                            __________________________________________
===========================| B.B. Hood by Jmorphman		      |===========================
                            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ        [11.29.21]

 - Contact:	Jmorphman@gmail.com
 - Website:	http://network.mugenguild.com/jmorphman/
 - Customized version of Capcom's B.B. Hood character, for MUGEN 1.0



=====<Features>=====

 - All the essential stuff
 - Details and moves taken from her various video game appearances
 - Gameplay mixed from several games, including CvS2, KOF, Darkstalkers, SFA3, and SFIII



=====<Movelist>=====

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (ES)  - Move has an ES version, performed by pressing two punch/kick buttons.


<NORMAL>
     
.Tricky Basket	         		F/B + y
.Stumble & Blade         		F/B + y			(while dashing)
.Suprise & Hop	         		F/B + b
.Malice & Mine	         		DF + c
.Tell Me Why	         		D + 2k
.Hold & Cut	         		F/B + 2p		(near opponent)
.Doll & Bomb				F/B + 2k		(near opponent)
.Catch & Cut	         		F/B + 2p		(Air, near opponent)
     
     
<SPECIAL>
     
.Smile & Missile (ES):			(charge) B, F, p / k
.Happy & Missile (ES):			(charge) D, U, p
.Cheer & Fire (ES):         		F, D, DF, p / k
.Shyness & Strike (ES):			D, DB, B, p		(hold to delay)
.Sentimental Typhoon (ES):		F, DF, D, DB, B, p	(near opponent)
.Law of the Bullet (ES):	        U + p / k		(when opponent is downed)


<EX SPECIAL>
     
.Cool Hunting:				B, DB, D, DF, F, 2p
.Beautiful Memory:			B, DB, D, DF, F, 2k
.Apple For You:				F, DF, D, DB, B, 2k
.The Killing Time			c + z


<Lv3 EX SPECIAL>

.Apple & Gun:		              	y, z, B, b, c


<SYSTEM>

.Double Jump:				UB/U/UF			(Air)
.Forward Dash:                  	F, F
.Backward Dash:                 	B, B
.Sidestep:                      	a + x
   .Sidestep Attack:            		p / k
.Forward Roll:                  	F + a + x
.Backward Roll:                 	B + a + x
.Zero Counter:                  	B, DB, D, p / k 	(during standing or crouching guard)
.Fall Recovery:                 	2p / a + x      	(while falling and allowed)
.Strategic Wake-Up:			F/B + p / k		(while knocked down)



=====<Move Details>=====

 - Her kick Zero Counter is Jealousy & Fake.
 - B.B. Hood can cancel out of her dashes at any time, with any move that can be performed while standing.
 - Stumble & Blade is an overhead.
 - Tell Me Why is immune to throws.
 - Smile & Missile fires a high missile if activated with punch, and a low missile if activated with kick.
 - Cheer & Fire aims diagonally upwards if activated with punch, and aims straight forward if activated with kick.
 - Hold down punch during Shyness & Strike to increase size of basket and the range of the ensuing attack.
 - Sentimental Typhoon and Apple For You are unblockable throw attacks.
 - The combination of buttons used to activate Beautiful Memory determines how long B.B. Hood will wait before rushing forward with the
   attack.
 - The Killing Time causes all punches to be replaced with an instant Smile/Happy & Missile move (high version for standing punches,
   low version for crouching punches, Happy & Missile for jumping punches). Punch strength corresponds to strength of resulting
   Smile/Happy & Missile move. Lasts around 5 seconds.
 - Performing Cool Hunting while The Killing Time is active greatly enhances the move.
 - Apple & Gun is made up of two different kinds of attacks: the first is a command grab; the opponent must be hit by this in order for
   the full version of the move to come out. If the initial grab is unsuccessful, B.B. Hood will instead unleash a (relatively low
   damage) spread of projectiles.



=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Some Normal attacks can be canceled into Special and EX Special moves
 - Normal attacks can be chained into each other under the "Hunter chain" rules; any punch can be chained into a kick of the same
   strength, and any normal attack can be chained into an attack of a greater strength. However, chaining any normal into another will
   prevent that normal from cancelling into Special and EX Special moves
 - Some Special moves can be canceled into EX Special moves
 - Cancelling a Special into an EX Special move resets the juggle points but also reduces its damage



=====<Palette Selection and Configuration>=====

This character has an unique method of selecting palettes. In this character's folder, there is a file called "Config.txt". The palettes chosen in this text file determine which palettes are able to be selected in MUGEN. Also inside this character's folder, there is a folder called "Palette Guides"; inside, there are images of all the avaliable palettes, each has a number in its filename. Choose what button you want the pal to be assigned by editing it like in the following example: 
  
[State 5900, Palette 1 (x)] 
type = VarSet 
trigger1 = PalNo = 1 
var(0) = 1 ;CHANGE THIS LINE
 
This represents the palette chosen if you select B.B. Hood using the x button. Simply change the number to the right of "var(O) =" with the desired palette number. So, if you wanted the palette number 30 to be used when B.B. Hood is selected with the x button, you would use:
 
[State 5900, Palette 1 (x)] 
type = VarSet 
trigger1 = PalNo = 1 
var(0) = 30 ;CHANGE THIS LINE

This character can also choose between having the super pause disabled (like in Darkstalkers) or enabling it (like in most other fighting games). Choose whether you want the super pause or not by editing it like in the following example: 
  
[State 5900, 0 = Super pause disabled (Darkstalkers-style), 1 = Super pause enabled (CvS-style)]
type = ParentVarSet
trigger1 = 1
var(40) = 0 ;CHANGE THIS LINE
 
This means that B.B. Hood will not have any super pauses. To enable them instead, simply change the number to the right of "var(40) = " like in the following example: 
 
[State 5900, 0 = Super pause disabled (Darkstalkers-style), 1 = Super pause enabled (CvS-style)]
type = ParentVarSet
trigger1 = 1
var(40) = 1 ;CHANGE THIS LINE



=====<Version History>=====

<11/29/21>
 - While dashing and holding down, it is now possible to perform standing normals, as in source. Prior versions only allowed standing 
   normals if down was not currently being held during dash; crouching normals are still unable to be performed while dashing.
 - Missile moves performed during The Killing Time have been adjusted to better match source. They now take on certain properties from
   the normals they are replacing: namely, they retain BBH's momentum if cancelled into from dash, and can be canceled into from chained
   normals, bypassing the usual restriction on cancelling into special moves from chained normals.

<10/07/21>
 - Tweaked the way a dynamic hitstun was applied for stand and crouch heavy punch; the previous method used custom states that, on
   certain characters, could result in them remaining stuck in the custom state and cause a number of errors as a result.
 - Fixed issue where Malice & Mine sent BBH into a standing position after finishing, instead sending her back to a crouching one.
 - Removed the unintended ability to kara cancel Tell Me Why and the various mine moves into EX Special moves
 - The butterflies are now forced into their default roaming state whenever B.B. Hood is being hit, which is how they should behave.
 - Tweaked butterfly behavior to prevent the bottom rear butterfly from suddenly racing forward if it was distant enough when BBH turned
   around. This made it more obvious than it should be that the bottom two butterflies switch positions whenever BBH turns. This change
   does not otherwise affect the usual butterfly behavior where they will race forward if BBH is too far away from them.

<08/31/21>
 - First release



=====<Special Thanks>=====
 - aokmaniac13 and Kong for the sprite rips
 - P.o.t.S. for code, effects, hitsparks, formatting style
 - 2OS and Mete for the Sentimental Typhoon effects
 - NDSilva for the explosion effects
 - 2OS for the MvC2 Cool Hunting voice echo
 - Hoshi for all other effects
 - SquidlyPoli1 and HadeS for help with the small portrait
 - Caddie for the 100% real, final big portrait
 - davismaximus, EdgelordElric, Goodaldo, JtheSaltyy, KarmaCharmeleon, KoopaKoot, MCX, Miru92, NDSilva, Nedflandeurse, Odb718, Rabite,
   ReduxMercenaryT, sabockee, and Troy for palettes
 - Everybody at the MUGEN Fighters Guild for feedback



=====<Disclaimer>=====

 - The B.B. Hood character is property of Capcom
 - Capcom vs SNK is property of Capcom
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes