
;-----------------------------------------------------------
[Files]
sff =sff/fight.sff
snd =snd/fight.snd
font1 =font/power1.fnt
font2 =font/power2.fnt
font3 =font/12x12-1.fnt
font4 =font/12x12-2.fnt
font5 =font/time.fnt
font6 =font/hit.fnt
font7 =font/15x19.fnt
fightfx.sff =fightfx.sff
fightfx.air =fightfx.air
common.snd =common.snd

;-----------------------------------------------------------
[Lifebar]
;Player 1
p1.pos    = 160,-6

p1.bg0.spr = 10,0
p1.bg0.layerno = 0
p1.bg0.scale = 0.5,0.5

p1.bg1.anim = 11
p1.bg1.layerno = 0
p1.bg1.scale = 0.5,0.5

p1.mid.offset = 0,17
p1.mid.anim = 10
p1.mid.layerno = 0
p1.mid.scale = 0.5,0.5

p1.front.offset = 0,17
p1.front.spr = 10,1
p1.front.layerno = 0
p1.front.scale = 0.5,0.5

p1.range.x  = -18,-127

;Player 2
p2.pos    = 160,-6

p2.bg0.spr = 20,0
p2.bg0.layerno = 0
p2.bg0.scale = 0.5,0.5

p2.bg1.anim = 21
p2.bg1.layerno = 0
p2.bg1.scale = 0.5,0.5

p2.mid.offset = 0,17
p2.mid.anim = 20
p2.mid.layerno = 0
p2.mid.scale = 0.5,0.5

p2.front.offset = 0,17
p2.front.spr = 20,1
p2.front.layerno = 0
p2.front.scale = 0.5,0.5

p2.range.x  = 18,127

[Begin Action 10]
10,2, 0,0, 1, , A

[Begin Action 20]
20,2, 0,0, 1, , A

[Begin Action 11]
10,3, 0,0, 1, , A

[Begin Action 21]
20,3, 0,0, 1, , A

[Simul Lifebar]
;Player 1
p1.pos    = 160,-6

p1.bg0.spr = 30,0
p1.bg0.layerno = 0
p1.bg0.scale = 0.5,0.5

p1.bg1.anim = 35
p1.bg1.layerno = 0
p1.bg1.scale = 0.5,0.5

p1.mid.offset = 0,17
p1.mid.anim = 30
p1.mid.layerno = 0
p1.mid.scale = 0.5,0.5

p1.front.offset = 0,17
p1.front.spr = 30,1
p1.front.layerno = 0
p1.front.scale = 0.5,0.5

p1.range.x  = -18,-127

;Player 2
p2.pos    = 160,-6

p2.bg0.spr = 40,0
p2.bg0.layerno = 0
p2.bg0.scale = 0.5,0.5

p2.bg1.anim = 45
p2.bg1.layerno = 0
p2.bg1.scale = 0.5,0.5

p2.mid.offset = 0,17
p2.mid.anim = 40
p2.mid.layerno = 0
p2.mid.scale = 0.5,0.5

p2.front.offset = 0,17
p2.front.spr = 40,1
p2.front.layerno = 0
p2.front.scale = 0.5,0.5

p2.range.x  = 18,127

;Player 3
p3.pos    = 160,-6

p3.bg1.anim = 36
p3.bg1.layerno = 0
p3.bg1.scale = 0.5,0.5

p3.mid.offset = 0,20
p3.mid.anim = 31
p3.mid.layerno = 0
p3.mid.scale = 0.5,0.5

p3.front.offset = 0,20
p3.front.spr = 30,2
p3.front.layerno = 0
p3.front.scale = 0.5,0.5

p3.range.x  = -18,-127

;Player 4
p4.pos    = 160,-6

p4.bg1.anim = 46
p4.bg1.layerno = 0
p4.bg1.scale = 0.5,0.5

p4.mid.offset = 0,20
p4.mid.anim = 41
p4.mid.layerno = 0
p4.mid.scale = 0.5,0.5

p4.front.offset = 0,20
p4.front.spr = 40,2
p4.front.layerno = 0
p4.front.scale = 0.5,0.5

