;============================================================================================== ;============================================================================================== ;================================================================= ;======================================================================== ;============================================================================================== ;============================================================================================== ;This is an explod-based buffering system, designed to overcome several different errors and bugs ;related to MUGEN's default method of processing commands, as well as offering creators more control ;over how the commands of their character should work. It is designed to be easy to use, understand, ;and install. For more information, including instructions on how to add this to a character, as ;well as how to customize it and add new commands, please visit http://mugenguild.com/forum/msg.2366951 ;============================================================================================== ;================================================== ;============================================================================================== ;BASIC DIRECTIONAL INPUTS (these are primarily used to detect directional releases, but also can ;be used outside of the Buffering system code block to detect when a specific direction is currently ;being input or held down) ;Down: 90000002 ;Down-right: 90000003 ;Right: 90000006 ;Up-right: 90000009 ;Up: 90000008 ;Up-left: 90000007 ;Left: 90000004 ;Down-left: 90000001 ;BUTTON PRESS ;x: 90000200 ;y: 90000210 ;z: 90000220 ;a: 90000230 ;b: 90000240 ;c: 90000250 ;start: 90000195 ;BUTTON RELEASE ;x: 90000205 ;y: 90000215 ;z: 90000225 ;a: 90000235 ;b: 90000245 ;c: 90000255 ;start: 90000196 ;SYSTEM MOTIONS ;Down (3 ticks): (D with a 3 tick buffer) 90000012 ;Down-right (3 ticks): (DR with a 3 tick buffer) 90000013 ;Right (3 ticks): (R with a 3 tick buffer) 90000016 ;Up-right (3 ticks): (UR with a 3 tick buffer) 90000019 ;Up (3 ticks): (U with a 3 tick buffer) 90000018 ;Up-left (3 ticks): (UL with a 3 tick buffer) 90000017 ;Left (3 ticks): (L with a 3 tick buffer) 90000014 ;Down-left (3 ticks): (DL with a 3 tick buffer) 90000011 ;Down (3 ticks + HitPause): (D w/ 3 tick buffer + HitPause) 90000022 ;Down-right (3 ticks + HitPause): (DR w/ 3 tick buffer + HitPause) 90000023 ;Right (3 ticks + HitPause): (R w/ 3 tick buffer + HitPause) 90000026 ;Up-right (3 ticks + HitPause): (UR w/ 3 tick buffer + HitPause) 90000029 ;Up (3 ticks + HitPause): (U w/ 3 tick buffer + HitPause) 90000028 ;Up-left (3 ticks + HitPause): (UL w/ 3 tick buffer + HitPause) 90000027 ;Left (3 ticks + HitPause): (L w/ 3 tick buffer + HitPause) 90000024 ;Down-left (3 ticks + HitPause): (DL w/ 3 tick buffer + HitPause) 90000021 ;R, R: (F, F) 90001016 ;L, L: (B, B) 90001064 ;D, U: (D, U) 90000408 ;U, U: (U, U) 90000518 ;D, D: (D, D) 90000562 ;R, DR, D (F, DF, D) 90007502 ;L, DL, D (B, DB, D) 90007552 ;SPECIAL MOTIONS ;D, DR, R: (QCF) 90010006 ;D, DL, L: (QCB) 90010104 ;R, D, DR: (F, D, DF) 90010203 ;L, D, DL: (B, D, DB) 90010301 ;L, DL, D, DR, R: (HCF) 90010406 ;R, DR, D, DL, L: (HCB) 90010504 ;(charge) L, R: ([charge] B, F) 90010606 ;(charge) R, L: ([charge] F, B) 90010704 ;(charge) D, U: ([charge] D, U) 90010808 ;L, D, R, U: (360) 90011008 ;L, U, R, D: (360) 90011102 ;D, R, U, L: (360) 90011204 ;D, L, U, R: (360) 90011306 ;R, D, L, U: (360) 90011408 ;R, U, L, D: (360) 90011502 ;U, R, D, L: (360) 90011604 ;U, L, D, R: (360) 90011706 ;U, UR, R: (UP-QCF) 90011806 ;U, UL, L: (UP-QCB) 90011904 ;R, D, L, R: (HCB, F) 90012016 ;L, D, R, L: (HCF, B) 90012114 ;R, L, R: (F, B, F) 90012216 ;L, R, L: (B, F, B) 90012314 ;D, DR, R, UR: (QCF, UF) 90012409 ;D, DL, L, UL: (QCB, UB) 90012507 ;D, D: ([special] D, D) 90012602 ;D, U: ([special] D, U) 90012708 ;SUPER MOTIONS ;D, DR, R, D, DR, R: (QCFx2) 90030016 ;D, DL, L, D, DL, L: (QCBx2) 90030114 ;L, DL, D, DR, R, L, DL, D, DR, R: (HCFx2) 90030416 ;R, DR, D, DL, L, R, DR, D, DL, L: (HCBx2) 90030514 ;(charge) L, R, L, R: ([charge] B, F, B, F) 90030616 ;(charge) R, L, R, L: ([charge] F, B, F, B) 90030714 ;(charge) DL, DR, DL, UR: ([charge] DB, DF, DB, UF) 90030809 ;(charge) DR, DL, DR, UL: ([charge] DF, DB, DF, UB) 90030907 ;L, D, R, U, L, D, R, U: (720) 90031018 ;L, U, R, D, L, U, R, D: (720) 90031112 ;D, R, U, L, D, R, U, L: (720) 90031214 ;D, L, U, R, D, L, U, R: (720) 90031316 ;R, D, L, U, R, D, L, U: (720) 90031418 ;R, U, L, D, R, U, L, D: (720) 90031512 ;U, R, D, L, U, R, D, L: (720) 90031614 ;U, L, D, R, U, L, D, R: (720) 90031716 ;R, L, D, R: (F, HCF) 90032016 ;L, R, D, L: (B, HCB) 90032114 ;D, DR, R, D, L: (QCF, HCB) 90032204 ;D, DL, L, D, R: (QCB, HCF) 90032306 ;D, DR, R, DR, L: (QCF, DF, B) 90032404 ;D, DL, L, DL, R: (QCB, DB, F) 90032506 ;D, D, D: (D, D, D) 90032602 ;DL, R, DR, D, DL, L, DR: (DB, HCB, DF) 90032723 ;DR, L, DL, D, DR, R, DL: (DF, HCF, DB) 90032821 ;SUPER MOTIONS (button inputs) ;x, x, F, a, z: (Shun Goku Satsu) 94000220 ;x, y, F, b, b: (Midnight Pleasure) 94010241 ;y, z, B, b, c: (Black Hayato) 94020250 ;x, y, B, y, z: (Eternal Slumber) 94030220 ;c, x, D, a, z: (Tour De Magie) 94040220 ;z, a, B, x, x: (Otoko Michi) 94050211 ;x, a, y, b: (Sans Culotte) 94060240 ;x, y, a, b: (Ougi: Tajuu Genmu Ankei) 94070240 ;y, x, a, y: (Bakuten) 94080230 ;============================================================================================== ;======================================================================== ;============================================================================================== ;============================================================================================== ;These are required for the system to function; they are active whenever the specified direction ;is currently being input, and disappear as soon as they are released (via a series of RemoveExplods ;at the bottom of the Buffering system code block). They are used by the system to detect directional ;releases, but can also be used outside of the Buffering system code block to detect when a specific ;direction is being input or held down. ;============================================================================================== [State -1, Release Down Detector] type = Explod ;make sure explod doesn't already exist triggerAll = !NumExplod(90000002) ;check to make sure Helper exists, and that the entity running this code isn't the helper, and that ;the AI isn't active. Only a human player should be making explods! triggerAll = NumHelper(90000005) && !IsHelper && !AILevel ;If either of these explods exist, then down/up inputs have been reversed (this is usually caused ;by an attack of some sort, such as Thanos's Mind Gem super). We can easily flip left/right commands, ;but for down/up inputs, we must have two sets of triggers. This is the first set, which only activate ;if the explods don't exist, so we can just check the inputs normally. trigger1 = !NumExplod(92828282) && !NumExplod(92468246) ;explod will be created if down is input trigger1 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" ;no other directions may be input, otherwise it wouldn't be a down input! trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "holdback" && Helper(90000005), command != "up" && Helper(90000005), command != "holdup" ;These sets of triggers, however, only are used if one of the direction input reversal explods exist. ;We treat "down" inputs as "up", and vice-versa; "down-right" is treated as "up-right", and so on. trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger2 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "holdback" && Helper(90000005), command != "down" && Helper(90000005), command != "holddown" anim = 1 ID = 90000002 ;these explods are only removed via a RemoveExplod, so their RemoveTime is set to -1 (aka infinite) removeTime = -1 pauseMoveTime = -1 superMoveTime = -1 ignoreHitPause = 1 [State -1, Release Down-Right Detector] type = Explod triggerAll = !NumExplod(90000003) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger1 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger1 = Helper(90000005), command != "back" && Helper(90000005), command != "holdback" && Helper(90000005), command != "up" && Helper(90000005), command != "holdup" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger2 = Helper(90000005), command != "back" && Helper(90000005), command != "holdback" && Helper(90000005), command != "down" && Helper(90000005), command != "holddown" anim = 1 ID = 90000003 removeTime = -1 pauseMoveTime = -1 superMoveTime = -1 ignoreHitPause = 1 [State -1, Release Right Detector] type = Explod triggerAll = !NumExplod(90000006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger1 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" && Helper(90000005), command != "back" && Helper(90000005), command != "holdback" && Helper(90000005), command != "up" && Helper(90000005), command != "holdup" anim = 1 ID = 90000006 removeTime = -1 pauseMoveTime = -1 superMoveTime = -1 ignoreHitPause = 1 [State -1, Release Up-Right Detector] type = Explod triggerAll = !NumExplod(90000009) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger1 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger1 = Helper(90000005), command != "back" && Helper(90000005), command != "holdback" && Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger2 = Helper(90000005), command != "back" && Helper(90000005), command != "holdback" && Helper(90000005), command != "up" && Helper(90000005), command != "holdup" anim = 1 ID = 90000009 removeTime = -1 pauseMoveTime = -1 superMoveTime = -1 ignoreHitPause = 1 [State -1, Release Up Detector] type = Explod triggerAll = !NumExplod(90000008) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "holdback" && Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger2 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "holdback" && Helper(90000005), command != "up" && Helper(90000005), command != "holdup" anim = 1 ID = 90000008 removeTime = -1 pauseMoveTime = -1 superMoveTime = -1 ignoreHitPause = 1 [State -1, Release Up-Left Detector] type = Explod triggerAll = !NumExplod(90000007) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger1 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger2 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "up" && Helper(90000005), command != "holdup" anim = 1 ID = 90000007 removeTime = -1 pauseMoveTime = -1 superMoveTime = -1 ignoreHitPause = 1 [State -1, Release Left Detector] type = Explod triggerAll = !NumExplod(90000004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger1 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" && Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "up" && Helper(90000005), command != "holdup" anim = 1 ID = 90000004 removeTime = -1 pauseMoveTime = -1 superMoveTime = -1 ignoreHitPause = 1 [State -1, Release Down-Left Detector] type = Explod triggerAll = !NumExplod(90000001) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger1 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "up" && Helper(90000005), command != "holdup" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger2 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "down" && Helper(90000005), command != "holddown" anim = 1 ID = 90000001 removeTime = -1 pauseMoveTime = -1 superMoveTime = -1 ignoreHitPause = 1 ;============================================================================================== ;===================================================================================== ;============================================================================================== [State -1, Press x] type = Explod ;if there already exists a "press x" explod, and the player is in HitPauseTime, then we don't need another! trigger1 = !HitPauseTime || !NumExplod(90000200) trigger1 = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "x" anim = 1 ID = 90000200 ;the removeTime, pauseMoveTime, and superMoveTime all must be the same value. This represents the ;amount of time (in ticks) that this individual input is "active"; in other words, it's the window ;of time the player has to input the next input in sequence (or if it's the final input of a command, ;the amount of time that command will last, if the character cannot currently perform the move in ;question). We use "10" as the default value for most directional inputs, because it's generally the ;standard amount of time for most games ;We use "3" for button inputs, which is what many modern games use, but there's a lot of variance ;there. ;We also include " + ifElse(HitPauseTime, HitPauseTime - 1, 0)" to the RemoveTime/PauseMoveTime/SuperMoveTime ;in order to keep the command alive during hit pause. This goes on all button press commands, as well as ;the final directional input of any system, special, or super command. ;For more information on what the removeTime (and pauseMoveTime, et. al.) represents, see the comments for ;the "Right, Right" command removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 [State -1, Press y] type = Explod trigger1 = !HitPauseTime || !NumExplod(90000210) trigger1 = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "y" anim = 1 ID = 90000210 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 [State -1, Press z] type = Explod trigger1 = !HitPauseTime || !NumExplod(90000220) trigger1 = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "z" anim = 1 ID = 90000220 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 [State -1, Press a] type = Explod trigger1 = !HitPauseTime || !NumExplod(90000230) trigger1 = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "a" anim = 1 ID = 90000230 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 [State -1, Press b] type = Explod trigger1 = !HitPauseTime || !NumExplod(90000240) trigger1 = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "b" anim = 1 ID = 90000240 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 [State -1, Press c] type = Explod trigger1 = !HitPauseTime || !NumExplod(90000250) trigger1 = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "c" anim = 1 ID = 90000250 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 [State -1, Press start] type = Explod trigger1 = !HitPauseTime || !NumExplod(90000195) trigger1 = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "start" anim = 1 ID = 90000195 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;These explods are used to detect button releases, much in the same way that the directional ;detectors work. These are required for the system, but it's easier to use MUGEN's standard ;"holda" / "holdx" / etc. for situations where you need to detect a held button input, rather than ;making use of these like you would the release direction detectors. ;============================================================================================== [State -1, Release x Detector] type = Explod triggerAll = !NumExplod(90000201) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "x" || Helper(90000005), command = "holdx" anim = 1 ID = 90000201 removeTime = -1 pauseMoveTime = -1 superMoveTime = -1 ignoreHitPause = 1 [State -1, Release y Detector] type = Explod triggerAll = !NumExplod(90000211) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "y" || Helper(90000005), command = "holdy" anim = 1 ID = 90000211 removeTime = -1 pauseMoveTime = -1 superMoveTime = -1 ignoreHitPause = 1 [State -1, Release z Detector] type = Explod triggerAll = !NumExplod(90000221) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "z" || Helper(90000005), command = "holdz" anim = 1 ID = 90000221 removeTime = -1 pauseMoveTime = -1 superMoveTime = -1 ignoreHitPause = 1 [State -1, Release a Detector] type = Explod triggerAll = !NumExplod(90000231) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "a" || Helper(90000005), command = "holda" anim = 1 ID = 90000231 removeTime = -1 pauseMoveTime = -1 superMoveTime = -1 ignoreHitPause = 1 [State -1, Release b Detector] type = Explod triggerAll = !NumExplod(90000241) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "b" || Helper(90000005), command = "holdb" anim = 1 ID = 90000241 removeTime = -1 pauseMoveTime = -1 superMoveTime = -1 ignoreHitPause = 1 [State -1, Release c Detector] type = Explod triggerAll = !NumExplod(90000251) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "c" || Helper(90000005), command = "holdc" anim = 1 ID = 90000251 removeTime = -1 pauseMoveTime = -1 superMoveTime = -1 ignoreHitPause = 1 [State -1, Release start Detector] type = Explod triggerAll = !NumExplod(90000194) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "start" anim = 1 ID = 90000194 removeTime = -1 pauseMoveTime = -1 superMoveTime = -1 ignoreHitPause = 1 ;============================================================================================== ;Take note of the RemoveTimes on these: release button inputs don't persist through hitpause! ;============================================================================================== [State -1, Release x] type = Explod trigger1 = !HitPauseTime || !NumExplod(90000205) triggerAll = NumExplod(90000201) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "x" && Helper(90000005), command != "holdx" anim = 1 ID = 90000205 removeTime = 3 pauseMoveTime = 3 superMoveTime = 3 ignoreHitPause = 1 [State -1, Release y] type = Explod trigger1 = !HitPauseTime || !NumExplod(90000215) triggerAll = NumExplod(90000211) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "y" && Helper(90000005), command != "holdy" anim = 1 ID = 90000215 removeTime = 3 pauseMoveTime = 3 superMoveTime = 3 ignoreHitPause = 1 [State -1, Release z] type = Explod trigger1 = !HitPauseTime || !NumExplod(90000225) triggerAll = NumExplod(90000221) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "z" && Helper(90000005), command != "holdz" anim = 1 ID = 90000225 removeTime = 3 pauseMoveTime = 3 superMoveTime = 3 ignoreHitPause = 1 [State -1, Release a] type = Explod trigger1 = !HitPauseTime || !NumExplod(90000235) triggerAll = NumExplod(90000231) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "a" && Helper(90000005), command != "holda" anim = 1 ID = 90000235 removeTime = 3 pauseMoveTime = 3 superMoveTime = 3 ignoreHitPause = 1 [State -1, Release b] type = Explod trigger1 = !HitPauseTime || !NumExplod(90000245) triggerAll = NumExplod(90000241) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "b" && Helper(90000005), command != "holdb" anim = 1 ID = 90000245 removeTime = 3 pauseMoveTime = 3 superMoveTime = 3 ignoreHitPause = 1 [State -1, Release c] type = Explod trigger1 = !HitPauseTime || !NumExplod(90000255) triggerAll = NumExplod(90000251) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "c" && Helper(90000005), command != "holdc" anim = 1 ID = 90000255 removeTime = 3 pauseMoveTime = 3 superMoveTime = 3 ignoreHitPause = 1 [State -1, Release start] type = Explod trigger1 = !HitPauseTime || !NumExplod(90000196) triggerAll = NumExplod(90000194) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "start" && Helper(90000005), command != "holdstart" anim = 1 ID = 90000196 removeTime = 3 pauseMoveTime = 3 superMoveTime = 3 ignoreHitPause = 1 ;============================================================================================== ;========================================================== ;============================================================================================== ;============================================================================================== ;These activate whenever the direction in question is input, and persist for three ticks. Useful ;if you need to use only a single directional input, but also want it to last longer than one tick. ;============================================================================================== ;============================================================================== [State -1, Down (3 ticks)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90000012 removeTime = 3 pauseMoveTime = 3 superMoveTime = 3 ignoreHitPause = 1 ;======================================================================== [State -1, Down-Right (3 ticks)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90000013 removeTime = 3 pauseMoveTime = 3 superMoveTime = 3 ignoreHitPause = 1 ;============================================================================= [State -1, Right (3 ticks)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90000016 removeTime = 3 pauseMoveTime = 3 superMoveTime = 3 ignoreHitPause = 1 ;========================================================================== [State -1, Up-Right (3 ticks)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90000019 removeTime = 3 pauseMoveTime = 3 superMoveTime = 3 ignoreHitPause = 1 ;================================================================================ [State -1, Up (3 ticks)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" && Helper(90000005), command != "back" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "back" anim = 1 ID = 90000018 removeTime = 3 pauseMoveTime = 3 superMoveTime = 3 ignoreHitPause = 1 ;=========================================================================== [State -1, Up-Left (3 ticks)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90000017 removeTime = 3 pauseMoveTime = 3 superMoveTime = 3 ignoreHitPause = 1 ;================================================================================ [State -1, Left (3 ticks)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90000014 removeTime = 3 pauseMoveTime = 3 superMoveTime = 3 ignoreHitPause = 1 ;=========================================================================== [State -1, Down-Left (3 ticks)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90000011 removeTime = 3 pauseMoveTime = 3 superMoveTime = 3 ignoreHitPause = 1 ;============================================================================================== ;========================================== ;============================================================================================== ;============================================================================================== ;These are almost identical to the explods directly above this, except these will persist through ;a HitPause, and will only activate if the direction in question is being either held or input on ;the same tick that any button is input. These can be used to replicate the command behavior of Capcom ;games for crouching and command normal moves. For more information, please see [INSERT LINK]. ;============================================================================================== ;============================================================== [State -1, Down (3 ticks + HitPauseTime)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel triggerAll = Helper(90000005), command = "x" || Helper(90000005), command = "y" || Helper(90000005), command = "z" || Helper(90000005), command = "a" || Helper(90000005), command = "b" || Helper(90000005), command = "c" || Helper(90000005), command = "start" trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = (Helper(90000005), command = "down" || Helper(90000005), command = "holddown") && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "holdback" && Helper(90000005), command != "holdup" && Helper(90000005), command != "holdfwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = (Helper(90000005), command = "up" || Helper(90000005), command = "holdup") && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "holdback" && Helper(90000005), command != "holddown" && Helper(90000005), command != "holdfwd" anim = 1 ID = 90000022 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;======================================================== [State -1, Down-Right (3 ticks + HitPauseTime)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel triggerAll = Helper(90000005), command = "x" || Helper(90000005), command = "y" || Helper(90000005), command = "z" || Helper(90000005), command = "a" || Helper(90000005), command = "b" || Helper(90000005), command = "c" || Helper(90000005), command = "start" trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = (Helper(90000005), command = "dfwd" || (Helper(90000005), command = "holddown" && Helper(90000005), command = "holdfwd")) && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "holdback" && Helper(90000005), command != "holdup" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = (Helper(90000005), command = "ufwd" || (Helper(90000005), command = "holdup" && Helper(90000005), command = "holdfwd")) && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "holdback" && Helper(90000005), command != "holddown" anim = 1 ID = 90000023 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================= [State -1, Right (3 ticks + HitPauseTime)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel triggerAll = Helper(90000005), command = "x" || Helper(90000005), command = "y" || Helper(90000005), command = "z" || Helper(90000005), command = "a" || Helper(90000005), command = "b" || Helper(90000005), command = "c" || Helper(90000005), command = "start" trigger1 = (Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd") && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" && Helper(90000005), command != "holdback" && Helper(90000005), command != "holdup" && Helper(90000005), command != "holddown" anim = 1 ID = 90000026 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;========================================================== [State -1, Up-Right (3 ticks + HitPauseTime)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel triggerAll = Helper(90000005), command = "x" || Helper(90000005), command = "y" || Helper(90000005), command = "z" || Helper(90000005), command = "a" || Helper(90000005), command = "b" || Helper(90000005), command = "c" || Helper(90000005), command = "start" trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = (Helper(90000005), command = "ufwd" || (Helper(90000005), command = "holdup" && Helper(90000005), command = "holdfwd")) && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "holdback" && Helper(90000005), command != "holddown" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = (Helper(90000005), command = "dfwd" || (Helper(90000005), command = "holddown" && Helper(90000005), command = "holdfwd")) && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "holdback" && Helper(90000005), command != "holdup" anim = 1 ID = 90000029 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;================================================================ [State -1, Up (3 ticks + HitPauseTime)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel triggerAll = Helper(90000005), command = "x" || Helper(90000005), command = "y" || Helper(90000005), command = "z" || Helper(90000005), command = "a" || Helper(90000005), command = "b" || Helper(90000005), command = "c" || Helper(90000005), command = "start" trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = (Helper(90000005), command = "up" || Helper(90000005), command = "holdup") && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" && Helper(90000005), command != "back" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "holddown" && Helper(90000005), command != "holdback" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = (Helper(90000005), command = "down" || Helper(90000005), command = "holddown") && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "back" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "holdup" && Helper(90000005), command != "holdback" anim = 1 ID = 90000028 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=========================================================== [State -1, Up-Left (3 ticks + HitPauseTime)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel triggerAll = Helper(90000005), command = "x" || Helper(90000005), command = "y" || Helper(90000005), command = "z" || Helper(90000005), command = "a" || Helper(90000005), command = "b" || Helper(90000005), command = "c" || Helper(90000005), command = "start" trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = (Helper(90000005), command = "uback" || (Helper(90000005), command = "holdup" && Helper(90000005), command = "holdback")) && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "holddown" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = (Helper(90000005), command = "dback" || (Helper(90000005), command = "holddown" && Helper(90000005), command = "holdback")) && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "holdup" anim = 1 ID = 90000027 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;================================================================ [State -1, Left (3 ticks + HitPauseTime)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel triggerAll = Helper(90000005), command = "x" || Helper(90000005), command = "y" || Helper(90000005), command = "z" || Helper(90000005), command = "a" || Helper(90000005), command = "b" || Helper(90000005), command = "c" || Helper(90000005), command = "start" trigger1 = (Helper(90000005), command = "back" || Helper(90000005), command = "holdback") && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "holdup" && Helper(90000005), command != "holddown" anim = 1 ID = 90000024 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=========================================================== [State -1, Down-Left (3 ticks + HitPauseTime)] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel triggerAll = Helper(90000005), command = "x" || Helper(90000005), command = "y" || Helper(90000005), command = "z" || Helper(90000005), command = "a" || Helper(90000005), command = "b" || Helper(90000005), command = "c" || Helper(90000005), command = "start" trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = (Helper(90000005), command = "dback" || (Helper(90000005), command = "holddown" && Helper(90000005), command = "holdback")) && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "holdup" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = (Helper(90000005), command = "uback" || (Helper(90000005), command = "holdup" && Helper(90000005), command = "holdback")) && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "holddown" anim = 1 ID = 90000021 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;Reminder: because this system is based on absolute directions (left/right) instead of relative ;directions (forward/backward), all commands must have a mirrored command as well (unless they are ;performed solely with up and/or down!) In other words, two different versions of each individual ;command must be defined in this system: one assuming the character is facing the right, and one ;for the left. ;============================================================================================== ;============================================================================================== ;================================================================= ;============================================================================================== ;============================================================================================== ;Dash/run commands in SNK typically have release directions as their first inputs. In other words, ;in most SNK games, you can dash/run by holding forward or back for however long you like, and then ;quickly releasing the stick and returning to neutral, then quickly inputting forward/back again. ;In most Capcom games, this will not work. We have the dash/run commands in this system set up to ;follow Capcom's example. ;Different games have different input windows for dash commands. KOF gives you a 7 tick window between ;each the first and second forward/back commands, and the final input has a buffer time of 3 ticks. ;CPS2 Capcom games (under the normal speed setting) have an input window of 7 ticks for the consecutive ;forward/back commands, and the final input has a buffer time of 2 ticks. In SFIII, both the input ;window and the buffer time is 7 ticks. The default values in this system are 10 for the input window ;and 3 for the buffer time, to match up with the other commands (but feel free to change those values ;to suit your personal preference!) ;============================================================================================== ;================================================================================ [State -1, R, R: 1st Right] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90001006 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, R: Neutral] type = Explod triggerAll = NumExplod(90000006) && NumExplod(90001006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel ;make sure no directional input is being performed trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" trigger1 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" && Helper(90000005), command != "back" && Helper(90000005), command != "holdback" && Helper(90000005), command != "up" && Helper(90000005), command != "holdup" anim = 1 ID = 90001005 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 ;We remove the neutral explod if any non-right input is detected, or if the 1st right explod does not exist ;in most Capcom games, a dash command will be cancelled mid-input if any direction other than forward/back ;and neutral are input. But SNK games give you more leeway: as long as you have inputting forward/back, and ;have returned the stick to neutral, you can input any other directional command and still get a dash as long ;as you input another forward/back command. If you want to replicate this behavior, simply delete the first trigger ;of this RemoveExplod sctrl (you will still need the second trigger, though). [State -1, Remove R, R: Neutral] type = RemoveExplod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = NumExplod(90000002) || NumExplod(90000003) || NumExplod(90000009) || NumExplod(90000008) || NumExplod(90000007) || NumExplod(90000004) || NumExplod(90000001) trigger2 = !NumExplod(90001006) ID = 90001005 ignoreHitPause = 1 [State -1, R, R: 2nd Right] type = Explod ;we check to see if the user has input right recently, and has returned the stick to neutral triggerAll = NumExplod(90001005) && NumExplod(90001006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90001016 ;see the button explods above for an explanation of this ifElse statement. This statement only goes on the final ;input of any command, and should not go anywhere else in the command! ;We also are using a non-standard removeTime for this input, as dash commands in most games are only active ;for a short period of time (around 1-3 ticks). removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 [State -1, R, R: 2nd Right (10 ticks)] type = Explod ;this one is used for Kung Fu Knee triggerAll = NumExplod(90001005) && NumExplod(90001006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90001026 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;Now for the reversed command: ;============================================================================================== ;================================================================================ [State -1, L, L: 1st Left] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90001054 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, L: Neutral] type = Explod triggerAll = NumExplod(90000004) && NumExplod(90001054) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "back" && Helper(90000005), command != "holdback" trigger1 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" && Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "up" && Helper(90000005), command != "holdup" anim = 1 ID = 90001055 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, Remove L, L: Neutral] type = RemoveExplod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = NumExplod(90000002) || NumExplod(90000003) || NumExplod(90000006) || NumExplod(90000009) || NumExplod(90000008) || NumExplod(90000007) || NumExplod(90000001) trigger2 = !NumExplod(90001054) ID = 90001055 ignoreHitPause = 1 [State -1, L, L: 2nd Left] type = Explod triggerAll = NumExplod(90001055) && NumExplod(90001054) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90001064 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 [State -1, L, L: 