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Sucknobi -- err, Shinobi
made by Slack86
review by Legato
download: Why would you want to?

Let's open with a quote from Shinobi.txt:
;Shinobi Air file
;Shinobi (c) Sega Enterprises
;This Air file was created by Slack86
;Open Permission to authorized owners
Oh, dear. It seems slack has included an ancient Air file in place of a readme! Silly slack! His readme is about as good as his character - they're both completely worthless.

Let's look at Shinobi's "gameplay," such as it is. You use the B button to attack, and hold the C button to jump. A good idea, but it's been done before - and much better. An even worse coded idea is the guard by holding Z - but we'll return to that. For now, try this combo, kids - Jumping B right before you land, then B, B. Over 1000 damage. Instant kill of most characters. What the hell is this shit? Oh, wait. The CNS says attack = 500. That'd do it. That's just ludicrous, slack.

Shinobi also features guarding with a button. Of course, the guarding is done shoddily, and you can release the button and hit with B, B anytime you like. In other words, turtle to win REALLY easily, since he takes no block damage. Oh, and no sounds.

Shinobi is also missing several required sprites AND clsn on many, MANY of his gethit actions. What does this mean? Why, simply that you can't combo this bitch very well. KFM's Triple Kung Fu Palm hits once and missed the other times. Did you test this at ALL, Slack? And look at the liedead animation.

Slack, please don't release betas unless you've bothered to do even the SLIGHTEST testing first. I'm giving this a 10 so you get the message.


Pros and Cons
+ Joe Musashi.
- Bugtesting, slack. Bugtesting.

Overall Score: 10
Then again, knowing your months in the making Ryu, I don't expect much from your next version.