[Data]
life = 1000
attack = 100
defence = 100
fall.defence_up = 50
liedown.time = 60
airjuggle = 7
sparkno = s6000
guard.sparkno = 40
KO.echo = 0
volume = 255
power = 5000

[Size]
xscale = 1           
yscale = 1     
ground.back = 15     
ground.front = 28  
air.back = 12        
air.front = 12       
height = 60          
attack.dist = 160    
proj.attack.dist = 90 
proj.doscale = 0     
head.pos = 26, -134
mid.pos =5, -85
shadowoffset = 0     
draw.offset = 0,0    

[Velocity]
walk.fwd  = 2.5            ;Walk forward
walk.back = -2.5          ;Walk backward
run.fwd  = 4               ;Run forward (x, y)
run.back = -11.34375,-4             ;Hop backward (x, y)
jump.neu = 0,-10.2578125              ;Neutral jumping velocity (x, y)
jump.back = -2.5           ;Jump back Speed (x, y)
jump.fwd = 2.5             ;Jump forward Speed (x, y)
runjump.back = -3.75      ;Running jump speeds (opt)
runjump.fwd = 3.75         ;
airjump.neu = 0,-7.171875      ;Short jump speeds
airjump.back = 0.9375           ;Hop friction
airjump.fwd = 0.5625            ;Hop yaccel

[Movement]
yaccel = 0.6171875
stand.friction = .82  
crouch.friction = .82 ;All the same as Kyo? How lazy.