p4.range.x  = 18,127

[Begin Action 30]
30,3, 0,0, 1, , A

[Begin Action 40]
40,3, 0,0, 1, , A

[Begin Action 31]
30,4, 0,0, 1, , A

[Begin Action 41]
40,4, 0,0, 1, , A

[Begin Action 35]
30,5, 0,0, 1, , A

[Begin Action 45]
40,5, 0,0, 1, , A

[Begin Action 36]
30,6, 0,0, 1, , A

[Begin Action 46]
40,6, 0,0, 1, , A

[Turns Lifebar]
;Player 1
p1.pos    = 160,-6

p1.bg0.spr = 10,0
p1.bg0.layerno = 0
p1.bg0.scale = 0.5,0.5

p1.bg1.anim = 15
p1.bg1.layerno = 0
p1.bg1.scale = 0.5,0.5

p1.mid.offset = 0,17
p1.mid.anim = 50
p1.mid.layerno = 0
p1.mid.scale = 0.5,0.5

p1.front.offset = 0,17
p1.front.spr = 10,1
p1.front.layerno = 0
p1.front.scale = 0.5,0.5

p1.range.x  = -18,-127

;Player 2
p2.pos    = 160,-6

p2.bg0.spr = 20,0
p2.bg0.layerno = 0
p2.bg0.scale = 0.5,0.5

p2.bg1.anim = 25
p2.bg1.layerno = 0
p2.bg1.scale = 0.5,0.5

p2.mid.offset = 0,17
p2.mid.anim = 60
p2.mid.layerno = 0
p2.mid.scale = 0.5,0.5

p2.front.offset = 0,17
p2.front.spr = 20,1
p2.front.layerno = 0
p2.front.scale = 0.5,0.5

p2.range.x  = 18,127

[Begin Action 50]
10,2, 0,0, 1, , A

[Begin Action 60]
20,2, 0,0, 1, , A

[Begin Action 15]
10,3, 0,0, 1, , A

[Begin Action 25]
20,3, 0,0, 1, , A

;-----------------------------------------------------------
[Powerbar]
;Player 1
p1.pos    = 160,-6

p1.bg0.anim = 51
p1.bg0.layerno = 0
p1.bg0.scale = 0.5,0.5

;p1.bg1.spr = 0,0
;p1.mid.spr = 0,0

p1.front.offset = 0,30
p1.front.spr = 50,0
p1.front.layerno = 0
p1.front.scale = 0.5,0.5

p1.range.x = -53,-109

p1.counter.offset = -120,41
p1.counter.font = 1,0,0

;Player 2
p2.pos    = 160,-6

p2.bg0.anim = 52
p2.bg0.layerno = 0
p2.bg0.scale = 0.5,0.5

;p2.bg1.spr = 0,0
;p2.mid.spr = 0,0

p2.front.offset = 0,30
p2.front.spr = 50,1
p2.front.layerno = 0
p2.front.scale = 0.5,0.5

p2.range.x = 53,109

p2.counter.offset = 121,41
p2.counter.font = 2,0,0

; --level sounds---
level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0

[Begin Action 51]
50,2, 0,0, 1, , A

[Begin Action 52]
50,3, 0,0, 1, , A

;-----------------------------------------------------------
[Face]
;Player 1
p1.pos    = 1,9
p1.bg.spr = 0,0
p1.face.spr = 9000,0
p1.face.facing = 1
p1.face.offset = 2,1
;Player 2
p2.pos    = 319,9
p2.bg.spr = 0,0
p2.bg.facing = -1
p2.face.spr = 9000,0
p2.face.facing = -1
p2.face.offset = -3,1

[Simul Face]
;Player 1
p1.pos    = 1,9
p1.bg.spr = 0,0
p1.face.spr = 9000,0
p1.face.facing = 1
p1.face.offset = 2,1
;Player 2
p2.pos    = 319,9
p2.bg.spr = 0,0
p2.bg.facing = -1
p2.face.spr = 9000,0
p2.face.facing = -1
p2.face.offset = -3,1
;Player 3
p3.pos    = 2,39
p3.bg.spr = 60,0
p3.bg.scale = 0.5,0.5
p3.face.scale = 0.5,0.5
p3.face.spr = 9000,0
p3.face.facing = 1
p3.face.offset = 2,1
Player 4
p4.pos    = 318,39
p4.bg.spr = 60,1
p4.bg.scale = 0.5,0.5
p4.bg.facing = -1
p4.face.scale = 0.5,0.5
p4.face.spr = 9000,0
p4.face.facing = -1
p4.face.offset = -3,1

