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Ash
made by Meta Gouki
review by Villain
download: Mugenesis

The previous review of Meta Gouki's work was Malin from 2k3. For those that didn't read the review, I determined that good intentions does stop a character from being complete shit. Mind you, he had a very small excuse for at least certain parts: Mame had no debug functions. But as of a few days later, a version of the game became playable on a more preferable emulator that had those options. Thus making this piece of shit inexcusable. But at leastI get to show the audience at home what not to do:

1. If you have access to the real axis and clsn, use them: As simple as it may seem to make up these things and hope that it works out, it merely makes sure that shit that isn't really possible in the game can occur. Like hitting your opponent when you shouldn't be able to, and vice versa. Not to mention making it overly detailed is simply a waste of time when it isn't necessary. Axis is also important, as it prevents small things from happening, such as sinking below the stage's floor during battle when landing.

2. If it ain't broke, don't fix it: Quirks aside, the system of fighting in 2k3 has one fundamental difference from what is seen in Ash here: it actually works. Being able to chain from light to heavy attacks, and back to light again isn't a good thing. While at this time an infinite isn't possible, some oversized chains of attack are more then easy to access. Also, Meta Gouki's attempts at things such as launchers should be stopped immediately. How can this guy make an actual functioning launcher (which isn't in this case, as it can't be really followed up) when he can't even do something simply like a working backdash?

3. Small details are important: Before you consider publically releasing something, perhaps you should ensure that all required animation used by Mugen are present for starters. Next, you would be best off also placing in a character's basic actions in a functioning order before you start throwing in specials and suchm the one in question here not even having the proper charge command, but a quarter circle motion. Back to the topic of animation, it is also recommeneded that you make sure you include the proper gethits for characters, including diagup for KOF based character, which the creator forgot to include for some unknown reason. Doesn't for for visuals if things such as sparks also fit in with the character in question, and more importantly are in the appropriate locations.

This Ash fails at those 3 sections miserably. I can't even fathom how no one that has likely tested these characters can honestly say these things are acceptable. It is not that my standards are too high; the problem is what is accepted is simply too low.

 


Pros and Cons
+ Playing 2k3 again
- Combo system is crap
- Clsn is crap
- Balance? None
- Shoddy chaining, resulting in crap combos
-he managed to botch up the backdash again.

Overall Score: 9
I really need to start reviewing good characters...