                            __________________________________________
===========================| Kim Kaphwan by Jmorphman		      |===========================
                            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ        [08.11.12]

 - Contact:	Jmorphman@gmail.com
 - Website:	http://network.mugenguild.com/jmorphman/
 - Customized version of SNK Playmore's Kim character, for MUGEN 1.0



=====<Features>=====

 - All the essential stuff
 - Details and moves taken from his various video game appearances
 - Gameplay mixed from several games, including CvS2, KOF, SFA3 and SFIII
 - Special intros versus Kim Kaphwan (mirror match), evil characters, Chang, Choi, and Jhun Hoon



=====<Movelist>=====

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


<NORMAL>

.Stance Change				hold c
	.Shinkyaku				x
	.Haishuukyaku				y
	.Haisenkyaku				z
	.Haitengedankyaku			a
	.Reverse Nerichagi			b
.Nerichagi				F + c
	.Stance Change				hold c
		.Shinkyaku				x
		.Haishuukyaku				y
		.Haisenkyaku				z
		.Haitengedankyaku			a
		.Reverse Nerichagi			b
.Sakkyaku Nage	         		F/B + 2p			(near opponent)
.Rengekikyaku:				F/B + 2k			(near opponent)


<SPECIAL>

.Hangetsuzan (EX)			D, DB, B, k
.Hishokyaku (EX)			D, DF, F, k			(Air)
	.Ingotokyaku				DF, k
.Hienzan (EX)				(charge) D, U, k
	.Tenshozan			D, k				(after heavy Hienzan only)
.Kusajin (EX)				(charge) D, U, p
	.Tenshozan			D, k				(after EX Kusajin only)
.Ryuseiraku (EX)			(charge) B, F, k
.Hakikyaku (EX)				D, D, k
	.Stance Change				hold c			(after heavy/EX Hakikyaku only)
		.Suzumuashi				x
		.Haishuukyaku				y
		.Haisenkyaku				z
		.Haitengedankyaku			a
		.Reverse Nerichagi			b


<SUPER>

.Ho'okyaku (MAX)       			D, DB, B, DB, F, k		(can also be done in the air)
.Ho'otenbukyaku (MAX)       		D, DF, F, DF, D, DB, B, k	(Air)
.Ho'ohitenkyaku  (MAX)			D, DF, F, D, DF, F, k


<LV3 SUPER>

.Zero Kyori Ho'okyaku			D, DB, B, DB, F, 2p


<SYSTEM>

.Forward Dash:                  	F, F
   .Run:                        	hold
.Backward Dash:                 	B, B
.Low Jump:                      	tap U
.High Jump:                     	tap D, U
.Long Low Jump:                 	tap D, tap U            
.Sidestep:                      	a + x
   .Sidestep Attack:            	p / k
.Forward Roll:                  	F + a + x
.Backward Roll:                 	B + a + x
.Parry High:                    	tap F
.Parry Low:                     	tap D
.Air Parry:                     	tap F           	(Air)
.Power Charge:                  	hold b + y
.Zero Counter:                  	B, DB, D, p / k 	(during standing or crouching guard)
.Custom Combo:                  	c + z           	(Air also)
.Fall Recovery:                 	2p / a + x      	(while falling and allowed)



=====<Move Details>=====

 - During Haishuukyaku you can hold either forward or backward to move in that direction
 - Haitengedankyaku, Ingotokyaku, the first hit of Ryuseiraku, and Hakikyaku must be blocked low.
 - Nerichagi (except when canceled into), Reverse Nerichagi, and the second hit of EX Ryuseiraku are overheads.
 - Hakikyaku can destroy grounded projectiles.
 - Hououhitenkyaku resets the juggle points if it connects; however, it can only hit an opponent once per combo.
 - Zero Kyori Hououkyaku is an unblockable throw.



=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Some Normal attacks can be canceled into Command, Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Some Lv1 Super moves can be canceled into MAX Super moves
 - Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points
   but also reduces its damage


CUSTOM COMBO:
 - Removes cancellable attack restrictions and gives you a lot of freedom to combo them
 - Juggle limit is lifted
 - You can only use EX Special or Super moves from the point the character starts flashing faster
   and brighter, and doing so ends Custom Combo
 - Gives you a short invulnerability window at the start



=====<Version History>=====

<x>
 - Hououtenbukyaku bug if crossed up would bind to target's back
 - added impact dust to hangetsuzan
 - corner push decrement was applied twice
 - hakikyaku cancel made more lenient
 - hitsparks reduced in size by 65 percent
 - added second kick to max Hou'ouhitenkyaku (like kof99)
-Hououhitenkyaku pause time increased; no long plays hitsound incorrectly (if u hit with it then do it again the sound would play even though youre not hitting the opponent)
 - EX Hishokyaku does more hits
 - new alt stance
 - zero kyori final hitbox extended horizontally

<v.08/11/12>
 - Removed bug where opponents could air recover from Zero Kyori Hououkyaku
 - Crouching light kick hitbox reduced
 - The first active frame of Hienzan can no longer be air blocked

<v.07/30/12>
 - Modified some canceling rules
 - Minor system fixes
 - Nerichagi, when canceled into, now hits twice
 - Throw damage changed to 140
 - The first two EX Hangetsuzan hits had their hit pause times reduced
 - Modified EX Hangetsuzan to prevent additional hits beyond the normal amount on opponents with super armor
 - Hienzan and EX Hienzan damage is reduced if the opponent is hit late into the attack
 - Hit pause times increased for the final hits of both versions of Hououkyaku
 - Removed bug allowing Hououhitenkyaku to be used multiple times in one combo

<v.07/12/12>
 - First release


=====<Special Thanks>=====
 - JustNoPoint/Dreamslayer for sprite rips
 - P.o.t.S. for code, effects, hitsparks, formatting style
 - VioFitz for the sprite edits
 - Rolento for the edits to the Zero Kyori Hououkyaku landing sprites
 - Krahus831 for the 2002 stance sprites
 - 2OS for the Zero Kyori Hououkyaku pillar effects
 - Froz for the Zero Kyori Hououkyaku phoenix effects
 - Demented Fortune Cookie for help with properly disaplying the phoenix effects
 - Goodaldo for edits to the default small portrait
 - 2OS of the alternate small portrait
 - .Hades., Agnibyte, Balthazar, Bomberman, Chosis, Cybaster, davismaximus, Dishamonpow, Froz, Girard, Goodaldo, 
   Karasai, Kirishima, Koldskool, MalaDingDong, and StormEX for palettes
 - MC2 and Cybaster for the evil characters trigger list
 - Everybody at the MUGEN Fighters Guild for feedback.
 - The MUGEN Fighters Guild for providing hosting.


=====<Disclaimer>=====

 - The Kim character is property of SNK Playmore
 - Capcom vs SNK is property of Capcom
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes