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First of all this character takes a whole 43 kb of space after unpacked. It's created from one
sprite, that looks like a red tetris block with shades animated worse than most of the DBZ
characters.
The character's SFF contains an insane amount of 70 sprites, with the same sprite used as a base
for all sprites, one attack sprite, portraits and required sprites, which mostly use wrong sprite
groups.
It's AIR file misses clsn2's on every hit anim, thus disabling any comboing ability against him.
Jump lacks those as well. Also a lot of animations are missing, so we get the usual debug screen
flooding.
The character itself can use only one standing attack, though it's CMD states that he can use two.
Unfortunately it misses the statedef for the second move, plus the creator accidentaly(?) doubled
the statedef -1 in it's CMD file, thus disabling the second move.
It has doubled damage and defense, so defeating your opponents is a breeze. Simply hold forward
and mash x. 1000 damage guaranteed. For some odd reason the author forgot to change the width
values, so most characters disappear behind him when they get too close.
Code doesn't seem to be stolen, but then again, what would be stolen? This character has only one
statedef...