The Wild Sense is a 'stance' that grants you access to a variety of moves going out of it.
Using it takes away a tiny portion of the Confidence bar, so keep that in mind.
When the bar is completely emptied, it cancels out the Confidence Mode.
But mind that each variant of the Wild Sense can only have a single move come out of it, at least the ones done with the Kick button.
QCB+LK, then any Kick makes Krillin do a back handspring, his legs kicking anyone close enough to him (you're gonna want to hit an opponent that's advancing towards you with it).
QCB+MK, then any Kick makes Krillin leap up and forward, then shooting a Ki Blast down-forward.
QCB+SK, then any Kick sees Krillin performing a Rocketman, propelling himself vertically off the ground.
Those are the different moves performed with a Kick button. However there is one more move hidden behind the Wild Sense - the Mirage.
Pressing any Punch button after any QCB+K makes you go 'wow' as Krilllin seemingly splits into a row of 3 instances of himself!
However there is really only one instance that's able to deal and receive damage. Which one that is, is up to you.
Activating Mirage with LP and the Krillin in the back is the real on. With MK, the one in the middle. With SK, the one in the front.
Each time you activate a Mirage, it takes away an additional portion of your Confidence bar. Remember that it cancels out your Confidence Mode when it's completely emptied.
Lastly, the Wild Sense also acts as a counter. When Krillin is hit by a physical attack during the scaredy pose, he'll
automatically (and successfully) perform the move that would have come out by pressing the Kick button.