2nd Left (10 ticks)] type = Explod triggerAll = NumExplod(90001055) && NumExplod(90001054) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90001074 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;======================================================================= ;============================================================================================== ;============================================================================================== ;Super jump commands can be done with any down directional input, followed by any up directional ;============================================================================================== ;================================================================================ [State -1, D, U: Down] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" || Helper(90000005), command = "dfwd" || Helper(90000005), command = "dback" trigger1 = Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" || Helper(90000005), command = "ufwd" || Helper(90000005), command = "uback" trigger2 = Helper(90000005), command != "down" anim = 1 ID = 90000402 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, U: Up] type = Explod triggerAll = NumExplod(90000402) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" || Helper(90000005), command = "ufwd" || Helper(90000005), command = "uback" trigger1 = Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "dfwd" || Helper(90000005), command = "dback" trigger2 = Helper(90000005), command != "up" anim = 1 ID = 90000408 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;=========================================================================== ;============================================================================================== ;============================================================================================== ;Pretty similar to the Forward, Forward/Back, Back commands, only we don't need to worry about ;the player's facing or anything, since all the inputs are either down or up! ;Also of note is that any up/down direction may be used to activate this command (i.e., a UF, UF ;will still be considered a U, U command). ;============================================================================================== ;================================================================================ [State -1, U, U: 1st Up] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" || Helper(90000005), command = "ufwd" || Helper(90000005), command = "uback" trigger1 = Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "dfwd" || Helper(90000005), command = "dback" trigger2 = Helper(90000005), command != "up" anim = 1 ID = 90000508 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, U, U: Neutral] type = Explod triggerAll = (NumExplod(90000007) || NumExplod(90000008) || NumExplod(90000009)) && NumExplod(90000508) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "up" && Helper(90000005), command != "holdup" trigger1 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" && Helper(90000005), command != "back" && Helper(90000005), command != "holdback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" anim = 1 ID = 90000505 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, Remove U, U: Neutral] type = RemoveExplod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = NumExplod(90000004) || NumExplod(90000001) || NumExplod(90000002) || NumExplod(90000003) || NumExplod(90000006) trigger2 = !NumExplod(90000508) ID = 90000505 ignoreHitPause = 1 [State -1, U, U: 2nd Up] type = Explod triggerAll = NumExplod(90000505) && NumExplod(90000508) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" || Helper(90000005), command = "ufwd" || Helper(90000005), command = "uback" trigger1 = Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "dfwd" || Helper(90000005), command = "dback" trigger2 = Helper(90000005), command != "up" anim = 1 ID = 90000518 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=================================================================================== [State -1, D, D: 1st Down] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" || Helper(90000005), command = "dfwd" || Helper(90000005), command = "dback" trigger1 = Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" || Helper(90000005), command = "ufwd" || Helper(90000005), command = "uback" trigger2 = Helper(90000005), command != "down" anim = 1 ID = 90000552 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, D: Neutral] type = Explod triggerAll = (NumExplod(90000001) || NumExplod(90000002) || NumExplod(90000003)) && NumExplod(90000552) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "holdback" && Helper(90000005), command != "up" && Helper(90000005), command != "holdup" anim = 1 ID = 90000555 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, Remove D, D: Neutral] type = RemoveExplod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = NumExplod(90000004) || NumExplod(90000007) || NumExplod(90000008) || NumExplod(90000009) || NumExplod(90000006) trigger2 = !NumExplod(90000552) ID = 90000555 ignoreHitPause = 1 [State -1, D, D: 2nd Down] type = Explod triggerAll = NumExplod(90000555) && NumExplod(90000552) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" || Helper(90000005), command = "dfwd" || Helper(90000005), command = "dback" trigger1 = Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" || Helper(90000005), command = "ufwd" || Helper(90000005), command = "uback" trigger2 = Helper(90000005), command != "down" anim = 1 ID = 90000562 removeTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 3 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;========================================================================= ;============================================================================================== ;============================================================================================== ;This is the SFA2 style Zero Counter command. This is the first command in the system that uses ;a release directional input. However, this command works somewhat differently from the way pretty ;much every other command in this system works, so we're gonna avoid getting deep into discussion ;about anything here. Please see the following command (quarter-circle forward/back) for a basic ;look at how most release inputs work in this system. ;============================================================================================== ;===================================================================== [State -1, R, DR, D: Release Right] type = Explod ;check to see if the Release Right Detector explod exists. If it exists and down is no longer being ;input, that means it was released! triggerAll = NumExplod(90000006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel ;if right isn't currently being input by the user, then right was released! trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" ;... but if right is currently being input by the user, AND there's another direction being input, ;then right is still considered to have been released. trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90007506 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, R, DR, D: Down-Right] type = Explod ;the "Right" explod needs to exist before the next command in sequence is allowed triggerAll = NumExplod(90007506) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90007503 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, DR, D: Down] type = Explod triggerAll = NumExplod(90007503) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90007502 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;======================================================================= [State -1, L, DL, D: Release Left] type = Explod triggerAll = NumExplod(90000004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "back" && Helper(90000005), command != "holdback" trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90007554 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, L, DL, D: Down-Left] type = Explod triggerAll = NumExplod(90007554) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90007551 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, DL, D: Down] type = Explod triggerAll = NumExplod(90007551) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90007552 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;================================================================= ;============================================================================================== ;============================================================================================== ;The vast majority of all commands in fighting games allow the first input of any command to be ;a release input, so that you're allowed to hold the direction that the command starts with for ;however long you want, then input the rest of the command, and still get the move. This is why ;in MUGEN, people typically write all their character's commands as starting with a release input; ;however, things are a bit more complicated outside of MUGEN (and thus, more complicated in this ;buffer too). In most games, the window of time a player has to input the next command in sequence ;after performing a release input is shorter than the window of time they have to input the next ;command after a press input. For example, in Street Fighter III, if you want to perform a quarter- ;circle forward motion, and you press (or hold) the "down" direction, you will have 10 ticks to ;input "down-forward" and continue the command. But if instead you were to hold the "down" direction ;down for a few seconds before releasing it, you will have only 5 ticks to input "down-forward" to ;continue entering the command. ;The way this is translated to the EXPLODsive Buffering system is this: we have two separate explods ;for the first input of every command that uses a release directional input. One explod is created ;whenever the first input is entered, and has a RemoveTime of 10 (which is the same amount of time ;that most other directional explods use in this system); one other explod is also created whenever ;the direction of the first input is released: this has a RemoveTime of 5, which is generally what ;commercial fighting games use. ;Do note that not every game gives players the same input windows for every single command: for ;example, in Street Fighter Alpha 3 (on normal speed), press directional inputs all have a 10 tick ;input window, but the input window for the release directional input in a quarter-circle motion is ;6, while the input window for the release directional input in a forward, down, down-forward motion ;is only 4! There's a whole bunch of variance here, sometimes in the same game, and so it's best to check ;the source game of the character you're making (if applicable) to try and get an idea of what RemoveTime ;will be best for each of your commands. ;============================================================================================== ;===================================================================== ;Since this is the press directional input for the first input, it has a RemoveTime of 10 [State -1, D, DR, R: Press Down] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90010002 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 ;And since this is the release directional input for the first input, it has a RemoveTime of only 5! [State -1, D, DR, R: Release Down] type = Explod triggerAll = NumExplod(90000002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger2 = !NumExplod(92828282) && !NumExplod(92468246) trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger3 = NumExplod(92828282) || NumExplod(92468246) trigger3 = Helper(90000005), command != "up" && Helper(90000005), command != "holdup" trigger4 = NumExplod(92828282) || NumExplod(92468246) trigger4 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger4 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "down" || Helper(90000005), command = "holddown" anim = 1 ID = 90010052 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, D, DR, R: Down-Right] type = Explod ;Remember, we have to check to see if either the "press down" or "release down" explods exist! triggerAll = NumExplod(90010002) || NumExplod(90010052) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90010003 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DR, R: Right] type = Explod triggerAll = NumExplod(90010003) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90010006 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;======================================================================= [State -1, D, DL, L: Press Down] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90010102 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DL, L: Release Down] type = Explod triggerAll = NumExplod(90000002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger2 = !NumExplod(92828282) && !NumExplod(92468246) trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger3 = NumExplod(92828282) || NumExplod(92468246) trigger3 = Helper(90000005), command != "up" && Helper(90000005), command != "holdup" trigger4 = NumExplod(92828282) || NumExplod(92468246) trigger4 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger4 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "down" || Helper(90000005), command = "holddown" anim = 1 ID = 90010152 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, D, DL, L: Down-Left] type = Explod triggerAll = NumExplod(90010102) || NumExplod(90010152) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90010101 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DL, L: Left] type = Explod triggerAll = NumExplod(90010101) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90010104 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;========================================================== ;============================================================================================== ;============================================================================================== ;This command is mostly identical to the QCF/QCB commands, but with different ID's; there are some ;important differences, however. Instead of repeating the entire first QCF/QCB command, we just ;(mostly) use the ones we already defined above! ;We do repeat the forward/backward input from the first QCF/QCB, though. This is because the final ;explod of the QCF/QCB command will persist through hitpause, which is not true for the QCFx2 ;command: otherwise, you'd be able to input a QCF during a long hitpause, wait for the hitpause to ;end, and then input another QCF and still get a QCFx2 motion, and that's not how things are supposed ;to work! ;Also, do note that Capcom games use a command shortcut for QCFx2/QCBx2 motions; a D, DF, F, D, DF ;will work just as well as a D, DF, F, D, DF, F motion; if you want to replicate this behavior, all ;you have to do is check to see if either the repsective "DF/DB" or the "F/B" explods exist in the ;triggers for that move's ChangeState. ;============================================================================================== ;========================================================== ;this is almost identical to the D, DR, R: Right explod; the only difference is that it has a ;RemoveTime of 10 (with no additional ifElse statements), because it shouldn't persist through hitpause! [State -1, D, DR, R, D, DR, R: 1st Right] type = Explod triggerAll = NumExplod(90010003) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90030006 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DR, R, D, DR, R: 2nd Down] type = Explod triggerAll = NumExplod(90030006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90030002 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DR, R, D, DR, R: 2nd Down-Right] type = Explod triggerAll = NumExplod(90030002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90030003 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DR, R, D, DR, R: 2nd Right] type = Explod triggerAll = NumExplod(90030003) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90030016 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;========================================================== [State -1, D, DL, L, D, DL, L: 1st Left] type = Explod triggerAll = NumExplod(90010101) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90030104 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DL, L, D, DL, L: 2nd Down] type = Explod triggerAll = NumExplod(90030104) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90030102 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DL, L, D, DL, L: 2nd Down-Left] type = Explod triggerAll = NumExplod(90030102) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90030101 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DL, L, D, DL, L: 2nd Left] type = Explod triggerAll = NumExplod(90030101) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90030114 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;=========== ;============================================================================================== ;============================================================================================== ;This is a command used mostly by SNK, and it has a few quirks compared to how Capcom approaches ;commands. For half-circle motions, SNK only checks for the cardinal inputs (i.e., the non-diagonal ;directions) to see if the user has successfully complated the move, and gives those cardinal inputs ;an extra-long input window (in KOF '98, for example, it's 16, compared to the 10 tick input window for ;normal commands) to compensate for the loss of the diagonal inputs. ;For the default EXPLODsive Buffering system, however, we have opted to allow diagonal inputs in ;these SNK-style half-circle commands, but to make them optional (because, to be quite honest, ignoring ;diagonal inputs entirely is pretty dumb!). What this ends up looking like is that the command can be ;completed only using cardinal inputs, but any diagonal inputs will still be cheked: any diagonal ;input will keep the command "alive" even if the cardinal input preceeding