-------------------------------------
Kikyo (Inuyasha: A Feudal Fairy Tale)
for MUGEN
-------------------------------------
Author: RicePigeon

===========================
04/02/08 - Version 2.1
===========================

------------------------------
Version History
------------------------------

------------------------------
Version 2.1 Updates (04/02/08)
------------------------------

- First hit of Double Attacks now do 23 damage. This was overlooked from
  the original game.
- Corrected animation used in Kikyo's Double Attacks.
- Corrected stun state animation on Kikyo's Double Attacks.
- Kagome & Inuyasha strikers now come out earlier
- Increased velocity on Kagome's Arrow.
- Kikyo can now combo into her Ascension, Curse Deflector, and Sacred Arrow.
  This was also overlooked in the original game.
  NOTE: Kikyo can still be hit while comboing into her Sacred Arrow.
- Kikyo can no longer combo from her Standing Attacks into her Crouching
  Attacks after the 2nd hit in a combo. Not only was this overlooked in
  the original game, but Kikyo needed this as she was able to deal close to
  50% damage with combos alone. She can still combo from Crouching to
  Standing, however.
- Kagome and Inuyasha Double Attack's damages reduced to 87. This is to
  compensate for the first hit of the Double Attack now dealing damage.
  This means the total damage from Double Attacks is now 110.
- Added psuedo-Melty Blood damage dampening to the normal hits in Kikyo's
  combos. Her Specials and Double Attacks are not affected by this.
- Added a pause when Kikyo's Guard Counter is successful.
- "Fuck You" section added to readme.
- Re-added JPN voicepack.
- Arcade intro removed, to avoid potential legal problems.

To Do:

- Added automatic facing to Guard Counter. Kikyo should face the opponent at
  all times now.


------------------------------
Version 2.0 (12/25/07)
------------------------------

- Added Velocity to Kikyo's Air Throw. She now floats slowly downward instead of
  using her previous velocity (she won't fall offscreen anymore)
- Corrected a few AI errors
- Added AI Guarding, kudos to Necromancer's code archive
- Fixed pausetimes on Kikyo's projectiles. She should now be able to damage hyper
  armor characters such as Master Hand.
- Fixed bug where Air Throw wouldn't cause damage.
- Air Throw damage increased from 60 to 70.
- Revised Counterattack. Kikyo now puts the opponent into a stun state rather than
  throw them backwards, setting the opponent up for combos. This system should be
  pretty accurate to the one used in Feudal fairy Tale.
- Maximum hits in a combo increased to 13 (Counterattack + 7 hits + 5 hits from
  Purification. Counterattack deals no damage, however.)
- Anti-cheap move removed. Replaced with Metal Kikyo. The two are functionally
  the same, except Metal Kikyo is watered down a bit.
- Normal Throw damage increased from 48 to 72 damage total.
- Inuyasha Palette replaced with Philadelphia Eagles Palette.
- Fixed a bug with Kikyo's backward dash attack that made her dash forward afterward.
- Purification now deals 60% of its normal damage when comboed into. Using Purification
  by itself still deals normal damage. The overall damage should be identical to the
  game of origin now.
- Removed certain Clsn2 boxes on Kikyo's Strong Aerial attack, as well as reduced range.
- Added Kagome & Inuyasha Strikers. Both requires 500 power (half super bar) to use. 
- Added Tag Select between rounds. Three options are available:
    NONE - No tag selection. Kikyo won't use strikers.
    KAGOME - Uses Kagome as a striker. Fires an arrow
    INUYASHA - Uses Inuyasha as a striker. Performs Wind Scar/Kaze no Kizu at close range.
- Credits to VinceJ added in Special Thanks section of this FAQ.
- Reduced the occurence rate of the "I CAN'T TAKE IT MUCH LONGER" voice clip. I was getting
  complaints about how annoying it sounds every time. Now occurs only when 30% health or
  below
- Curse Deflector's range slightly increased. Also given infinite priority and a slightly
  longer start-up time.