[Turns Face]
;Player 1
p1.pos    = 1,9
p1.bg.spr = 0,0
p1.face.spr = 9000,0
p1.face.facing = 1
p1.face.offset = 2,1
p1.teammate.pos = 2,39
p1.teammate.spacing = 16,0
p1.teammate.bg.spr = 60,0
p1.teammate.bg.scale = 0.5,0.5
p1.teammate.ko.spr = 70,0
p1.teammate.ko.scale = 0.5,0.5
p1.teammate.face.spr = 9000,0
p1.teammate.face.scale = 0.5,0.5
p1.teammate.face.facing = 1
p1.teammate.face.offset = 2,1
;Player 2
p2.pos    = 319,9
p2.bg.spr = 0,0
p2.bg.facing = -1
p2.face.spr = 9000,0
p2.face.facing = -1
p2.face.offset = -3,1
p2.teammate.pos = 318,39
p2.teammate.spacing = -16,0
p2.teammate.bg.spr = 60,1
p2.teammate.bg.scale = 0.5,0.5
p2.teammate.bg.facing = -1
p2.teammate.ko.spr = 70,1
p2.teammate.ko.scale = 0.5,0.5
p2.teammate.ko.facing = -1
p2.teammate.face.spr = 9000,0
p2.teammate.face.scale = 0.5,0.5
p2.teammate.face.facing = -1
p2.teammate.face.offset = -3,1

;-----------------------------------------------------------
[Name]
p1.pos = 31,28
;p1.bg. =
p1.name.font = 3,4, 1
;p2.bg. =
p2.pos = 288,28
p2.name.font = 4,4, -1

[Simul Name]
p1.pos = 31,28
p1.name.font = 3,4, 1
p2.pos = 288,28
p2.name.font = 4,4, -1
p3.pos = 19,44
p3.name.font = 4,6, 1
p4.pos = 299,44
p4.name.font = 4,6, -1

[Turns Name]
p1.pos = 31,28
;p1.bg. =
p1.name.font = 3,4, 1
;p2.bg. =
p2.pos = 288,28
p2.name.font = 4,4, -1

;-----------------------------------------------------------
[Time]
pos = 160,-2
;bg.spr = 
counter.offset = 0,29
counter.font = 5,0,0
framespercount = 60

;-----------------------------------------------------------
[Combo]
pos = 20,83         	;Coords to show
start.x = -150       	;Starting x-coords
counter.font = 6,0
counter.shake = 0   	;Set to 1 to shake count on hit
text.text = H   	;You can use %i to show count in the text, eg "%i Hit!"
text.font = 6,0
text.offset = 3,0   	;Offset of text
displaytime = 90    	;Time to show text

;-----------------------------------------------------------
[Round]
match.wins = 2              ;Rounds needed to win a match
match.maxdrawgames = 1      ;Max number of drawgames allowed (-1 for infinite) *2001.11.01 NEW*
start.waittime = 30         ;Time to wait before starting intro

; Default position for all components
pos = 0,1

; ROUND X
round.time = 0              ;Time to show round display
round.default.offset = 160, 111
; Default component to show for each round. Text can include a %i to
; the round number. Use "round.default.anim" for animation instead of
; text.
;round.default.font = 1,0, 0
;round.default.text = Round %i
;round.default.displaytime = 60
; Sounds to play for each round (optional, specify up to round 9)
round1.snd = 0,0
round2.snd = 0,1
round3.snd = 0,2
round4.snd = 0,3
round5.snd = 0,4
round6.snd = 0,4
round7.snd = 0,4
round8.snd = 0,4
round9.snd = 0,4
round.sndtime = 0           ;Time to play the sounds
; Components to show for each round (optional, specify up to round 9)
; Uncomment to use
;round1.offset = 160, 100


