Bukujutsu (Hover Mode)
Tien is able to keep himself suspended in mid-air for a short while. By pressing all 3 kick buttons together, he'll freeze on the spot and will remain in that spot for a good second. After that, he'll drop down. During the hover mode, tap in any of the four directions and he'll do a short airdash in that direction. Pressing any attack button will make him do that aerial attack in place and drop down.
Flip Kick
Tien's Forward Throw, which is special in that you can combo into it. It'll link after his Light or Medium Attacks. You can't combo into it when the attacks leading up to it are blocked.
Hop Kick
Tien performs a small forward hop while traveling forward, then kicks. Can chain into his Strong Attacks. The hop will also act as a hit (hitting with his knee) when performed close enough to the enemy.
Switch Kick
Medium Kick linked into a slighly shorter-ranged version of the Hop Kick.
Volley Ball Save!
Tien's Running Attack is part of his Volley Ball set. He leaps down to the ground while performing a sliding uppercut punch. If it hits, the enemy is launched over him. Get up quick and try to catch them!
Traveler Kick
Identical to his default standing Strong Kick, except now Tien travels forward quite a bit.
Volley Ball Spike!
Aerial Strong Punch, part of his Volley Ball set! The Spike rams the enemy down to the ground, where they bounce off it. As usual, the ground bounce only works once per combo; the second time used they'll just get smashed down.
Buddha's Fist
Also known as 'Cross-Arms Dive'. From the air, Tien indeed crosses his arms and dives diagonally downward, attempting to crash into the opponent. When he does this, the opponent is bounced off a little and Tien recoils up and backwards from the colission. During this time when both fighters are airborne, Tien can go into Bukujutsu or perform an aerial Special or Super.
Ready!
This is the starter to Tien's Volley Ball Mode, of sorts. From this stance, you can go directly into his Volley Ball Save by pressing down+SP, his Volley Ball Receive by pressing SP and his Volley Ball Spike by pressing up+SP. If you start with Save, you can follow up with Receive and end with Spike!
Talons
Starter of a rekka special move. Tien performs a double overhead strike while leaping forward, Light version has the least range while Strong has the most. Upon hitting the enemy with these, you'll have a couple of options to continue the rekka:
PART 2 OPTIONS:
-Wings ((in Om Mode only) rising special attack, detailed in the Power Mode section); DP+P.
-Kung Fu Concussion (chain of rapid strikes ending with a launcher kick); QCF+P.
PART 3 OPTIONS:
-Kung Fu Palm (powerful energy-charged punch, knocks away); f+P or u+P.
-Hammer Kick (leaping overhead kick, knocks down); f+K.
-Spiral Kick (leaping high kick, knocks away); u+K.
There is an EX version of the Talons, which doesn't restrict itself to the starter part; it does a full-on automated assault. But it is in itself a combo-ender; you don't get the follow-up options that the non-EX version gets.
Hunting Crane
Tien jumps up and forward while delivering a spinning axe kick. Button strength determines how much Tien travels forward, also when performed in the air. The opponent is knocked away upon impact. Its best use lies in the EX version, which upon impact automatically follows up with a jump into falling knee crash, pinning the opponent down on the ground, then having them slightly bounce up as Tien dismounts off them. During this dismount, you'll be able to go either into Bukujutsu, do a Buddha's Fist or a Kikoho. The EX version is limited to a single usage per combo.
Chiaotzu's Dodonpa
Tien's Little Helper charges up the signature attack, then shoots a small beam straight across the screen. Chiaotzu can get hit by the enemy while charging and get knocked out of the animation. The Dodonpa knocks the enemy off their feet and with good timing, Tien can hit them with another attack while they're falling. It's very cool to have Tien perform his own Dodonpa for a twin beam impact! Costs 750 of power bar (1000 being a single Level) to perform.
Chiaotzu's Telekinesis
After a short charge-up, Chiaotzu produces a little spark of energy. If this spark hits the enemy, they'll be trapped from moving and locked into place temporarily. Whenever the enemy is hit again (be it by Tien or one of Chiaotzu's other attacks), they'll be freed from the hold. Costs 750 of power bar (1000 being a single Level) to perform.
Chiaotzu's Shield
A ki shield that can reflect or nullify incoming projectiles. However, the shield is not impervious to physical attacks; they'll hit right through the shield. Costs 750 of power bar (1000 being a single Level) to perform.