Freeza's most feared move, it's a little bit scaled back here but still very useful. Upon activation,
Freeza jumps into the air, charges up his Death Ball and then throws it diagonaly downward. When it hits the opponent,
it hits them multiple times and then knocks them away. If it whiffs and hits the ground, it will remain partly sunken into the ground,
where it can still damage the opponent, before eventually exploding, which can also harm the opponent if they're near.
Upon activation you can hold down the punch button to delay the launch of the Death Ball. Delaying the launch does not make the attack stronger.
The aerial version puts Freeza in the charging pose right away without first jumping, as he's already airborne.