----------------------
Version 1.3 (08/15/07)
----------------------

- Air Throw bug fixed. Kikyo no longer pauses in midair, and will use her
  Air Strong Attack if the throw fails (or misses).
- Re-aligned Walking sprites. Kikyo's animation should look smoother while
  walking now.
- Added Dashing Sounds
- Kikyo's Win Portrait completely redone.
- Adjusted Kikyo's Hyper Armor in Anti-Cheap mode. She won't freeze in 
  one place as often.
- Kikyo's Parries can now be done against Throw moves.
- Kikyo can no longer pull off infinite combos. The most hits Kikyo can
  do in a combo now is 12 (7 hits + 5 hits from Purification)
- Added Air Throw
- Adjusted Timing of Super Pause on Kikyo's Sacred Arrow
- New Hyper Background. Hyper Background now Animated and gives
  sort of a more official look.
- Added Intro Storyboard for Arcade mode. Lame plotline ftw :p
- Added the following to Kikyo's Anti-Cheap mode activation list:

  Super Mario 64 (Hanyou)
  Omega Tiger Woods (Most Mysterious)
  Sigma (N64Mario)
  Shinobi (Pirata Cibernético)
  Super Metroid (N64Mario)
  SnowWolf's broken Megaman Bosses
  DarkMasterS's Cyber Shredder & Psycho/Lord Shredder
  Naruto-kun (Youkai)

- Added Kikyo's Crouching Parry.
- Altered colors of Kagome palette. Her Soul Collectors now appear orange 
  on this pal.
- Added Win Portrait when Kikyo wins the match (wins at least 2 rounds,
  depending on your MUGEN settings)
- Fixed positioning of Kikyo's win pose. It was slightly misaligned.
- Added Kikyo's alternate win pose.
- Kikyo's AI is now activated via the XOR method.
- Tweaked Kikyo's Parry/Counterattack. It should be easier to execute and 
  shouldn't cause Helper clone glitches anymore.
- New Palettes Added:
  - Inuyasha Palette (Kikyo wears dogboy's robe of the fire rat. Some colors
    messed up)
  - Arcueid Palette (Aside from the dull blonde hair, Kikyo takes on
    Arc-chan's colors)
- (English Voicepack Only) Added new win sound for alternate win animation

----------------------
Version 1.2 (07/28/07)
----------------------

- Anti-Cheap mode added.
- Fixed Velocities on Kikyo's Special Attacks and Sacred Arrow Hyper
- Can now Parry/Counterattack while guarding. Still doesn't work against 
  projectiles though.
- Slight repositioning of the Sacred Arrow & Ascension Projectiles.
- Added Kikyo's Soul Collector Throw. Unlike her throw in Feudal Fairy Tale,
  this uses Kikyo's Ascension animation instead of her Strong Attack
  Animation, and the Soul Collector hits 5 times instead of 3 (the total damage
  is roughly the same as it should be in Feudal Fairy Tale, however)
- Improved Transparencies on Kikyo's Purification Attack. The Soul Collectors
  and their spawn points no longer fade to black.
- Added Kikyo's Parry/Counterattack. Throws the opponent if hit by Normal Attacks.
  Unfortunately, the knockback animation is not the same as the one in
  Feudal Fairy Tale.
- Fixed hittimes on Kikyo's attacks. Chaining moves should be slightly easier now.
- In addition to above, Kikyo's Purification no longer resets the Combo Counter
- Purification's sound is now played just as Kikyo fires her Sacred Arrow
- (English Voicepack only) Ascension & Purification sounds switched
- (English Voicepack only) Added sounds to Kikyo's hitstates 
- (English Voicepack only) Added sound for Get up animation
- (English Voicepack only) Changed Intro and Lose by Time Over sounds

----------------------
Version 1.1 (07/23/07)
----------------------

- Added missing Clsn2 boxes on some of Kikyo's attacks
- Added missing required sprites I had overlooked
- Repositioned Hitsparks on attacks that needed it
- Re-ripped Sacred Arrow animation. Graphically it looks better
- Erased afterimage of bow string on Kikyo's dash attacks. This
  is purely cosmetic.
- Replaced Clsn2Default boxes on most of Kikyo's attacks with
  Clsn2 boxes. Dunno if this makes a difference, but it should
  avoid confusion when checking her Clsn boxes in debug mode.
- Fixed delay on hitsound for Kikyo's Sacred Arrow.
- Added an AI. Not a tough AI, so expect an update on this.
- ENGLISH VOICEPACK ADDED! HOORAY, BEER! err, Ms. Johnson rather

----------------------------------------
Version 1.0 (07/15/07) - Initial Release
----------------------------------------

- nothing to note. This was the first version.

---------------
Attacks
---------------

a 		 Guard Counter
b 		 Strong Attack
c 		 Dash backward
x 		 Special Attacks (see below)
y 		 Weak Attack
z 		 Dash forward
Start		 Double Attacks (500 power)

x 		 Purification
F + x	 	 Ascension
B + x	 	 Curse Deflector
D, D, x		 Sacred Arrow (1000 power)

Combos: 

Kikyo can pull off up to 12 hits in a combo. Chain Y, B, Down+Y, and Down+B.
Doing the same command twice in a row after the 2nd hit in a chain (or if you
reach 7 hits) will make Kikyo use her Purification, thus, ending the combo. The 
only exception is if you use Kikyo's counterattack first, which allows you to
do up to 13 hits total instead of 12. If comboed into, Purification will deal
60% of its normal damage.

NOTE: As of Version 2.1, Kikyo can no longer combo from Standing to Crouching
after the 2nd hit in a combo. She can still go from Crouching to Standing,
however.

While Dashing:

b, c, y, or z	 Dash Attack

------------------------------------
Metal Kikyo - To Be Released in v2.1
------------------------------------

Replacing the old Anti-cheap mode in v.1.X, and can be accessed by using
Metal.def (not included in 2.0 due to time restraints)

Here's a brief description of Metal/Anti-cheap Kikyo:

- 135 Attack
- 150 Defense
- Decrease in walking speed
- Curse Deflector heals 200 Life
- Immunity to all of Omega Tom Hanks's Attacks
- Hyper Armor
- Landing sound is replaced with Metal Mario's walking sound from Super Smash 
  Bros.

---------------
Known Issues:
---------------

none at the moment


---------------
What's In?
---------------

- ALL Attacks
- Standing Weak Attacks
- Crouching Weak Attacks
- Air Weak Attack
- Standing Strong Attacks
- Crouching Strong Attacks
- Air Strong Attack
- Yasha Combos
- Dash Attacks (Forward & Backward)
- Ascension
- Purification
- Curse Deflector
- Gethit animations
- Liedead Animation
- Sacred Arrow
- Hyper Portrait
- Big Portrait
- Mini-Portrait
- Hit Sounds
- Victory Animation
- AI (temporary, expect a major update on this in the future)
- English Voicepack
- Soul Collector Throw
- Air Throw
- Parry/Counterattack
- Metal
- Kagome Double Team Attack
- Inuyasha Double Team Attack


---------------
What's Left?
---------------

- better AI

---------------
Special Thanks:
---------------

Elecbyte 		- For making MUGEN and making all kinds of fantasy fights possible.
Rumiko Takahashi	- For making Inuyasha in the first place.
The dudes at Bandai	- For making the Inuyasha PSX fighter.
BebopGen		- For contributing a better Portrait for Kikyo.
Necromancer		- His/Her code archive
VinceJ			- For making his Kagome/Inuyasha open source & for Kagome/Inuyasha
                          sprites/sounds.

-----------------
Fuck You section:
-----------------

George W. Bush		- For being a failure.
Yomiuri TV		- For being overprotective corporate assholes and shitting all over
			  Inuyasha fans. (The DMCA notice was fake, btw)
Google			- For being corporate assholes and ruining Youtube/Gootube.
MUGEN warehousers	- Do I need to explain?
The Evil Monkey		- For traumatizing Chris Griffin and his closet (j/k).