it has exhausted its input ;window. ;The way that translates to this explod system is that (for half-circle motions) we allow the user ;to skip the diagonal inputs: the "down" explod in a HCF command could be created if the "back" ;explod exists, e.g., instead of requiring the "down-back" explod to exist. However, we must also ;allow the "back" explod to be created if the "down-back" explod exists: this makes it so the diagonal ;inputs aren't just a waste of time; they will keep the command alive even if the previous cardinal ;direction explod has expired, which is exactly the same behavior that KOF has. ;To replicate the same behavior that SNK games use, simply delete the diagonal input explods, and increase ;the RemoveTime on each of the cardinal input explods. ;A final note: as with the QCFx2/QCBx2 commands, we use the parts of the earlier QCF/QCB command block ;instead of just repeating that code. ;============================================================================================== ;================================== [State -1, D, DR, R, DR, D, DL, L: Right] type = Explod triggerAll = NumExplod(90010003) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032206 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DR, R, DR, D, DL, L: Down-Right] type = Explod triggerAll = NumExplod(90032206) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90032203 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DR, R, DR, D, DL, L: Down] type = Explod triggerAll = NumExplod(90032203) || NumExplod(90032206) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90032202 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DR, R, DR, D, DL, L: Down-Left] type = Explod triggerAll = NumExplod(90032202) || NumExplod(90032203) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90032201 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DR, R, DR, D, DL, L: Left] type = Explod triggerAll = NumExplod(90032201) || NumExplod(90032202) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032204 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=================================== [State -1, D, DL, L, DL, D, DR, R: Left] type = Explod triggerAll = NumExplod(90010101) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032304 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DL, L, DL, D, DR, R: Down-Left] type = Explod triggerAll = NumExplod(90032304) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90032301 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DL, L, DL, D, DR, R: Down] type = Explod triggerAll = NumExplod(90032301) || NumExplod(90032304) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90032302 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DL, L, DL, D, DR, R: Down-Right] type = Explod triggerAll = NumExplod(90032302) || NumExplod(90032301) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90032303 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DL, L, DL, D, DR, R: Right] type = Explod triggerAll = NumExplod(90032303) || NumExplod(90032302) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032306 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;========== ;============================================================================================== ;============================================================================================== ;This is very, very similar to the preceding command, but it is a distinct command with its own ;quirks! This is typically used for Terry's Power Geyser super, among a few other moves. What ;makes this different from the QCF, HCB/QCB, HCF command is that although this command is officially ;referred to in move lists as "QCF, DF, B/QCB, DB, F", in KOF games, this command can (usually) skip ;straight from the starting QCF/QCB and proceed directly to the final input of the command (the ;command would here be rendered as "QCF, B"/"QCB, F"). But this can sometimes be weird: in KOF 2002 ;this can only be done if that final input in the QCF/QCB part of the command is held for at least ;two ticks (KOF 2002 is the first game in the series where the player only needs to enter an individual ;input for only one frame and still complete a command; previous games required the inputs to be held ;for at least two). In the Fatal Fury series, however, generally this either uses a motion that is ;actually "QCF, DF, B / QCB, DB, F" motion, or sometimes even a QCF, HCB/QCB, HCF motion. Point is, ;there's a ton of variance here! ;As with the previous command, we have opted to modify this for the default EXPLODsive Buffering system, ;in order to keep it relatively simple and tried to change the manner in which the command worked into ;something that made more sense (to us, at least). We have it set up so that this command can skip straight ;from the starting QCF/QCB and proceed directly to the final input of the command (the command would here ;be rendered as "QCF, B"/"QCB, F"). It also can be performed using a QCF, HCB/QCB, HCF motion, with ;the additional quirk that the user can proceed immediately to the final input of the command no matter ;where they are in the half circle motion. So, for example, the user could perform QCB, DB, D, F, and ;still get the move. What this ends up looking like translated to MUGEN code is that, for instance, the ;explod representing QCF, DF, B: DB is allowed to be created if an explod exists representing "D", or "DF", ;or even "F". ;As with the the QCF, HCB / QCB, HCF command, this can be made to be accurate to the source game(s) ;by removing some or all of the non-diagonal (and also the "down") explods. ;============================================================================================== ;=================================================== [State -1, D, DR, R, DR, L: Right] type = Explod triggerAll = NumExplod(90010003) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032406 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DR, R, DR, L: Down-Right] type = Explod triggerAll = NumExplod(90032406) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90032403 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DR, R, DR, L: Down] type = Explod ;the Down explod will be created if either (or both) the Right or Down-Right explods exist triggerAll = NumExplod(90032406) || NumExplod(90032403) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90032402 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DR, R, DR, L: Down-Left] type = Explod ;the Down-Left explod will be created if the Right, Down-Right, or Down explods exist triggerAll = NumExplod(90032406) || NumExplod(90032403) || NumExplod(90032402) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90032401 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DR, R, DR, L: Left] type = Explod ;the Left explod will be created if the Right, Down-Right, Down, or Down-Left explods exist triggerAll = NumExplod(90032406) || NumExplod(90032403) || NumExplod(90032402) || NumExplod(90032401) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032404 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;===================================================== [State -1, D, DL, L, DL, R: Left] type = Explod triggerAll = NumExplod(90010101) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032504 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DL, L, DL, R: Down-Left] type = Explod triggerAll = NumExplod(90032504) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90032501 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DL, L, DL, R: Down] type = Explod triggerAll = NumExplod(90032504) || NumExplod(90032501) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90032502 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DL, L, DL, R: Down-Right] type = Explod triggerAll = NumExplod(90032504) || NumExplod(90032501) || NumExplod(90032502) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90032503 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DL, L, DL, R: Right] type = Explod triggerAll = NumExplod(90032504) || NumExplod(90032501) || NumExplod(90032502) || NumExplod(90032503) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032506 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;============================= ;============================================================================================== ;============================================================================================== ;Also known as a "Tiger Knee" motion. Works much the same way the double quarter circle motions ;work. ;============================================================================================== ;=========================================================== [State -1, D, DR, R, UR: Right] type = Explod triggerAll = NumExplod(90010003) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90012406 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DR, R, UR: Up-Right] type = Explod triggerAll = NumExplod(90012406) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90012409 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================== [State -1, D, DL, L, UL: Left] type = Explod triggerAll = NumExplod(90010101) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90012504 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, DL, L, UL: Up-Left] type = Explod triggerAll = NumExplod(90012504) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90012507 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;=========================================== ;============================================================================================== ;============================================================================================== ;Nothing special here, just the standard dragon punch motion! ;============================================================================================== ;===================================================================== [State -1, R, D, DR: Press Right] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90010206 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, D, DR: Release Right] type = Explod triggerAll = NumExplod(90000006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90010256 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, (Press) R, D, DR: Down] type = Explod triggerAll = NumExplod(90010206) || NumExplod(90010256) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90010202 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, (Press) R, D, DR: Down-Right] type = Explod triggerAll = NumExplod(90010202) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90010203 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;======================================================================= [State -1, L, D, DL: Press Left] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90010304 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, D, DL: Release Left] type = Explod triggerAll = NumExplod(90000004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "back" && Helper(90000005), command != "holdback" trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90010354 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, (Press) L, D, DL: Down] type = Explod triggerAll = NumExplod(90010304) || NumExplod(90010354) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90010302 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, (Press) L, D, DL: Down-Left] type = Explod triggerAll = NumExplod(90010302) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90010301 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;==================================================================== ;============================================================================================== ;============================================================================================== ;As mentioned earlier, SNK games have command shortcuts for half-circle moves, allowing the user ;to only input cardinal directions and still complete the command. We have opted to use Capcom's ;method for the standard half circle comands here, but these can very easily be modified to use ;the SNK method! ;============================================================================================== ;==================================================== [State -1, L, DL, D, DR, R: Press Left] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90010404 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, DL, D, DR, R: Release Left] type = Explod triggerAll = NumExplod(90000004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "back" && Helper(90000005), command != "holdback" trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90010454 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, L, DL, D, DR, R: Down-Left] type = Explod triggerAll = NumExplod(90010404) || NumExplod(90010454) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90010401 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, DL, D, DR, R: Down] type = Explod triggerAll = NumExplod(90010401) || NumExplod(90010404) || NumExplod(90010454) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90010402 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, DL, D, DR, R: Down-Right] type = Explod triggerAll = NumExplod(90010402) || NumExplod(90010401) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90010403 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, DL, D, DR, R: Right] type = Explod triggerAll = NumExplod(90010403) || NumExplod(90010402) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90010406 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;==================================================== [State -1, R, DR, D, DL, L: Press Right] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90010506 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, DR, D, DL, L: Release Right] type = Explod triggerAll = NumExplod(90000006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90010556 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, R, DR, D, DL, L: Down-Right] type = Explod triggerAll = NumExplod(90010506) || NumExplod(90010556) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90010503 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, DR, D, DL, L: Down] type = Explod triggerAll = NumExplod(90010503) || NumExplod(90010506) || NumExplod(90010556) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90010502 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, DR, D, DL, L: Down-Left] type = Explod triggerAll = NumExplod(90010502) || NumExplod(90010503) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90010501 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, DR, D, DL, L: Left] type = Explod triggerAll = NumExplod(90010501) || NumExplod(90010502) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90010504 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;============================================================= ;============================================================================================== ;============================================================================================== ;The double half circle motions use the exact same principles that the double quarter circle motions ;used: they're dependent on the standard half circle motions to reduce clutter and unnecessary ;duplication of code. ;============================================================================================== ;============================================= [State -1, L, DL, D, DR, R, L, DL, D, DR, R: 1st Right] type = Explod triggerAll = NumExplod(90010403) || NumExplod(90010402) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90030406 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, DL, D, DR, R, L, DL, D, DR, R: 2nd Left] type = Explod triggerAll = NumExplod(90030406) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90030404 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, DL, D, DR, R, L, DL, D, DR, R: 2nd Down-Left] type = Explod triggerAll = NumExplod(90030404) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90030401 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, DL, D, DR, R, L, DL, D, DR, R: 2nd Down] type = Explod triggerAll = NumExplod(90030401) || NumExplod(90030404) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90030402 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, DL, D, DR, R, L, DL, D, DR, R: 2nd Down-Right] type = Explod triggerAll = NumExplod(90030402) || NumExplod(90030401) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90030403 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, DL, D, DR, R, L, DL, D, DR, R: 2nd Right] type = Explod triggerAll = NumExplod(90030403) || NumExplod(90030402) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90030416 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;==================================================== [State -1, R, DR, D, DL, L, R, DR, D, DL, L: Left] type = Explod triggerAll = NumExplod(90010501) || NumExplod(90010502) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90030504 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, DR, D, DL, L, R, DR, D, DL, L: 2nd Right] type = Explod triggerAll = NumExplod(90030504) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90030506 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, DR, D, DL, L, R, DR, D, DL, L: 2nd Down-Right] type = Explod triggerAll = NumExplod(90030506) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90030503 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, DR, D, DL, L, R, DR, D, DL, L: 2nd Down] type = Explod triggerAll = NumExplod(90030503) || NumExplod(90030506) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90030502 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, DR, D, DL, L, R, DR, D, DL, L: 2nd Down-Left] type = Explod triggerAll = NumExplod(90030502) || NumExplod(90030503) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90030501 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, DR, D, DL, L, R, DR, D, DL, L: 2nd Left] type = Explod triggerAll = NumExplod(90030501) || NumExplod(90030502) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90030514 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;==================================================================== ;============================================================================================== ;============================================================================================== ;Capcom and SNK approach charge moves very differently; SNK bases its charge moves solely on the ;user's input, with no regard to character facing. Capcom games, however, "reset" their charge moves ;whenever the characters switch sides. Additionally, SNK style charge commands allow charging during ;hitpause; Capcom does not allow this. ;The charge moves below are patterned after Capcom's style of charge moves; for the SNK style, please ;see http://mugenguild.com/forum/msg.2366956, where code that replicates SNK behavior is provided, as ;well as further discussion about the nuances of Capcom and SNK's style of charge moves. ;A note about AI: we have opted to only have the charge variables trigger for human controlled players, ;but if you want the character to simulate charging up charge moves when played by an AI, the best way of ;doing so would be to have the AI also utilize these variables. A commonly-used example of how one might ;implement this would be to have the AI always increment the Left/Right (and Down, if used) charge variables ;[var(47) and var(49), respectively], and then to have various triggers in the Left/Right (and Down) Charge ;Reset sctrls that reset the charge variable to 0. For example, if the character were to walk forward, or go ;to idle, it would look weird if they then performed a charge move, so those would be good triggers to have for ;the reset sctrls. You should also reset the charge variables when the AI-controlled character activates a ;special or super move, so they won't be able to fire off another charge move immediately after performing ;their current move! ;============================================================================================== ;===============================<(CAPCOM) CHARGE BACK, FORWARD>================================ ;============================================================================================== ;this is the standard method of coding charge moves in MUGEN (since MUGEN's in-built charge commands ;are completely broken), with two changes: the triggers are adjusted to ensure ;that the correct behavior occurs when switching sides, and the variable keeping track of how long ;the character is holding a particular direction increases when left is held, but decreases when right ;is held. ;When a right-facing character holds left, var(47) will increase by one every tick. When a left-facing ;character holds right, var(47) will decrease by one every tick. If at any point the character stops ;holding that respective direction, var(47) will be reset to 0. And if var(47) has an absolute value ;greater than or equal to 45 (meaning left or right has been held for 45 or more ticks), then var(48) ;is set to 16. This is our charge buffer, and as long as it's non-zero, the character is able to perform ;a charge move. var(48) will slowly start counting down to 0, however, if the player stops hold left or right! ;============================================================================================== [State -1, Left Charge Increment] type = VarAdd triggerAll = NumHelper(90000005) && !IsHelper trigger1 = !AILevel trigger1 = ifElse(P2dist x < 0 && StateType = A, Facing = -1, Facing = 1) && Helper(90000005), command = "holdback" var(47) = 1 ;this will only activate if var(47) is greater than zero; this is to avoid this VarSet from activating ;when the player is charging right [State -1, Left Charge Reset] type = VarSet triggerAll = var(47) > 0 triggerAll = NumHelper(90000005) && !IsHelper trigger1 = !AILevel trigger1 = ifElse(P2dist x < 0 && StateType = A, Facing = -1, Facing = 1) && (Helper(90000005), command != "holdback" || Helper(90000005), command = "holdfwd") trigger2 = !AILevel trigger2 = P2dist x < 0 || (Facing = -1 && StateType != A) var(47) = 0 [State -1, Right Charge Increment] type = VarAdd triggerAll = NumHelper(90000005) && !IsHelper trigger1 = !AILevel trigger1 = ifElse(P2dist x < 0 && StateType = A, Facing = 1, Facing = -1) && Helper(90000005), command = "holdfwd" var(47) = -1 [State -1, Right Charge Reset] type = VarSet triggerAll = var(47) < 0 triggerAll = NumHelper(90000005) && !IsHelper trigger1 = !AILevel trigger1 = ifElse(P2dist x < 0 && StateType = A, Facing = 1, Facing = -1) && (Helper(90000005), command != "holdfwd" || Helper(90000005), command = "holdback") trigger2 = !AILevel trigger2 = P2dist x < 0 || (Facing = 1 && StateType != A) var(47) = 0 [State -1, Left/Right Charge Buffer Activation] type = VarSet ;we need to remember to check the absolute value of var(47), since it can be ;either positive or negative! trigger1 = abs(var(47)) >= 45 var(48) = ifElse(var(47) < 0, -16, 16) [State -1, Left Charge Buffer Decrement] type = VarAdd trigger1 = abs(var(47)) < 45 && var(48) > 0 var(48) = -1 [State -1, Right Charge Buffer Decrement] type = VarAdd trigger1 = abs(var(47)) < 45 && var(48) < 0 var(48) = 1 ;============================================================================================== ;With Capcom-style charge moves, the length of time the command is active behaves very differently; ;than with standard commands, instead of having the RemoveTime be a constant value, we use the ;current value of the charge buffer, var(48). ;============================================================================================== ;========================================================================== ;we only need one command explod for this move, since we already know that the player has been ;inputting the opposite direction! [State -1, Charge Left, Right: Right] type = Explod triggerAll = var(48) > 0 triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90010606 removeTime = var(48) + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = var(48) + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = var(48) + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;========================================================================== [State -1, Charge Right, Left: Left] type = Explod triggerAll = var(48) < 0 triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90010704 removeTime = abs(var(48)) + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = abs(var(48)) + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = abs(var(48)) + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;========================================================= ;============================================================================================== ;============================================================================================== ;This is extremely similar to the QCFx2/QCBx2 code, only with slight adjustments made to make it ;fit the format of a charge move. ;============================================================================================== ;============================================================= [State -1, Charge Left, Right, Left, Right: 1st Right] type = Explod triggerAll = var(48) > 0 triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" anim = 1 ID = 90030606 removeTime = var(48) pauseMoveTime = var(48) superMoveTime = var(48) ignoreHitPause = 1 [State -1, Charge Left, Right, Left, Right: 2nd Left] type = Explod triggerAll = NumExplod(90030606) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" anim = 1 ID = 90030604 removeTime = var(48) pauseMoveTime = var(48) superMoveTime = var(48) ignoreHitPause = 1 [State -1, Charge Left, Right, Left, Right: 2nd Right] type = Explod triggerAll = NumExplod(90030604) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90030616 removeTime = var(48) + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = var(48) + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = var(48) + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================= [State -1, Charge Right, Left, Right, Left: 1st Left] type = Explod triggerAll = var(48) < 0 triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" anim = 1 ID = 90030704 removeTime = abs(var(48)) pauseMoveTime = abs(var(48)) superMoveTime = abs(var(48)) ignoreHitPause = 1 [State -1, Charge Right, Left, Right, Left: 2nd Right] type = Explod triggerAll = NumExplod(90030704) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" anim = 1 ID = 90030706 removeTime = abs(var(48)) pauseMoveTime = abs(var(48)) superMoveTime = abs(var(48)) ignoreHitPause = 1 [State -1, Charge Right, Left, Right, Left: 2nd Left] type = Explod triggerAll = NumExplod(90030706) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90030714 removeTime = abs(var(48)) + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = abs(var(48)) + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = abs(var(48)) + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;============================================================================= ;============================================================================================== ;============================================================================================== ;This uses the exact same concept as the Back, Forward charge move, only things are much easier ;since we don't have to deal with switching sides and having to have mirrored commands! ;Do note that we use different variables [var(49) and var(50)] here. ;============================================================================================== [State -1, Down Charge Increment] type = VarAdd triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !AIlevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "holddown" trigger2 = !AIlevel trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "holdup" var(49) = 1 [State -1, Down Charge Reset] type = VarSet triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command != "holddown" || Helper(90000005), command = "holdup" trigger2 = !AILevel trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command != "holdup" || Helper(90000005), command = "holddown" var(49) = 0 [State -1, Down Charge Buffer Activation] type = VarSet trigger1 = var(49) >= 45 var(50) = 16 [State -1, Down Charge Buffer Decrement] type = VarAdd trigger1 = var(49) < 45 && var(50) > 0 var(50) = -1 [State -1, Charge Down, Up: Up] type = Explod triggerAll = var(50) > 0 triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "up" anim = 1 ID = 90010808 removeTime = var(50) + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = var(50) + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = var(50) + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;======================================= ;============================================================================================== ;============================================================================================== ;Almost identical to the charge Back, Forward, Back, Forward command, only we have to check var(50) ;(to make sure down has been charged enough) in addition to checking var(48) (to make sure back has ;been charged enough. ;============================================================================================== ;=========================================== [State -1, Charge Down-Left, Down-Right, Down-Left, Up-Right: Down-Right] type = Explod triggerAll = var(48) > 0 && var(50) > 0 triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90030803 removeTime = var(50) pauseMoveTime = var(50) superMoveTime = var(50) ignoreHitPause = 1 [State -1, Charge Down-Left, Down-Right, Down-Left, Up-Right: 2nd Down-Left] type = Explod triggerAll = NumExplod(90030803) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90030801 removeTime = var(50) pauseMoveTime = var(50) superMoveTime = var(50) ignoreHitPause = 1 [State -1, Charge Down-Left, Down-Right, Down-Left, Up-Right: Up-Right] type = Explod triggerAll = NumExplod(90030801) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = (Helper(90000005), command = "ufwd" || Helper(90000005), command = "up" || Helper(90000005), command = "uback") && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = (Helper(90000005), command = "dfwd" || Helper(90000005), command = "down" || Helper(90000005), command = "dback") && Helper(90000005), command != "up" anim = 1 ID = 90030809 removeTime = var(50) + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = var(50) + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = var(50) + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=========================================== [State -1, Charge Down-Right, Down-Left, Down-Right, Up-Left: Down-Left] type = Explod triggerAll = var(48) < 0 && var(50) > 0 triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90030901 removeTime = var(50) pauseMoveTime = var(50) superMoveTime = var(50) ignoreHitPause = 1 [State -1, Charge Down-Right, Down-Left, Down-Right, Up-Left: 2nd Down-Right] type = Explod triggerAll = NumExplod(90030901) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90030903 removeTime = var(50) pauseMoveTime = var(50) superMoveTime = var(50) ignoreHitPause = 1 [State -1, Charge Down-Right, Down-Left, Down-Right, Up-Left: Up-Left] type = Explod triggerAll = NumExplod(90030903) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = (Helper(90000005), command = "uback" || Helper(90000005), command = "up" || Helper(90000005), command = "ufwd") && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = (Helper(90000005), command = "dback" || Helper(90000005), command = "down" || Helper(90000005), command = "dfwd") && Helper(90000005), command != "up" anim = 1005 ID = 90030907 removeTime = var(50) + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = var(50) + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = var(50) + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;===========================================<360>============================================== ;============================================================================================== ;============================================================================================== ;Much like with SNK's half circle commands, 360 commands (from both Capcom and SNK) only require ;you to input the cardinal directions. And again like SNK's half-circle commands, however, we have ;opted to make it so that diagonal inputs are still accepted and that they will keep the command "alive". ;There are eight different permutations of the 360 command: there are four different directional input ;that the move can be started in, and the move can be performed in either a clockwise or counter-clockwise ;direction. ;This all means a whole lot of code! If you aren't using either the 360 or 720 commands, it is strongly ;recommended that you delete this huge block of code! ;============================================================================================== ;=================================<360/LEFT, DOWN, RIGHT, UP>================================== [State -1, 360/L, D, R, U: Press Left] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011004 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/L, D, R, U: Release Left] type = Explod triggerAll = NumExplod(90000004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "back" && Helper(90000005), command != "holdback" trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90011054 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, 360/L, D, R, U: Down-Left] type = Explod triggerAll = NumExplod(90011004) || NumExplod(90011054) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90011001 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/L, D, R, U: Down] type = Explod triggerAll = NumExplod(90011004) || NumExplod(90011054) || NumExplod(90011001) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90011002 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/L, D, R, U: Down-Right] type = Explod triggerAll = NumExplod(90011002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90011003 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/L, D, R, U: Right] type = Explod triggerAll = NumExplod(90011003) || NumExplod(90011002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011006 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/L, D, R, U: Up-Right] type = Explod triggerAll = NumExplod(90011006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90011009 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/L, D, R, U: Up] type = Explod triggerAll = NumExplod(90011006) || NumExplod(90011009) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90011008 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=================================<360/LEFT, UP, RIGHT, DOWN>================================== [State -1, 360/L, U, R, D: Press Left] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011104 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/L, U, R, D: Release Left] type = Explod triggerAll = NumExplod(90000004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "back" && Helper(90000005), command != "holdback" trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90011154 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, 360/L, U, R, D: Up-Left] type = Explod triggerAll = NumExplod(90011104) || NumExplod(90011154) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90011107 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/L, U, R, D: Up] type = Explod triggerAll = NumExplod(90011104) || NumExplod(90011154) || NumExplod(90011107) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90011108 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/L, U, R, D: Up-Right] type = Explod triggerAll = NumExplod(90011108) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90011109 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/L, U, R, D: Right] type = Explod triggerAll = NumExplod(90011108) || NumExplod(90011109) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011106 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/L, U, R, D: Down-Right] type = Explod triggerAll = NumExplod(90011106) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90011103 