;====================<VARIABLE LIST>====================

;var(3)  : Jump Type (0 = Normal; 1 = Low Jump; 2 = Long Low Jump; 3 = Long Jump)
;var(4)  : Chain Combo (0 = Off; 1 = On)
;var(5)  : Command Cancel Flag
;var(6)  : Cancel Flag
;var(7)  : Super Cancel Flag
;var(8)  : Hyper Cancel Flag
;var(9)  : Counter Flag
;var(10) : Button Detect (0 = Light; 1 = Medium; 2 = Heavy)

;var(13) : Hit Count
;var(14) : Strategic Wake-Up Detection (0 = Off; 5121 = Forward, 5122 = Backward)
;var(15) : Juggle Points
;var(16) : Juggle Flag
;var(17) : Ticks UnGuardable
;var(18) : ProjContact (0 = No; 1 = Yes)
;var(19) : Throw Escape
;var(20) : Dark Force Time
;var(21) : Super Cancel Flag
;var(22) : Hyper Cancel Flag
;var(23) : Super Finish Type (3000 = Cool Hunting; 3100 = Beautiful Memory; 3200 = Apple For You; 3300 = The Killing Time; 3300 = Apple & Gun)
;var(24) : Ticks to Apply EX FX
;var(25) : Ticks to Apply ES FX
;var(26) : Ticks Unable to Walk

;var(30) : Hit Detection
;var(31) : Hit Sound (0 = Light Punch; 1 = Medium Punch; 2 = Heavy Punch; 3 = Light Kick; 4 = Medium Kick; 5 = Heavy Kick; 6 = Projectile Hit; 800 = Grab)
;var(32) : Guard Sound
;var(33) : Hit Spark (8010 = Light; 8011 = Medium; 8012 = Heavy; 8013 = Special; 8014 = Super; 8015 = Light Slash; 8016 = Medium Slash; 8017 = Heavy Slash; 8018 = Special Slash; 8019 = Super Slash)
;var(34) : Guard Spark (8000 = Normal; 8001 = Special)
;var(35) : Spark xPos
;var(36) : Spark yPos

;var(38) : Throw (0 = Allowed; 1 = Not Allowed)
;var(39) : Projectile Flag (0 = Off; 1 = On)
;var(40) : Super pause flag (0 = Off; 1 = On)
;var(41) : Cool Hunting/Apple & Bomb Projectile Hit Count

;var(43) : Player ID to apply flames

;var(47) : Ticks Back is held down
;var(48) : Back Charge Buffer
;var(49) : Ticks Down is held down
;var(50) : Down Charge Buffer

;var(55) : The Killing Time Deactivation Flag

;var(58) : Game Time

;fvar(0) : Law of the Bullet x-velocity

;fvar(5) : Amount of Corner Push
;fvar(10): Damage Dampener
;fvar(11): Damage Dampener with Counter Multiplier Added



; _________________________________________
;| B.B. Hood by Jmorphman                  |
; ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
;====================<CONSTANTS>====================
[Data]
life = 1000
power = 3000
attack = 100
defence = 100
fall.defence_up = 50
lieDown.time = 30
airJuggle = 15
sparkNo = s8010
guard.sparkNo = s8000
KO.echo = 0
volume = 128
IntPersistIndex = 0
FloatPersistIndex = 0

[Size]
xScale = 1
yScale = 1
ground.back = 14
ground.front = 12
air.back = 15
air.front = 15
height = 67
attack.dist = 160
proj.attack.dist = 90
proj.doScale = 0
head.pos = -20, -76
mid.pos = -10, -59;-33, -59
shadowOffset = -1
draw.offset = 0,0

[Velocity]
walk.fwd = 3.75
walk.back = -3.4375
run.fwd = 7.5,0
run.back = -6.25,0
jump.neu = 0, -8.4375
jump.fwd = 5
jump.back = -4.375
runJump.fwd = 7.5,-9.703114162105265
runJump.back = -6.5625,-9.703114162105265
airjump.neu = 0,-8.4375
airjump.back = -4.375
airjump.fwd = 5

[Movement]
airJump.num = 0
airJump.height = 0
yAccel = 0.48828125
stand.friction = 0.82
crouch.friction = 0.82
stand.friction.threshold = 1.0
crouch.friction.threshold = 1.0
air.gethit.groundLevel = 12
air.gethit.groundRecover.ground.threshold = -20
air.gethit.groundRecover.groundLevel = 10
air.gethit.airRecover.threshold = -1
air.gethit.airRecover.yAccel = 0.35
air.gethit.trip.groundLevel = 15
down.bounce.offset = 0, 20
down.bounce.yAccel = 0.4
down.bounce.groundLevel = 12
down.friction.threshold = 0.5


;====================<WINQUOTES>====================
[Quotes]
victory0 = "No! Please! Don't come any closer! ... I'll kill you!"
victory1 = "Hey, would you do me a favor? Leave all of your cash and valuables behind when you leave <3"
victory2 = "I bet it'd feel great to destroy everything in the world!"
victory3 = "I don't want to be poor, okay? This is how I make money."
victory4 = "I have a dream... but I'm not going to tell you about it."
victory5 = "Wanna play with an innocent girl like me? You bad boy! <3"
victory6 = "I'm just a kid... I don't know what I'm doing--"
victory7 = "I'm pretty laid back, but I can get really scary really fast if you make me mad."
victory8 = "You sleepy baby. Do you need a wake up shot? Ha ha!"
victory9 = "Oh, it seems I've lost my way... whatever shall I do? No, really, I mean it."
victory10 = "Say, do you know of any way to make a quick buck around here?"
victory11 = "Should I kill you? I don't know... I'll have to think about it--"
victory12 = "Sigh... what's with all the lame customers I've been getting lately?"
victory13 = "Silly goose! You distracted me, and now I'm late!"
victory14 = "Sorry, but a girl's gotta make a livin' somehow."
victory15 = "Try that again, and I'll pump you full of lead. Teehee!"
victory16 = "Back off! Or I'll plug you!"
victory17 = "C'mon! Show me your cash!"
victory18 = "Should I stab you or shoot you?"
victory19 = "Show me the money! Well?"
victory20 = "Whoops! Overdid it!"

;Darkstalkers characters only
victory21 = "Don't escape... I need your money!"