round1.anim = 1100
round1.scale = 0.5,0.5
round2.anim = 1200
round2.scale = 0.5,0.5
round3.anim = 1300
round3.scale = 0.5,0.5
round4.anim = 1400
round4.scale = 0.5,0.5
round5.anim = 1500
round5.scale = 0.5,0.5
round6.anim = 1500
round6.scale = 0.5,0.5
round7.anim = 1500
round7.scale = 0.5,0.5
round8.anim = 1500
round8.scale = 0.5,0.5
round9.anim = 1500
round9.scale = 0.5,0.5

; FIGHT
fight.time = 0              ;Time to show FIGHT component
fight.offset = 0,81     ;Component for FIGHT display
fight.anim = 2000             ;.
fight.scale = 0.5,0.5
fight.snd = 1,0             ;Sound to play
fight.sndtime = 0           ;Time to play sound

ctrl.time = 30              ;Time players get control after "Fight"

; KO
KO.time    = 0              ;Time to show KO component
KO.offset  = 0, 67	    ;Component for KO display
KO.anim    = 3000           ;.
KO.scale = 0.5,0.5
KO.snd     = 2,0            ;Sound to play for KO announcement
; Double KO
DKO.offset = 0, 100
;DKO.font   = 0,0
;DKO.text   = Double K.O.
DKO.displaytime = 100
DKO.anim    = 4000           
DKO.scale = 0.5,0.5
DKO.snd    = 3,0
; Time Over
TO.offset  = 0, 100
;TO.font    = 0,0
;TO.text    = Time Over
TO.displaytime = 100
TO.anim    = 5000           
TO.scale = 0.5,0.5
TO.snd     = 4,0
KO.sndtime = 0             ;Time to play sound for KO, DKO and TO.
slow.time  = 60            ;Time for KO slowdown (in ticks)
over.waittime = 45         ;Time to wait after KO before player control is stopped
over.hittime = 10          ;Time after KO that players can still damage each other (for double KO)
over.wintime = 45          ;Time to wait before players change to win states
over.time = 210            ;Time to wait before round ends
; Time to wait before showing win/draw message
win.time = 60
; Win text
win.offset = 160, 75
win.font = 7,0
win.text = %s Wins
win.displaytime = 540
; 2-player win text
win2.offset = 160, 75
win2.font = 7,0
win2.text = %s and %s Win
win2.displaytime = 540
; Draw text
draw.offset = 160, 75
draw.font = 7,0
draw.text = Draw Game
draw.displaytime = 540

[Begin Action 1100]
100, 0, 0, 200, 2
100, 1, 0, 200, 2
100, 2, 0, 200, 2
100, 3, 0, 200, 2
100, 4, 0, 200, 2
100, 5, 0, 200, 2
100, 6, 0, 200, 2
100, 7, 0, 200, 2
100, 8, 0, 200, 2
100, 9, 0, 200, 2
100, 10, 0, 200, 2
100, 11, 0, 200, 2
100, 12, 0, 200, 2
100, 13, 0, 200, 2
100, 14, 0, 200, 2
110, 0, 0, 200, 2
110, 1, 0, 200, 2
110, 2, 0, 200, 15

[Begin Action 1200]
100, 0, 0, 200, 2
100, 1, 0, 200, 2
100, 2, 0, 200, 2
100, 3, 0, 200, 2
100, 4, 0, 200, 2
100, 5, 0, 200, 2
100, 6, 0, 200, 2
100, 7, 0, 200, 2
100, 8, 0, 200, 2
100, 9, 0, 200, 2
100, 10, 0, 200, 2
100, 11, 0, 200, 2
100, 12, 0, 200, 2
100, 13, 0, 200, 2
100, 14, 0, 200, 2
120, 0, 0, 200, 2
120, 1, 0, 200, 2
120, 2, 0, 200, 15

