Character one of my Dragon Ball series of reviews is Super Saiyajin 4 Trunks by Matthew Ross. First and foremost, SSJ4 Trunks does not exist in the anime, so as you can expect, these sprites are edited from normal Trunks sprites from some Dragon Ball Z SNES sprites. Although SSJ4 Trunks attempts to recreate a feeling of the anime, everything is horribly executed, and it results in the same fate that many DB MUGEN characters are destinied to. Utter and complete failure. Left: OMEG! SSJ4 Trunks transforms to SSJ5!!!. Right: SSJXXX Vegeta, one of many strikers. Graphics and Sound Graphics in SSJ4 Trunks are alle dited, and all come out very, very, very badly. First and formost, the animaton is all very choppy, and Trunks is full of missing sprites, animations, and plain old bad graphics. To get the desired SSJ4 look, Matthew Ross simple added some purple hair to Trunks, drew him a yellow chest, and added a badly animated tail. Very, very ugly. Furthermore, the attacks and whatnot all look like they are missing frames, and are basically choppy as hell. It does get worse. ALL of the strikers suffer from a variety of palette problems in Linux MUGEN, which I was testing it with. Strikers also were all edited into SSJ4 MODE, which turned out like utter horse shit. And the animations of the strikers (and there are many of them) are equally choppy. The explods, fireballs, projectiles, helpers, everything, just has a feeling of...crap. Trunks is not one of those characters with pretty sprites but bad animation, that look nice until they start moving. Nothing about him looks nice at all. Just take a look at his super backgrounds. They are pictures from the anime, as well as some hand drawn stuff, of the characters, with various photoshop filters applied. It sucks. And for some attacks, such as the Taiyoken, or solar flare, a huge white sprite pops up and slides off of the screen. It is very unpleasent. If you think the sprites look nice in the screens, let me further describe the feelings going through my mind as I played around with him. You know when you bend over to sit on a toilet? And you have a strange feeling in your stomach, and suddenly, a bunch of chunky brown stuff starts firing out of your rear end? What's that stuff called? Shit? Well looking at the graphics of Goku is just about as pleasent as sticking your head in the toilet after Fat Bastard took a huge crap in it. Sound is just as bad as the graphics, consisting of random clips from the anime. It doesn't sound very cool, either, because they are all way too long. What happens when Trunks goes SSJ5? A 20 second editorial by vegeta exclaiming his surprise. Woo. Left: GOHAN. GET THE TABLES sword. Right: Beautiful hand drawn artwork. Minus beautiful. Gameplay Trunks plays about as bad as he looks. Yes, it is possible. First of all, his basic attacks are all shit. Complete and total shit. Practically all of his attacks are either useless or overpowered. He starts out with 1300 life, although I doubt you could have any problems winning with only 100. You see, Trunks has 9 levels of power in his bar. Secondly, by holding A+B for a little under 10 seconds, you can have that bar completely filled up. Completely. Now, let us take a look at the role strikers play. The amazing collection of strikers. Yes, the strikers sure are beautiful. Except that they're not. And they look even worse when performing their attacks. Mostly, the strikers unleash combos on player 2 that deal insane amounts of damage, ranging from 500-1000. Yes, that's right. You can easily summon up Piccolo and have him throw wall after wall of ugly fireballs, and then watch your opponent hang on for dear life. Or, you can just as easily transform in SSJ5 Trunks, listen to a sound clip from the anime, and then hits the opponent in a 3 hit 1000 damage combo. OR, you can send in Krillin for a SOLAR FLARE, where he deals about 1 or 2 damage. Krillin's attack is the only one that doesn't quickly eliminate p2. As you can tell, Gameplay is horrible. Left: SUPER STRIKER GOKU!!! Right: Uh, SUPER STRIKER GOHAN!!!!!!! Coding As you can probably guess, the coding is bad, with such command names as "Cool" and "BigBall." Not only that, but the CLSN boxes are horrible placed. And I mean horribly. Many attacks and combos fail beacuse of horrible, lazy coding. I don't even want to talk about it. Let's just agre that it is bad and move on. Left: Krillin's amazing solar flare. Right: Piccolo can't solar flare...wait, it's just bad coding. In the end, this character is indescribably bad. I found it at a warehouse, but thank God, Jesus, moses, or whomever you want to that you can't. |