So I decided to try out
N64Mario's Guile out because well, I like
Guile, and I figured that not even he
could screw up this character. Boy was I
wrong. Guile has been given chain
combos which isn't a bad thing, except
the way it's implemented here, you can
mash buttons and get results because
there is almost no restrictions to chains
making it a pretty mindless system. Then
we move on to damage.
If there is one thing that is obvious,
it is that homeslice has no concept of
balanced damage what-so-ever. I shouldn't
be able to do a simple combo and almost
kill my opponent. What the hell! You
would figure someone who has been making
crap as long as he has would have
implemented damage scaling of some sort
to dampen his characters bloated damage
values.
If you thought that was bad, Guile is
taken even deeper into the land of broken
gameplay. How can this be possible? Well
it seems Guile has been given the
"walking jab of doom" allowing
you to take half of your opponents life
if they are airborne and not falling, or
doing an infinite in the corner.
If you care about good gameplay, or
are looking for a decent Guile, you
should look elsewhere as you won't find
either here.
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