A move inspired by Marshall Law of Tekken fame.
Pressing MK twice makes Tien perform a double spin kick.
Pressing it a third time does one more spin kick. This last kick has
Strong Kick features even though it's performed with the Medium Kick button.
When instead of the third MK you press forward+MK, Tien does a high side kick
which sends the enemy into an untechable launch, allowing for a juggle combo.
The third and final ender option is a jumping overhead punch which can be used
as a reset, however you'll need to time it just right.
After the second kick you can also link into his default standing strong attacks.
The aerial version is in many ways identical to the grounded version.
One feature of this is that Tien will temporarily halt his gravitational pull to perform the kick,
that is to say he remains largely in place when the kick is activated. This is the case for all three default kicks.
The follow-ups are also the same, but with the launcher kick replaced by a bounce-juggling axe kick.
As with all his aerial attacks, this can be performed during his backdash. Try the MK, MK, MP combination
for a surprise back-and-forth attack!
As with the grounded version, after the second kick you can also link into his default strong attacks.