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/L, U, R, D: Down] type = Explod triggerAll = NumExplod(90011106) || NumExplod(90011103) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90011102 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=================================<360/DOWN, RIGHT, UP, LEFT>================================== [State -1, 360/D, R, U, L: Press Down] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90011202 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/D, R, U, L: Release Down] type = Explod triggerAll = NumExplod(90000002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger2 = !NumExplod(92828282) && !NumExplod(92468246) trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger3 = NumExplod(92828282) || NumExplod(92468246) trigger3 = Helper(90000005), command != "up" && Helper(90000005), command != "holdup" trigger4 = NumExplod(92828282) || NumExplod(92468246) trigger4 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger4 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "down" || Helper(90000005), command = "holddown" anim = 1 ID = 90011252 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, 360/D, R, U, L: Down-Right] type = Explod triggerAll = NumExplod(90011202) || NumExplod(90011252) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90011203 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/D, R, U, L: Right] type = Explod triggerAll = NumExplod(90011202) || NumExplod(90011252) || NumExplod(90011203) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011206 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/D, R, U, L: Up-Right] type = Explod triggerAll = NumExplod(90011206) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90011209 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/D, R, U, L: Up] type = Explod triggerAll = NumExplod(90011206) || NumExplod(90011209) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90011208 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/D, R, U, L: Up-Left] type = Explod triggerAll = NumExplod(90011208) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90011207 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/D, R, U, L: Left] type = Explod triggerAll = NumExplod(90011208) || NumExplod(90011207) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011204 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=================================<360/DOWN, LEFT, UP, RIGHT>================================== [State -1, 360/D, L, U, R: Press Down] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90011302 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/D, L, U, R: Release Down] type = Explod triggerAll = NumExplod(90000002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger2 = !NumExplod(92828282) && !NumExplod(92468246) trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger3 = NumExplod(92828282) || NumExplod(92468246) trigger3 = Helper(90000005), command != "up" && Helper(90000005), command != "holdup" trigger4 = NumExplod(92828282) || NumExplod(92468246) trigger4 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger4 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "down" || Helper(90000005), command = "holddown" anim = 1 ID = 90011352 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, 360/D, L, U, R: Down-Left] type = Explod triggerAll = NumExplod(90011302) || NumExplod(90011352) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90011301 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/D, L, U, R: Left] type = Explod triggerAll = NumExplod(90011302) || NumExplod(90011352) || NumExplod(90011301) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011304 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/D, L, U, R: Up-Left] type = Explod triggerAll = NumExplod(90011304) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90011307 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/D, L, U, R: Up] type = Explod triggerAll = NumExplod(90011304) || NumExplod(90011307) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90011308 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/D, L, U, R: Up-Right] type = Explod triggerAll = NumExplod(90011308) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90011309 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/D, L, U, R: Right] type = Explod triggerAll = NumExplod(90011308) || NumExplod(90011309) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011306 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=================================<360/RIGHT, DOWN, LEFT, UP>================================== [State -1, 360/R, D, L, U: Press Right] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011406 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/R, D, L, U: Release Right] type = Explod triggerAll = NumExplod(90000006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90011456 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, 360/R, D, L, U: Down-Right] type = Explod triggerAll = NumExplod(90011406) || NumExplod(90011456) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90011403 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/R, D, L, U: Down] type = Explod triggerAll = NumExplod(90011406) || NumExplod(90011456) || NumExplod(90011403) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90011402 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/R, D, L, U: Down-Left] type = Explod triggerAll = NumExplod(90011402) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90011401 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/R, D, L, U: Left] type = Explod triggerAll = NumExplod(90011402) || NumExplod(90011401) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011404 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/R, D, L, U: Up-Left] type = Explod triggerAll = NumExplod(90011404) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90011407 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/R, D, L, U: Up] type = Explod triggerAll = NumExplod(90011404) || NumExplod(90011407) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90011408 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=================================<360/RIGHT, UP, LEFT, DOWN>================================== [State -1, 360/R, U, L, D: Press Right] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011506 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/R, U, L, D: Release Right] type = Explod triggerAll = NumExplod(90000006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90011556 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, 360/R, U, L, D: Up-Right] type = Explod triggerAll = NumExplod(90011506) || NumExplod(90011556) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90011509 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/R, U, L, D: Up] type = Explod triggerAll = NumExplod(90011506) || NumExplod(90011556) || NumExplod(90011509) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90011508 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/R, U, L, D: Up-Left] type = Explod triggerAll = NumExplod(90011508) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90011507 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/R, U, L, D: Left] type = Explod triggerAll = NumExplod(90011508) || NumExplod(90011507) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011504 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/R, U, L, D: Down-Left] type = Explod triggerAll = NumExplod(90011504) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90011501 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/R, U, L, D: Down] type = Explod triggerAll = NumExplod(90011504) || NumExplod(90011501) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90011502 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=================================<360/UP, RIGHT, DOWN, LEFT>================================== [State -1, 360/U, R, D, L: Press Up] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90011608 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/U, R, D, L: Release Up] type = Explod triggerAll = NumExplod(90000008) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command != "up" && Helper(90000005), command != "holdup" trigger2 = !NumExplod(92828282) && !NumExplod(92468246) trigger2 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger3 = NumExplod(92828282) || NumExplod(92468246) trigger3 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger4 = NumExplod(92828282) || NumExplod(92468246) trigger4 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger4 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90011658 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, 360/U, R, D, L: Up-Right] type = Explod triggerAll = NumExplod(90011608) || NumExplod(90011658) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90011609 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/U, R, D, L: Right] type = Explod triggerAll = NumExplod(90011608) || NumExplod(90011658) || NumExplod(90011609) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011606 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/U, R, D, L: Down-Right] type = Explod triggerAll = NumExplod(90011606) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90011603 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/U, R, D, L: Down] type = Explod triggerAll = NumExplod(90011606) || NumExplod(90011603) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90011602 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/U, R, D, L: Down-Left] type = Explod triggerAll = NumExplod(90011602) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90011601 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/U, R, D, L: Left] type = Explod triggerAll = NumExplod(90011602) || NumExplod(90011601) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011604 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=================================<360/UP, LEFT, DOWN, RIGHT>================================== [State -1, 360/U, L, D, R: Press Up] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90011708 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/U, L, D, R: Release Up] type = Explod triggerAll = NumExplod(90000008) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command != "up" && Helper(90000005), command != "holdup" trigger2 = !NumExplod(92828282) && !NumExplod(92468246) trigger2 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger3 = NumExplod(92828282) || NumExplod(92468246) trigger3 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger4 = NumExplod(92828282) || NumExplod(92468246) trigger4 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger4 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90011758 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, 360/U, L, D, R: Up-Left] type = Explod triggerAll = NumExplod(90011708) || NumExplod(90011758) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90011707 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/U, L, D, R: Left] type = Explod triggerAll = NumExplod(90011708) || NumExplod(90011758) || NumExplod(90011707) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011704 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/U, L, D, R: Down-Left] type = Explod triggerAll = NumExplod(90011704) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90011701 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/U, L, D, R: Down] type = Explod triggerAll = NumExplod(90011704) || NumExplod(90011701) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90011702 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/U, L, D, R: Down-Right] type = Explod triggerAll = NumExplod(90011702) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90011703 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 360/U, L, D, R: Right] type = Explod triggerAll = NumExplod(90011702) || NumExplod(90011703) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011706 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;===================================================================== ;Since this is the press directional input for the first input, it has a RemoveTime of 10 [State -1, U, UR, R: Press Up] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" anim = 1 ID = 90011808 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 ;And since this is the release directional input for the first input, it has a RemoveTime of only 5! [State -1, U, UR, R: Release Up] type = Explod triggerAll = NumExplod(90000002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command != "up" && Helper(90000005), command != "holdup" trigger2 = !NumExplod(92828282) && !NumExplod(92468246) trigger2 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger3 = NumExplod(92828282) || NumExplod(92468246) trigger3 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger4 = NumExplod(92828282) || NumExplod(92468246) trigger4 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger4 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90011852 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, U, UR, R: Up-Right] type = Explod ;Remember, we have to check to see if either the "press down" or "release down" explods exist! triggerAll = NumExplod(90011808) || NumExplod(90011852) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90011809 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, U, UR, R: Right] type = Explod triggerAll = NumExplod(90011809) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90011806 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;======================================================================= [State -1, U, UL, L: Press Up] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" anim = 1 ID = 90011908 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, U, UL, L: Release Up] type = Explod triggerAll = NumExplod(90000002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command != "up" && Helper(90000005), command != "holdup" trigger2 = !NumExplod(92828282) && !NumExplod(92468246) trigger2 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger3 = NumExplod(92828282) || NumExplod(92468246) trigger3 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger4 = NumExplod(92828282) || NumExplod(92468246) trigger4 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger4 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90011952 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, U, UL, L: Up-Left] type = Explod triggerAll = NumExplod(90011908) || NumExplod(90011952) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90011907 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, U, UL, L: Left] type = Explod triggerAll = NumExplod(90011907) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" && Helper(90000005), command != "up" anim = 1 ID = 90011904 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;===========================================<720>============================================== ;============================================================================================== ;============================================================================================== ;This block of code is pretty much identical to the 360 command block, but we only have to code ;one additional rotation, because the first rotation is already covered by the 360 command block ;(much in the same way that the QCFx2/QCBx2 block only needed to code a single quarter-circle motion) ;============================================================================================== ;======================<720/LEFT, DOWN, RIGHT, UP, LEFT, DOWN, RIGHT, UP>====================== [State -1, 720/L, D, R, U, L, D, R, U: 1st Up] type = Explod triggerAll = NumExplod(90011006) || NumExplod(90011009) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031008 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, D, R, U, L, D, R, U: Up-Left] type = Explod triggerAll = NumExplod(90031008) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90031007 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, D, R, U, L, D, R, U: 2nd Left] type = Explod triggerAll = NumExplod(90031008) || NumExplod(90031007) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031004 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, D, R, U, L, D, R, U: 2nd Down-Left] type = Explod triggerAll = NumExplod(90031004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90031001 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, D, R, U, L, D, R, U: 2nd Down] type = Explod triggerAll = NumExplod(90031001) || NumExplod(90031004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90031002 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, D, R, U, L, D, R, U: 2nd Down-Right] type = Explod triggerAll = NumExplod(90031002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90031003 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, D, R, U, L, D, R, U: 2nd Right] type = Explod triggerAll = NumExplod(90031003) || NumExplod(90031002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031006 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, D, R, U, L, D, R, U: 2nd Up-Right] type = Explod triggerAll = NumExplod(90031006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031009 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, D, R, U, L, D, R, U: 2nd Up] type = Explod triggerAll = NumExplod(90031006) || NumExplod(90031009) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031018 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=====================<720/LEFT, UP, RIGHT, DOWN, LEFT, UP, RIGHT, DOWN>======================= [State -1, 720/L, U, R, D, L, U, R, D: 1st Down] type = Explod triggerAll = NumExplod(90011106) || NumExplod(90011103) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90031102 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, U, R, D, L, U, R, D: Down-Left] type = Explod triggerAll = NumExplod(90031102) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90031101 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, U, R, D, L, U, R, D: 2nd Left] type = Explod triggerAll = NumExplod(90031102) || NumExplod(90031101) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031104 