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ryu legend
created by slack86
review by villian
download: Here

slack has decided to release a limited edition of his ryu. considering the amount of time that this has been in the works, i felt that it would be an injustice to not give this version of the shoto a review. before i go any further, i'd like to quote slack on one thing. "He has all his SFII moves, complete with most of their correct hit properties." why i mention this will be explained later on.

upon the first initial glance of the character, you notice that he has 1200 life. Next thing I notice is that there were at 10 clsn2 boxes on each of the standing sprites. maybe if the character were large or of a obscure shape, something like that could be warranted, but there is no reason for ryu to have those many. this overuse continues throughout the character. some of the required sprites are missing as well. upon looking in the sff file, one finds out that there are dozens of small blank squares in there taking up space for no reason.

as the first round begins, a blank text box appears at the top of the screen. you would think that a message of some significance would appear, put it remains blank, and then disappears when the around begins. Upon trying some of the basic ryu moves, i notice that they seem more sluggish then i remeber them. slack decided to lower the velocities for moves such as the hadoken and hurricane kick. it confounds the mind as to why these changes were made. as for the damage values of the moves, i will use one example for how well those values were gathered: according to slack, fierce hadoken's damage was calculated to be 90. after checking sf myself, it turns out that it was actually 125. although this one shows a reduced value, that is not consistant with the other values in the character, as they wavered all over the place. one point of amusement was that apparently in slack's world, attacking your opponent with your ass is just as effective as hitting them with your foot.

the medium shoryuken should be mentioned separately, as it warrants it. you would think for someone that was planning as much extras as slack here, he would take the effort to ensure that the specials worked correctly for the original mode. upon starting the move, ryu becomes stuck part way through the move, and leaves ryu feverishly thrusting the air until the player is forced to reset the round.

some other words for correct are right, truthful, and accurate. after playing this character, i can soundly say that none of the above apply to ryu legend in any light. apparently, the many lofty words spoken by slack about these character did not translate into something that is worth keeping in you characters folder.


Pros and Cons
+ it gave me an excuse to play street fighter 2
- this version of ryu makes sf2 look fast
- 10 clsn2s per frame? this is absurd
- made up velocities and damage values
Overall Score: 8
he calls this accurate?