[Data]
life = 1000
attack = 100
defence = 100
fall.defence_up = 50
liedown.time = 60
airjuggle = 7
sparkno = s6000
guard.sparkno = 40
KO.echo = 0
volume = 255
power = 5000

[Size]
xscale = 1           
yscale = 1           
ground.back = 15     
ground.front = 16    
air.back = 12        
air.front = 12       
height = 60          
attack.dist = 160    
proj.attack.dist = 90 
proj.doscale = 0     
head.pos = -5, -94
mid.pos =-17, -60
shadowoffset = 0     
draw.offset = 0,0    

[Velocity]
walk.fwd  = 2                          ;Walk forward
walk.back = -2.78125                   ;Walk backward
run.fwd  = 5.78125                     ;Run forward (x, y)
run.back = -8.3819122314453125,-1.3046875;Hop backward (x, y)
jump.neu = 0,-8.01171875               ;Neutral jumping velocity (x, y)
jump.back = -3                         ;Jump back Speed (x, y)
jump.fwd = 3                           ;Jump forward Speed (x, y)
runjump.back = -4.796875               ;Running jump speeds (opt)
runjump.fwd = 4.796875                 ;
airjump.neu = 0,-5.203125              ;Short jump speeds
airjump.back = 0.91552734375           ;Hop friction
airjump.fwd = 0.1953125                ;Hop yaccel

[Movement]
yaccel = 0.48828125
stand.friction = .82  
crouch.friction = .82 

[Quotes]
victory1 = "A sense of accomplishment? You gotta be joking!"
victory2 = "Care to get out of my way? ...Much obliged. NOT!"
victory3 = "I'm sorry, I don't have time for weenies like you."
victory4 = "The reason for victory doesn't matter. The strong win, and that's it!"
victory5 = "How much will I get for beating you? Oh, don't act like the tragic hero." ;(Vs. Duo Lon)
victory6 = "Ancient martial arts? Aikido? It's all old hat to me... Humbug!" ;(Vs. Kasumi)
victory7 = "I thought you were older... You're not? Is that so?" ;(Vs. Ryo)
victory8 = "Oh, it's you again? You know you can't beat me, don't you?" ;(Vs. Silber)







