Piccolo can create a clone of himself at the cost of 150 health points. The clone will have 200 HP.
This clone is AI controlled. When a Clone's KO'd, the health it cost Piccolo to produce him is gone.
A Clone can be created no matter how little health you have left. But there's a two Clone limit;
you'll be unable to create another until one of them has been destroyed.
Creating a second clone (while the first is still onscreen) is also pricier; it'll cost you 200 health but it now requires a Lv2 Power Bar instead of Lv1.
Clones die instantly from getting hit by (most) Supers to prevent any issues it might otherwise cause.
There are three Clone variants, produced by the different kick buttons:
-Weak Kick: 'Defensive' Clone. He will stick close to the real Piccolo and attack with Destructive Wave and Carnage Blitz. He's got your back.
-Medium Kick: 'Melee' Clone. Quite offensive and mostly throwing out basic attacks.
Probably your best buddy to sandwich-combo the opponent with (Create it and then jump to the other side of the opponent).
-Strong Kick: 'Jumping' Clone. Regularly jumps and attacks, thus preventing the opponent from doing so. How does one plan to stop these clones?
When Clones are out, you can choose to re-absorb the clone and regain their remaining health. If you create a clone and instantly reabsorb it, you'll get a 50 HP bonus.
The command for Re-absorbtion is QCB+any kick. When you have two Clones out,
these callback commands even have different properties:
QCB+LK calls back the Lv1 Clone.
QCB+MK calls back the Lv2 Clone.
QCB+SK calls back both Clones at once.
When you have created 2 Clones (a Lv1 and then a Lv2) and one of them is killed off, leaving one behind,
you're able to create a new buddy for that remaining Clone for 200 Health and only Lv1 Power Bar.
Basically if you have a LV1 Clone left, the next one you make will be a Lv2 one and vice-versa.
Pressing Start/Taunt will during a combo will make a Clone stop fighting, so they won't mess up your combo. They will sit back
until the enemy has recovered, then they'll resume their assault.
Lastly, a Clone is also able to perform a Special Beam Cannon with the command QCB,f+P, required 1 super bar stock.
They'll automatically charge it up to the maximum and then fire it!
QCB,f+LP activates the SBC for Clone 1, and QCB,f+MP does so for Clone 2.
When you've got 2 Clones on-screen and a Lvl2 power bar; QCB,f+SP will activate
the SBC for BOTH clones simultaneously!
In his config. file, you are able to change the Clones to Helpertype - Player, which might result in a better experience when Piccolo is put in a Mugen build that's not HDBZ.
For those who have slower computers; you're also able to disable the Clone Split move entirely as they are prone to cause lag.