-changed CLSN style to Capcom
Made the following changes to constants
--Liedown time from 60 to 8
--stand friction from .85 to .828125
--crouch friction from .85 to .828125
--crouch friction threshold from 0,5 to 2
--falldefenceup from 50 to 0
--y accel from .44 to .5
--jump.neu from 0,-8.4 to 0,-10.4

-fixed air get hit bug where veladd is applied twice, changing the following blocks where applicable
[State 5030, 2]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

to 

[State 5030, 2]
type = VelAdd
trigger1 = time > 0
y = GetHitVar(yaccel)

-fixed all grounded specials so that they look for !A statetype and not S
-added Messatsu's identifiers into the air file

-can no longer attack or duck while running
-replaced makedust in backdash land with explod
-changed guard state triggers in common1

post explodsive
-Removed OTG on cSK
-fixed fall.damage bug in Smash Kung Fu Upper
-removed P1StateNo and P2StateNo in hitdefs and replaced with changestate and target state

-changed the way common movement is handled
-completed projectile reflection and variants
-fixed OTG issues with MUGEN replacing states 5100 and 5110
-Added standard for many palfx
-added standard to make P2 invisible
-added standard to make P2 lose/gain CTRL
-added standard for poison/healing
-added standard for power gain/loss
-started ai

STILL TODO
-finish ai
-add new juggle system
-add damage dampener
-finish tag
-add pause menu
-add training mode options in pause menu