[Begin Action 1300]
100, 0, 0, 200, 2
100, 1, 0, 200, 2
100, 2, 0, 200, 2
100, 3, 0, 200, 2
100, 4, 0, 200, 2
100, 5, 0, 200, 2
100, 6, 0, 200, 2
100, 7, 0, 200, 2
100, 8, 0, 200, 2
100, 9, 0, 200, 2
100, 10, 0, 200, 2
100, 11, 0, 200, 2
100, 12, 0, 200, 2
100, 13, 0, 200, 2
100, 14, 0, 200, 2
130, 0, 0, 200, 2
130, 1, 0, 200, 2
130, 2, 0, 200, 15

[Begin Action 1400]
100, 0, 0, 200, 2
100, 1, 0, 200, 2
100, 2, 0, 200, 2
100, 3, 0, 200, 2
100, 4, 0, 200, 2
100, 5, 0, 200, 2
100, 6, 0, 200, 2
100, 7, 0, 200, 2
100, 8, 0, 200, 2
100, 9, 0, 200, 2
100, 10, 0, 200, 2
100, 11, 0, 200, 2
100, 12, 0, 200, 2
100, 13, 0, 200, 2
100, 14, 0, 200, 2
140, 0, 0, 200, 2
140, 1, 0, 200, 2
140, 2, 0, 200, 15

[Begin Action 1500]
150, 0, 0, 200, 2
150, 1, 0, 200, 2
150, 2, 0, 200, 45

;"Fight!" Animation
[Begin Action 2000]
200,0, 0,0, 2
200,1, 0,0, 2
200,2, 0,0, 2
200,1, 0,0, 2
200,2, 0,0, 35

;"K.O." Animation
[Begin Action 3000]
300,0, 0,0, 2
300,1, 0,0, 2
300,2, 0,0, 2
300,3, 0,0, 2
300,4, 0,0, 2
300,5, 0,0, 2
300,6, 0,0, 2
300,7, 0,0, 2
300,8, 0,0, 100

[Begin Action 4000]
400,0, 0,0, -1

[Begin Action 5000]
500,0, 0,0, -1

;-----------------------------------------------------------
[WinIcon]
p1.pos = 110,29   ;131,29
p2.pos = 204,29   ;183,29
; Offset for next icon (x,y)
p1.iconoffset = 7,0  
p2.iconoffset = -7,0
; Counter text font and offset for representing wins
p1.counter.offset = 0,9
p1.counter.font = 7,0,1
p2.counter.offset = 5,9
p2.counter.font = 7,0,-1
 Win by normal
p1.n.spr = 80,0
p1.n.scale = 0.5,0.5
p2.n.spr = 80,0
p2.n.scale = 0.5,0.5
 Win by special
p1.s.spr = 80,0
p1.s.scale = 0.5,0.5
p2.s.spr = 80,0
p2.s.scale = 0.5,0.5
 Win by hyper (super)
p1.h.spr = 80,0
p1.h.scale = 0.5,0.5
p2.h.spr = 80,0
p2.h.scale = 0.5,0.5
 Win by normal throw
p1.throw.spr = 80,0
p1.throw.scale = 0.5,0.5
p2.throw.spr = 80,0
p2.throw.scale = 0.5,0.5
 Win by cheese
p1.c.spr = 80,0
p1.c.scale = 0.5,0.5
p2.c.spr = 80,0
p2.c.scale = 0.5,0.5
 Win by time over
p1.t.spr = 80,0
p1.t.scale = 0.5,0.5
p2.t.spr = 80,0
p2.t.scale = 0.5,0.5
 Win by suicide (here's a fun one)
p1.suicide.spr = 80,0
p1.suicide.scale = 0.5,0.5
p2.suicide.spr = 80,0
p2.suicide.scale = 0.5,0.5
 Opponent beaten by his own teammate (another fun one)
p1.teammate.spr = 80,0
p1.teammate.scale = 0.5,0.5
p2.teammate.spr = 80,0
p2.teammate.scale = 0.5,0.5
 Win by perfect (overlay icon)
p1.perfect.spr = 80,0
p1.perfect.scale = 0.5,0.5
p2.perfect.spr = 80,0
p2.perfect.scale = 0.5,0.5
 Use icons up until this number of wins
useiconupto = 4