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, U, R, D, L, U, R, D: 2nd Up-Left] type = Explod triggerAll = NumExplod(90031104) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90031107 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, U, R, D, L, U, R, D: 2nd Up] type = Explod triggerAll = NumExplod(90031107) || NumExplod(90031104) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031108 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, U, R, D, L, U, R, D: 2nd Up-Right] type = Explod triggerAll = NumExplod(90031108) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031109 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, U, R, D, L, U, R, D: 2nd Right] type = Explod triggerAll = NumExplod(90031108) || NumExplod(90031109) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031106 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, U, R, D, L, U, R, D: 2nd Down-Right] type = Explod triggerAll = NumExplod(90031106) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90031103 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, U, R, D, L, U, R, D: 2nd Down] type = Explod triggerAll = NumExplod(90031106) || NumExplod(90031103) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90031112 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;======================<720/DOWN, RIGHT, UP, LEFT, DOWN, RIGHT, UP, LEFT>====================== [State -1, 720/D, R, U, L, D, R, U, L: 1st Left] type = Explod triggerAll = NumExplod(90011208) || NumExplod(90011207) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031204 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/L, D, R, U, L, D, R, U: Down-Left] type = Explod triggerAll = NumExplod(90031204) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90031201 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/D, R, U, L, D, R, U, L: 2nd Down] type = Explod triggerAll = NumExplod(90031204) || NumExplod(90031201) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90031202 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/D, R, U, L, D, R, U, L: 2nd Down-Right] type = Explod triggerAll = NumExplod(90031202) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90031203 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/D, R, U, L, D, R, U, L: 2nd Right] type = Explod triggerAll = NumExplod(90031202) || NumExplod(90031203) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031206 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/D, R, U, L, D, R, U, L: 2nd Up-Right] type = Explod triggerAll = NumExplod(90031206) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031209 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/D, R, U, L, D, R, U, L: 2nd Up] type = Explod triggerAll = NumExplod(90031206) || NumExplod(90031209) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031208 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/D, R, U, L, D, R, U, L: 2nd Up-Left] type = Explod triggerAll = NumExplod(90031208) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90031207 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/D, R, U, L, D, R, U, L: 2nd Left] type = Explod triggerAll = NumExplod(90031208) || NumExplod(90031207) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031214 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=================================<360/DOWN, LEFT, UP, RIGHT>================================== [State -1, 720/D, L, U, R, D, L, U, R: 1st Right] type = Explod triggerAll = NumExplod(90011308) || NumExplod(90011309) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031306 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/D, L, U, R, D, L, U, R: Down-Right] type = Explod triggerAll = NumExplod(90031306) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90031303 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/D, L, U, R, D, L, U, R: 2nd Down] type = Explod triggerAll = NumExplod(90031306) || NumExplod(90031303) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90031302 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/D, L, U, R, D, L, U, R: 2nd Down-Left] type = Explod triggerAll = NumExplod(90031302) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90031301 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/D, L, U, R, D, L, U, R: 2nd Left] type = Explod triggerAll = NumExplod(90031302) || NumExplod(90031301) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031304 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/D, L, U, R, D, L, U, R: 2nd Up-Left] type = Explod triggerAll = NumExplod(90031304) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90031307 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/D, L, U, R, D, L, U, R: 2nd Up] type = Explod triggerAll = NumExplod(90031304) || NumExplod(90031307) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031308 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/D, L, U, R, D, L, U, R: 2nd Up-Right] type = Explod triggerAll = NumExplod(90031308) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031309 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/D, L, U, R, D, L, U, R: 2nd Right] type = Explod triggerAll = NumExplod(90031308) || NumExplod(90031309) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031316 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;======================<720/RIGHT, DOWN, LEFT, UP, RIGHT, DOWN, LEFT, UP>====================== [State -1, 720/R, D, L, U, R, D, L, U: 1st Up] type = Explod triggerAll = NumExplod(90011404) || NumExplod(90011407) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031408 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, D, L, U, R, D, L, U: Up-Right] type = Explod triggerAll = NumExplod(90031408) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031409 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, D, L, U, R, D, L, U: 2nd Right] type = Explod triggerAll = NumExplod(90031408) || NumExplod(90031409) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031406 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, D, L, U, R, D, L, U: 2nd Down-Right] type = Explod triggerAll = NumExplod(90031406) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90031403 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, D, L, U, R, D, L, U: 2nd Down] type = Explod triggerAll = NumExplod(90031406) || NumExplod(90031403) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90031402 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, D, L, U, R, D, L, U: 2nd Down-Left] type = Explod triggerAll = NumExplod(90031402) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90031401 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, D, L, U, R, D, L, U: 2nd Left] type = Explod triggerAll = NumExplod(90031402) || NumExplod(90031401) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031404 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, D, L, U, R, D, L, U: 2nd Up-Left] type = Explod triggerAll = NumExplod(90031404) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90031407 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, D, L, U, R, D, L, U: 2nd Up] type = Explod triggerAll = NumExplod(90031404) || NumExplod(90031407) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031418 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;======================<720/RIGHT, UP, LEFT, DOWN, RIGHT, UP, LEFT, DOWN>====================== [State -1, 720/R, U, L, D, R, U, L, D: 1st Down] type = Explod triggerAll = NumExplod(90011504) || NumExplod(90011501) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90031505 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, D, L, U, R, D, L, U: Down-Right] type = Explod triggerAll = NumExplod(90031505) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90031503 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, U, L, D, R, U, L, D: 2nd Right] type = Explod triggerAll = NumExplod(90031505) || NumExplod(90031503) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031506 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, U, L, D, R, U, L, D: 2nd Up-Right] type = Explod triggerAll = NumExplod(90031506) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031509 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, U, L, D, R, U, L, D: 2nd Up] type = Explod triggerAll = NumExplod(90031506) || NumExplod(90031509) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031508 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, U, L, D, R, U, L, D: 2nd Up-Left] type = Explod triggerAll = NumExplod(90031508) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90031507 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, U, L, D, R, U, L, D: 2nd Left] type = Explod triggerAll = NumExplod(90031508) || NumExplod(90031507) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031504 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, U, L, D, R, U, L, D: 2nd Down-Left] type = Explod triggerAll = NumExplod(90031504) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90031501 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/R, U, L, D, R, U, L, D: 2nd Down] type = Explod triggerAll = NumExplod(90031504) || NumExplod(90031501) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90031502 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;======================<720/UP, RIGHT, DOWN, LEFT, UP, RIGHT, DOWN, LEFT>====================== [State -1, 720/U, R, D, L, U, R, D, L: 1st Left] type = Explod triggerAll = NumExplod(90011602) || NumExplod(90011601) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031604 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, R, D, L, U, R, D, L: Up-Left] type = Explod triggerAll = NumExplod(90031604) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90031607 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, R, D, L, U, R, D, L: 2nd Up] type = Explod triggerAll = NumExplod(90031604) || NumExplod(90031607) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031608 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, R, D, L, U, R, D, L: 2nd Up-Right] type = Explod triggerAll = NumExplod(90031608) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031609 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, R, D, L, U, R, D, L: 2nd Right] type = Explod triggerAll = NumExplod(90031608) || NumExplod(90031609) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031606 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, R, D, L, U, R, D, L: 2nd Down-Right] type = Explod triggerAll = NumExplod(90031606) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90031603 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, R, D, L, U, R, D, L: 2nd Down] type = Explod triggerAll = NumExplod(90031606) || NumExplod(90031603) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90031602 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, R, D, L, U, R, D, L: 2nd Down-Left] type = Explod triggerAll = NumExplod(90031602) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90031601 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, R, D, L, U, R, D, L: 2nd Left] type = Explod triggerAll = NumExplod(90031602) || NumExplod(90031601) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031614 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=================================<720/UP, LEFT, DOWN, RIGHT>================================== [State -1, 720/U, L, D, R, U, L, D, R: 1st Right] type = Explod triggerAll = NumExplod(90011702) || NumExplod(90011703) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031706 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, L, D, R, U, L, D, R: Up-Right] type = Explod triggerAll = NumExplod(90031706) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031709 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, L, D, R, U, L, D, R: 2nd Up] type = Explod triggerAll = NumExplod(90031706) || NumExplod(90031709) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" anim = 1 ID = 90031708 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, L, D, R, U, L, D, R: 2nd Up-Left] type = Explod triggerAll = NumExplod(90031708) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" anim = 1 ID = 90031707 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, L, D, R, U, L, D, R: 2nd Left] type = Explod triggerAll = NumExplod(90031708) || NumExplod(90031707) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031704 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, L, D, R, U, L, D, R: 2nd Down-Left] type = Explod triggerAll = NumExplod(90031704) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90031701 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, L, D, R, U, L, D, R: 2nd Down] type = Explod triggerAll = NumExplod(90031704) || NumExplod(90031701) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90031702 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, L, D, R, U, L, D, R: 2nd Down-Right] type = Explod triggerAll = NumExplod(90031702) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90031703 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, 720/U, L, D, R, U, L, D, R: 2nd Right] type = Explod triggerAll = NumExplod(90031702) || NumExplod(90031703) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90031716 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;========================================= ;============================================================================================== ;============================================================================================== ;This command is used generally by SNK for characters with command throws; much like SNK half-circle ;commands, a player can skip the diagonal inputs and still complete the move. ;============================================================================================== ;============================================= [State -1, R, DR, D, DL, L, R: Press 1st Right] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90012006 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, DR, D, DL, L, R: Release 1st Right] type = Explod triggerAll = NumExplod(90000006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90012056 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, R, DR, D, DL, L, R: Down-Right] type = Explod triggerAll = NumExplod(90012006) || NumExplod(90012056) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90012003 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, DR, D, DL, L, R: Down] type = Explod triggerAll = NumExplod(90012003) || NumExplod(90012006) || NumExplod(90012056) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90012002 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, DR, D, DL, L, R: Down-Left] type = Explod triggerAll = NumExplod(90012002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90012001 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, DR, D, DL, L, R: Left] type = Explod triggerAll = NumExplod(90012001) || NumExplod(90012002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90012004 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, DR, D, DL, L, R: 2nd Right] type = Explod triggerAll = NumExplod(90012004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90012016 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================== [State -1, L, DL, D, DR, R, L: Press 1st Left] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90012104 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, DL, D, DR, R, L: Release 1st Left] type = Explod triggerAll = NumExplod(90000004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "back" && Helper(90000005), command != "holdback" trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90012154 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, L, DL, D, DR, R, L: Down-Left] type = Explod triggerAll = NumExplod(90012104) || NumExplod(90012154) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90012101 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, DL, D, DR, R, L: Down] type = Explod triggerAll = NumExplod(90012101) || NumExplod(90012104) || NumExplod(90012154) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90012102 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, DL, D, DR, R, L: Down-Right] type = Explod triggerAll = NumExplod(90012102) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90012103 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, DL, D, DR, R, L: Right] type = Explod triggerAll = NumExplod(90012103) || NumExplod(90012102) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90012106 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, DL, D, DR, R, L: 2nd Left] type = Explod triggerAll = NumExplod(90012106) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90012114 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;================================================== ;============================================================================================== ;============================================================================================== ;The Zanretsuken motion, used mostly in Art of Fighting characters. Despite looking somewhat similar ;to a dash command, the first forward/back input can be a release motion, and there's no need to return ;the stick to neutral. ;============================================================================================== ;========================================================================== [State -1, R, L, R: Press 1st Right] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90012206 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, L, R: Release 1st Right] type = Explod triggerAll = NumExplod(90000006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90012256 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, R, L, R: Left] type = Explod triggerAll = NumExplod(90012206) || NumExplod(90012256) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90012204 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, L, R: 2nd Right] type = Explod triggerAll = NumExplod(90012204) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90012216 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;=========================================================================== [State -1, L, R, L: Press 1st