Customized version of SNK’s Kyo character, for MUGEN 1.0; featuring details and moves from a variety of his video game appearances. The gameplay system is “PotS style”, the gameplay system pioneered by Phantom of the Server, which features gameplay mixed from several different games, including CvS2, KOF, SFA3 and SFIII.
Includes three modes: normal mode, normal mode, based on his moveset from CvS2/KOF98; Kusanagi mode, which uses Kyo’s pre-KOF96 moveset (but includes a few nods to Kyo-1 as well); and EX mode, which is based primarily on Kyo’s moveset from KOFXI, with a few extras.
Has a brief period of autoguard before Kyo attacks.
Can destroy projectiles that make contact with Kyo’s firey fist, if timed correctly.Has a relatively brief period of autoguard before Kyo attacks.
Can destroy projectiles that make contact with Kyo’s firey fist, if timed correctly.Has autoguard for the entirety of startup, before Kyo attacks.
Can destroy projectiles that make contact with Kyo’s firey fist, if timed correctly.Counters low physical attacks during the early portion of its startup, then switches to reverse high and mid-level physical attacks in the latter portion, just before the active frames. Successfully countering a low attack will result in Geshiki: Tora Fuse; countering a high attack will result in Geshiki: Ryu Iri.
The EX version has enhanced followups: the EX version of Geshiki: Tora Fuse will cause the opponent to bounce off the floor, which also resets the juggle counter. The EX version of Geshiki: Ryu Iri causes the opponent to crumple to the floor, and can be followed up with any attack before they hit the floor.Can avoid either high or low attacks while the move is being delayed, depending on which button is used to activate it. Light or medium punch will avoid low attacks, while heavy punch will avoid high attacks. The MAX version will always avoid low attacks, if delayed.
The fire aura that surrounds Kyo while the MAX version is being delayed can hit and juggle opponents up to three times, and can also destroy projectiles.Can avoid either high or low attacks while the move is being delayed, depending on which button is used to activate it. Light or medium punch will avoid low attacks, while heavy punch will avoid high attacks. The MAX version will always avoid low attacks, if delayed.
The fire aura that surrounds Kusanagi while the MAX version is being delayed can hit and juggle opponents up to three times, and can also destroy projectiles.Has a brief period of autoguard before Kyo attacks.
Can destroy projectiles that make contact with Kyo’s firey fist, if timed correctly.Has a relatively brief period of autoguard before Kyo attacks.
Can destroy projectiles that make contact with Kyo’s firey fist, if timed correctly.Has autoguard for the entirety of startup, before Kyo attacks.
Can destroy projectiles that make contact with Kyo’s firey fist, if timed correctly.The light and medium versions can avoid low attacks during startup; the heavy version can avoid high attacks during startup. The EX version is completely invincible during startup.
The light, medium, and EX versions can be juggled afterwards with any attack; however, this can only be done once per combo.Can avoid either high or low attacks while the move is being delayed, depending on which button is used to activate it. Light or medium punch will avoid low attacks, while heavy punch will avoid high attacks. The MAX version will always avoid low attacks, if delayed.
The fire aura that surrounds Kyo while the MAX version is being delayed can hit and juggle opponents up to three times, and can also destroy projectiles.