.groundLevel = 15
down.bounce.offset = 0, 20
down.bounce.yAccel = 0.4
down.bounce.groundLevel = 12
down.friction.threshold = 0.5


;====================<WINQUOTES>====================
[Quotes]
victory0 = "Did you see me, mom?! I... I won! King of the world!"
victory1 = "I just get tougher! Kyo, I'm comin' for you!"
victory2 = "I, I...won... I am suuuupreeeme!!!"
victory3 = "I did it! I'm the victual! I owe my win to my master!"
victory4 = "I don't hold back! I'm always on the side!"
victory5 = "Your efforts aren't in vase! You just may win next time!"
victory6 = "Heey! I won! Mr. Kusanagi, did you see what I just did?"
victory7 = "Even in the prelims, I never hold back. That's the Shingo way!"
victory8 = "Effort is always rewarded! Little by little, I will rule!"
victory9 = "'Feeling the burn?' ...I've always wanted to say that!"
victory10 = "Ooh, ya! I feel good! Winning rules! Whoo-hoo!"
victory11 = "Walk in the park...!!! J-just kidding. Medic!"
victory12 = "What an amateur! I just get better every year!"
victory13 = "Awesome! I really do have talent, don't I? This power, Mr. Kusanagi - dare I think it?"
victory14 = "Flame! I shot flame, didn't I? Hey there, pal. Wake up!"
victory15 = "I did it, Mr. Kusanagi! Shingo Yabuki has triumphed!"
victory16 = "That was one boss battle! I'm on my way to Victory Town!"
victory17 = "Could you see that? I'm Kusanagi all the way!"


;Shingo Yabuki
victory18 = "Wheeez, hack... OK. Go get me some chow mein bread!"


;Kyo Kusanagi
victory19 = "Master Kyo! I finally did it at last!"
victory20 = "How about that, Mr. Kusanagi?! Who da man? Shingo's da man!"
victory21 = "How 'bout that? I've gotten stronger, don't you think?"
victory22 = "One more match, Mr. Kusanagi. ...Mr. Kusanagi?"


;Iori Yagami
victory23 = "Mr. Kusanagi's enemy is my enemy! Mr. Yagami! You can't proceed!!"
victory24 = "If ya got a pork with Kyo, ya gotta get through me first!"
victory25 = "Mr. Kusanagi! I won! I won!"


;Saisyu Kusanagi
victory26 = "Father! Could you check my Kusanagi style?"


;K'
victory27 = "There's definitely something really scary about that guy."
victory28 = "You can't hope to toast a disciple of Kyo Kusanagi."
victory29 = "I'm used to shooting the flames... Ou-ou-ouch!"


;K'/Maxima
victory30 = "If I were a cyborg, I could shoot flames... J-just kidding, OK?!"


;Maxima
victory31 = "Man, I thought that Maxima would have my butt! Word...!"


;Kula Diamond/Angel/K9999/Foxy
victory32 = "Apologize for troubling my master! Say you're sorry."


;Benimaru Nikaido/Goro Daimon
victory33 = "I knew there'd be no flames! But I shot 'em, right? Right???"


;Gato
victory34 = "You're kind of stuck on yourself, huh? But real people should show a little humility!"
