Special Moves - Babidi

Orb Launcher
Poison-type. Babidi summons an energy ball up from the ground, hitting an airborne opponent for juggling.
Tornado Whirl
Wind-type. A small whirlwind is summoned and it moves forward. It can be used as a shield of sorts. It'll do four hits before dissolving.
Rock Throw
Rock-type. A big rock is summoned from the air and it drops right down on top of the opponent, flooring them.
Magma Bulb
Fire-type. Another anti-air, this time Babidi launches a small fire bullet into the air where it'll detonate.
Lightning Strike
Shock-type. Babidi creates a small ball of energy which slides across the ground as long as you hold the Medium kick button. Once you release the button, a lightning strike will appear at the exact spot the ball was.
Ice Bullet
Ice-type. An icey sphere is shot forward, moving slowly. Once it hits the opponent, it freezes them in place temporarily.
Gravity Trap (launches)
An energy puddle is spawned on the floor (close-by Babidi with Weak punch, far ahead with Strong punch and inbetween with Medium Punch) and it stays on that spot for about three seconds before it fades away to nothingness. When the opponent touches the energy puddle (usually by walking on it), it explodes and they are launched high into the air, setting them up for a follow-up attack.
Curse Skull
A demonic skull is spawned and shot downwards. It breaks apart on the ground. However if it touches the opponent, they will be temporary cursed and be free to move around in that state. A timer will show up to indicate how long the curse will last (a couple of seconds).
Pui Pui Puncher
Babidi summons his Majin-ized guard Pui Pui, who teleports into the stage and instantly starts a flurry of punches ending with a (slightly) stunning gut punch, then he teleports out again. Weak punch spawns him very close to Babidi, right in front of him. Medium punch a little farther and Strong punch even farther ahead. The EX version has Pui Pui appearing in his Weak Punch spot, but upon hitting the enemy he'll do two more teleport-and-flurry punch rushes and the last hit will knock the opponent into the air.
Sticky Bomb
Babidi throws a small energy orb forward in an arc. It breaks apart if it hits the ground. However, if it touches the opponent, it will stick to them, making it imposible for the opponent to get rid of it. After three seconds it will drop off. But if you repeat the QCF+K command before that time, the bomb will detonate and damage the opponent.
Floating Bomb
The wizard plants an energy ball in mid-air close-by him and it will remain in place for a few seconds. When the opponent touches one of these orbs, they explode. Very nice zoning move. You can plant up to two of these energy orbs on-screen at the same time. The EX version will plant a powered bomb that on detonation it will automatically create an additional bomb that the opponent will hopefully also collide with.
Wizard's Teleport
Babidi Teleports forward, making sure he gets out of harm's way or setting himself up to continue a combo.