for a clear fan for the megaman series, you would think
that z saber here would attempt to ensure that zero would
be better then the original version in snk vs capcom.
sadly, i appear to have been mistaken as this zero is
considerably worse. one of the things the creator had
in mind was to add in some new things. here is some free
advice: don't worry about unecessary additions until you
have a proper arrangement of the base.
to start off with, despite having used the debug functions,
i have seem to have found misaligned sprites, and the
clsn are wrong, despite the fact they are readily available.
next, we can see damage values aren't correct either for
the basics, a trend that will continue as i go further.
none of the specials behave as they should, each being
winged more then then having been properly checked and
createdm improper hitdefs, vels and all. the charge version
of the z buster can actually stall if the player lets
go after inserting the command, leaving zero stuck until
the fierce punch key is pressed again. that is shown in
the 1st screenshot, as kfm is viciously taunting zero
from behind after having leapt over him. Another problem
directly with this same move is that when the command
is in and you are charging, zero cannot move like he could
in the original game. he is left in the charge anim, a
completely open target. The topper of this move is that
if you charge for too long, you can actually loose the
charge, making it completely pointless.
Don't think the dms are any better, as that clearly expert
coding carries over! (if this is translated, yes, that
was sarcasm.) the z buster dm fires at 2 different distances,
depending on which button used, and neither have the capability
to charge like the original could.the minute you use it,
it fires. also, the version of the dm that goes further
uses more then a single bar, as this creator apparently
thought a capcom format would have been nicer. those thought
processes should be in serious question at this point.
i'd mention the others, but i think you can already see
where i'm going with this
as for the added stuff, some moves taken from the gba
games. it was a rather nice idea to bring some elements
over, but unfortunately, it was still poorly executed.
much like the character itself. rather sad, as i actually
like the rockman zero games myself, and how they are shown
here is simply disappointing.
speaking of execution though, i decided that the only
just course of action after having tested this character
was to have it stoned to death. considering that zero
here is merely a couple of files, and thus i was unable
to physically maim it myself, i found a good alternative.
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