Axe Kick
Simple overhead move that used to be his standing close Strong Kick.
Tail Lance
Nothing too special about this move besides it's amazing range.
Death Star (launcher)
Main tool for launching enemies into the air after which you can persue them (by pressing Up) with an aircombo. This attack hits three times.
Extended Elbow
If you hold down the Weak Punch button in the air, Freeza will hold out his elbow all the way until he lands on the ground.
Saucer Kick
If you hold down the Medium Kick button in the air, Freeza will do a second spin kick. This second spin kick will also hit twice instead of just once, if you time it right.
Dive Kick
Standard dive kick, makes Freeza descend faster. Keep in mind you can't perform the dive kick at any time during a jump; you have to pass a certain altitude before it becomes usable.
Tail Spin (bounce-juggles)
Main tool for smashing opponents down to the ground during an aircombo. If an aerial opponent is hit by this move, they'll fly to the ground and bounce up upon impact, allowing for a juggle combo.
Superior Dash
An overhead attack, can be chained into from his Focus Attack, as with nearly all 'running' attacks. You are able to combo into a Death Wave when this attack hits.
Head Charge
The Head Charge is a flying headbutt that knocks the opponent away pretty far on impact and has Freeza recoiling off with a backflip. Can be combo'ed into from his Strong normal attacks. The aerial version has Freeza flying down diagonally and puts the opponent into a twisting state, allowing for a juggle combo since Freeza recovers quite fast.

The EX versions is what really makes this a great move; the aerial version acts mostly the same but hits three times, doing alright damage. The ground version hits once and then carries the opponent with Freeza until they collide with the rear wall, with the opponent then bouncing off and Freeza recoiling. During this part, you can combo into any of Freeza's aerial Specials or Supers, one of which is an aerial Head Charge, which puts the opponent into another juggle state, which you can follow up with another EX (ground) Head Charge. You can see how this is a great move and fun combo tool.
Death Wave (EX version launches)
This is Freeza's main energy projectile instead of the more conventional Ki Blast. The Death Wave is a projectile that travels across the ground, hitting low. Upon impact, you can supercancel into any of his Supers. The aerial version launches a small energy bullet down to the ground and upon touching the ground, it will become the Death Wave and travel across the ground as usual. When this Death Wave hits you can supercancel like with the ground version, but you can't supercancel when the initial air spark hits the opponent.

The EX version acts as a long-range launcher; when the Death Wave hits the opponent, it explodes and launches them into the air. When you press up, Freeza will teleport next to them into the air, allowing for your aircombo. Note that for the aerial version, it will only launch with the actual Death Wave and not with the initial air spark; that just knocks the opponent down.
Dancing Elbow
A long-range combo starter. At the beginning when Freeza does his little twirl, he has some invincibility, meaning the opponent's attacks will miss him. Then he shoots forward with an elbow attack. The Weak version travels a short distance, while the Strong version covers the entire screen's lenght (and travels REALLY fast) Only the Weak version can be used as a combo extender, as the Medium and Strong version take too long to come out and won't connect as a combo.

To prevent infinites, the move has a combo limiter, in this case meaning that connecting with it a third consecutive time will knock the opponent away instead of just stunning them. The EX version will perform an autocombo upon impact; a knee kick that launches the opponent followed by a teleporting tail flip that knocks them back to the ground.
After You / Counterport
Freeza taunts the opponent with a polite gesture. If he's hit with a physical attack during this pose, Freeza will automatically teleport behind the opponent (which are frozen for a few ticks), ready for a counter attack. Freeza is still vurnerable at the first few frames of the animation as well as at the end, after the active window ends. When performed while in Sadism Mode, Freeza will automatically follow the teleport up with a launching knee and a teleporting knockdown tail flip. If hit by a projectile, Freeza will be knocked out of the pose.