
[Info]
 ;Name of the stage.
name = "The Castle's Hallway"
displayname = "The Castle's Hallway" ;Name to display
versiondate = 09,30,2017    ;Version date of stage (MM,DD,YYYY or X.XX)
mugenversion = 1.0          ;Version of M.U.G.E.N stage works on (X.XX)
author = "OldGamer"         ;Stage author name

;--------------------------------------------------------
[Camera]
 ;Camera starting position: Usually 0 for both
startx = 0
starty = 0
boundleft = -350
boundright = 240
boundhigh = -120
boundlow = 0
verticalfollow = .2
floortension = 0
tension = 60
overdrawhigh = 0
overdrawlow = 0
cuthigh = 35
cutlow = 25

;--------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---
p1startx = -260          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left

;--- Player 2 ---
p2startx = 260
p2starty = 0
p2facing = -1

;--- Common ---
leftbound  = -2000 ;Left bound (x-movement)
rightbound =  2000 ;Right bound

;--------------------------------------------------------
[Bound]
screenleft = 15    ;Dist from left of screen that player can move to
screenright = 15   ;Right edge

;--------------------------------------------------------
[StageInfo]
zoffset = 630
autoturn = 1
resetBG = 0
localcoord = 1024, 768 
xscale = 1
yscale = 1

;--------------------------------------------------------
[Shadow]
intensity = 64
color = 10,10,10
yscale = .1
fade.range = -400,-100

;--------------------------------------------------------
[Reflection]
intensity = 0

;--------------------------------------------------------
[Music]
bgmusic = sound/castlehallway.mp3
bgmvolume = 100

;-------------------------------------
[BGdef]
spr = castlehallway.sff
debugbg = 0

;----------
[BG 0]
type  = normal
spriteno = 0,0
start = 0, 122
delta = .1, 1
mask = 1
velocity = .1,0
tile = 1,0

;----------
[BG 1]
type  = normal
spriteno = 0,1
start = 0, 122
delta = .2, 1
mask = 1

[BG 2];Floor
type  = parallax
spriteno = 0,3
start = 0, 122
delta = .8, 1
xscale = 1, 1.35
mask = 1

[BG 3]
type  = normal
spriteno = 0,2
start = 0, 122
delta = .8, 1
mask = 1



