i'm going to have to break convention here, but this
little stage here is too funny to not mention. it seems
that kyo had been recently banned from mugen dev, and
decided that instead of taking the situation in a calm
and reasonable manner, he created this stage to try and
get revenge on the admin that banned him and certain other
people he calls enemies. note to kyo: things like these
don't offend anyone, but make them laugh. now, to cover
the stage components
the furthest layers include the moon and the red sky.
this looks pefect, but for some reason he decides to make
it turn dark for a second, as possibly the worst lighting
bolt effect i have ever seen hits the horizon. even when
success is in your grasp, you find a way to turn back
from it.
The main part of the stage consists of rendered ground
and a few tombstones. the ground wasn't too bad, but it
has a flat feel to it. it took a few tries to figure out
what the tombstones said because they weren't done that
well.
The foreground has a crucifix, as well as a small scene
of what seems to be some generic goth attacking rolento
from the sfa series. after closer inspection, this gothic
fellow with the pale complexion is none other then kyo
himself, which happens to have as less detail and shading
then dbz sprites. the rolento frames are standard sfa
fare, but with cheesy monocolor blood dripping from several
areas, which seem to change from sprite to sprite. the
animation involving the two has rolento mysteriously cycling
from a little above kyo's head all the way back to in
the floor within a few ticks. poor quality indeed.
the biggest problem would be that the fight is blocked
a great deal by those foreground elements. usually, one
wants to see their opponent, not some giant crucifix that
seems to just be there for a half assed attempt at consistancy.
kyo mentions that he is french in the def file. perhaps
he should have considered that nationality has nothing
to do with being good, which shows in this stage.
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