Left] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90012304 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, R, L: Release 1st Left] type = Explod triggerAll = NumExplod(90000004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "back" && Helper(90000005), command != "holdback" trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90012354 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, L, R, L: Right] type = Explod triggerAll = NumExplod(90012304) || NumExplod(90012354) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90012306 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, R, L: 2nd Left] type = Explod triggerAll = NumExplod(90012306) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90012314 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;==================================<(SPECIAL) DOWN, DOWN >===================================== ;============================================================================================== ;============================================================================================== ;This explod is for the special move variant of the D, D motion; the only difference between this ;and the one above is that this has a RemoveTime of 10, like every other special move, since it's ;designed to be used for special moves (as opposed to the earlier D, D command, which was for air ;dashing). ;============================================================================================== [State -1, (special) D, D: 2nd Down] type = Explod triggerAll = NumExplod(90000555) && NumExplod(90000552) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" || Helper(90000005), command = "dfwd" || Helper(90000005), command = "dback" trigger1 = Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" || Helper(90000005), command = "ufwd" || Helper(90000005), command = "uback" trigger2 = Helper(90000005), command != "down" anim = 1 ID = 90012602 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;+==================================<(SPECIAL) DOWN, UP >+===================================== ;============================================================================================== [State -1, D, U: Press Down] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90012702 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, D, U: Release Down] type = Explod triggerAll = NumExplod(90000002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger2 = !NumExplod(92828282) && !NumExplod(92468246) trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger3 = NumExplod(92828282) || NumExplod(92468246) trigger3 = Helper(90000005), command != "up" && Helper(90000005), command != "holdup" trigger4 = NumExplod(92828282) || NumExplod(92468246) trigger4 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger4 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "down" || Helper(90000005), command = "holddown" anim = 1 ID = 90012752 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, D, U: Up] type = Explod triggerAll = NumExplod(90010002) || NumExplod(90010052) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" anim = 1 ID = 90012708 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;============================================================================ ;============================================================================================== ;============================================================================================== ;And this is just extending the principle futher, to a third down input! This is typically used ;as a super command. ;============================================================================================== [State -1, D, D, D: 2nd Neutral] type = Explod triggerAll = (NumExplod(90000001) || NumExplod(90000002) || NumExplod(90000003)) && NumExplod(90012602) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "holdback" && Helper(90000005), command != "up" && Helper(90000005), command != "holdup" anim = 1 ID = 90032605 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, Remove D, D, D: 2nd Neutral] type = RemoveExplod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = NumExplod(90000004) || NumExplod(90000007) || NumExplod(90000008) || NumExplod(90000009) || NumExplod(90000006) trigger2 = !NumExplod(90012602) ID = 90032605 ignoreHitPause = 1 [State -1, D, D, D: 3rd Down] type = Explod triggerAll = NumExplod(90032605) && NumExplod(90012602) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "down" || Helper(90000005), command = "dfwd" || Helper(90000005), command = "dback" trigger1 = Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" || Helper(90000005), command = "ufwd" || Helper(90000005), command = "uback" trigger2 = Helper(90000005), command != "down" anim = 1 ID = 90032602 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;========================================= ;============================================================================================== ;============================================================================================== ;A super motion used mostly by SNK; uses the modified SNK half-circle rules defined earlier. ;============================================================================================== ;============================================= [State -1, R, L, DL, D, DR, R: Press 1st Right] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032006 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, L, DL, D, DR, R: Release 1st Right] type = Explod triggerAll = NumExplod(90000006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90032056 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, R, L, DL, D, DR, R: Left] type = Explod triggerAll = NumExplod(90032006) || NumExplod(90032056) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032004 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, L, DL, D, DR, R: Down-Left] type = Explod triggerAll = NumExplod(90032004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90032001 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, L, DL, D, DR, R: Down] type = Explod triggerAll = NumExplod(90032001) || NumExplod(90032004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90032002 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, L, DL, D, DR, R: Down-Right] type = Explod triggerAll = NumExplod(90032002) || NumExplod(90032001) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90032003 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, R, L, DL, D, DR, R: 2nd Right] type = Explod triggerAll = NumExplod(90032003) || NumExplod(90032002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032016 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;======================================== [State -1, L, R, DR, D, DL, L: Press 1st Left] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032104 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, R, DR, D, DL, L: 1st Left] type = Explod triggerAll = NumExplod(90000004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "back" && Helper(90000005), command != "holdback" trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90032154 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, L, R, DR, D, DL, L: Right] type = Explod triggerAll = NumExplod(90032104) || NumExplod(90032154) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032106 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, R, DR, D, DL, L: Down-Right] type = Explod triggerAll = NumExplod(90032106) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90032103 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, R, DR, D, DL, L: Down] type = Explod triggerAll = NumExplod(90032103) || NumExplod(90032106) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90032102 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, R, DR, D, DL, L: Down-Left] type = Explod triggerAll = NumExplod(90032102) || NumExplod(90032103) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90032101 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, L, R, DR, D, DL, L: 2nd Left] type = Explod triggerAll = NumExplod(90032101) || NumExplod(90032102) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032114 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 ;============================================================================================== ;==== ;============================================================================================== ;============================================================================================== ;The infamous "pretzel" command used (mostly) for Geese's Raging Storm ;============================================================================================== ;==================================================== [State -1, DL, R, DR, D, DL, L, DR: Press Down-Left] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90032701 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, DL, R, DR, D, DL, L, DR: Release Down-Left] type = Explod triggerAll = NumExplod(90000001) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "dback" && !(Helper(90000005), command = "holdback" && Helper(90000005), command = "holddown") trigger2 = Helper(90000005), command = "dback" || (Helper(90000005), command = "holdback" && Helper(90000005), command = "holddown") trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90032751 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, DL, R, DR, D, DL, L, DR: Right] type = Explod triggerAll = NumExplod(90032701) || NumExplod(90032751) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032716 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, DL, R, DR, D, DL, L, DR: Down-Right] type = Explod triggerAll = NumExplod(90032716) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90032713 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, DL, R, DR, D, DL, L, DR: Down] type = Explod triggerAll = NumExplod(90032713) || NumExplod(90032716) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90032712 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, DL, R, DR, D, DL, L, DR: Down-Left] type = Explod triggerAll = NumExplod(90032712) || NumExplod(90032713) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90032711 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, DL, R, DR, D, DL, L, DR: Left] type = Explod triggerAll = NumExplod(90032711) || NumExplod(90032712) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032714 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, DL, R, DR, D, DL, L, DR: Down-Right] type = Explod triggerAll = NumExplod(90032714) || NumExplod(90032711) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90032723 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;==================================================== [State -1, DR, L, DL, D, DR, R, DL: Press Down-Right] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90032803 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, DR, L, DL, D, DR, R, DL: Release Down-Right] type = Explod triggerAll = NumExplod(90000001) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "dfwd" && !(Helper(90000005), command = "holdfwd" && Helper(90000005), command = "holddown") trigger2 = Helper(90000005), command = "dfwd" || (Helper(90000005), command = "holdfwd" && Helper(90000005), command = "holddown") trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" anim = 1 ID = 90032853 removeTime = 5 pauseMoveTime = 5 superMoveTime = 5 ignoreHitPause = 1 [State -1, DR, L, DL, D, DR, R, DL: Left] type = Explod triggerAll = NumExplod(90032803) || NumExplod(90032853) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "back" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032814 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, DR, L, DL, D, DR, R, DL: Down-Left] type = Explod triggerAll = NumExplod(90032814) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90032811 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, DR, L, DL, D, DR, R, DL: Down] type = Explod triggerAll = NumExplod(90032811) || NumExplod(90032814) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "down" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "fwd" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "up" && Helper(90000005), command != "back" && Helper(90000005), command != "down" && Helper(90000005), command != "fwd" anim = 1 ID = 90032812 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, DR, L, DL, D, DR, R, DL: Down-Right] type = Explod triggerAll = NumExplod(90032812) || NumExplod(90032811) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dfwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "ufwd" && Helper(90000005), command != "back" && Helper(90000005), command != "down" anim = 1 ID = 90032813 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, DR, L, DL, D, DR, R, DL: Right] type = Explod triggerAll = NumExplod(90032813) || NumExplod(90032812) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "fwd" && Helper(90000005), command != "back" && Helper(90000005), command != "up" && Helper(90000005), command != "down" anim = 1 ID = 90032816 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, DR, L, DL, D, DR, R, DL: Down-Left] type = Explod triggerAll = NumExplod(90032816) || NumExplod(90032813) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command = "dback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "up" trigger2 = NumExplod(92828282) || NumExplod(92468246) trigger2 = Helper(90000005), command = "uback" && Helper(90000005), command != "fwd" && Helper(90000005), command != "down" anim = 1 ID = 90032821 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;========================================================= ;============================================================================================== ;============================================================================================== ;This move to demonstrates how button press commands work: note that we use unique button press explods ;here because we need to keep track of what order the buttons have been pressed in, and because ;unlike the regular button inputs, which only stay active for a fairly brief period of time, the ;button inputs for the Shun Goku Satsu motion stay active for the same period of time that all other ;directional commands do. ;============================================================================================== ;This is the 2nd x input for this move, but it goes above the 1st x input because otherwise, a single ;press of x would activate both explods! Placing it above the 1st means that x must be input twice, each ;on separate ticks. [State -1, x, x, F, a, z: 2nd x] type = Explod triggerAll = NumExplod(94000200) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "x" anim = 1 ID = 94000201 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, x, x, F, a, z: 1st x] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "x" anim = 1 ID = 94000200 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 ;This forward input is a little bit tricky and weird. We have it patterned after SFA and other CPS2 games ;here, where it behaves a little differently compared to how most games (including SFA itself) operate ;for moves done in or inputted while in the air (see http://mugenguild.com/forum/msg.2366955 for a discussion ;about how most games operate). In CPS2 games, if you jump over an opponent while inputting this command, ;"forward" won't have flipped directions until you land. This is in contrast to how the move behaves in SFIII ;and elsewhere. Remove the "StateType != A" in the triggers below to have it work like SFIII/most other games. ;An additional item of interest here is that directional inputs in (most) games's command supers accept diagonals ;in place of cardinal directional inputs; i.e., "LP, LP, DF, LK, HP" would still activate an SGS in SFA2. Weirdly ;enough, though diagonals are allowed in SFA2, SFIII, and the Darkstalkers series, SFA3 only allows a cardinal input! ;SNK games also only allow cardinal inputs. We however have opted to follow Capcom's (usual) method and allow diagonals. [State -1, x, x, F, a, z: Forward] type = Explod triggerAll = NumExplod(94000201) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = ifElse(P2dist x < 0 && StateType != A, Facing = -1, Facing = 1) trigger1 = (Helper(90000005), command = "fwd" || Helper(90000005), command = "dfwd" || Helper(90000005), command = "ufwd") && Helper(90000005), command != "back" trigger2 = ifElse(P2dist x < 0 && StateType != A, Facing = 1, Facing = -1) trigger2 = (Helper(90000005), command = "back" || Helper(90000005), command = "dback" || Helper(90000005), command = "uback") && Helper(90000005), command != "fwd" anim = 1 ID = 94000006 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, x, x, F, a, z: a] type = Explod triggerAll = NumExplod(94000006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "a" anim = 1 ID = 94000230 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, x, x, F, a, z: z] type = Explod triggerAll = NumExplod(94000230) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "z" anim = 1 ID = 94000220 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;======================================================= ;============================================================================================== [State -1, x, y, F, b, b: x] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "x" anim = 1 ID = 94010200 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, x, y, F, b, b: y] type = Explod triggerAll = NumExplod(94010200) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "y" anim = 1 ID = 94010210 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, x, y, F, b, b: Forward] type = Explod triggerAll = NumExplod(94010210) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = ifElse(P2dist x < 0 && StateType != A, Facing = -1, Facing = 1) trigger1 = (Helper(90000005), command = "fwd" || Helper(90000005), command = "dfwd" || Helper(90000005), command = "ufwd") && Helper(90000005), command != "back" trigger2 = ifElse(P2dist x < 0 && StateType != A, Facing = 1, Facing = -1) trigger2 = (Helper(90000005), command = "back" || Helper(90000005), command = "dback" || Helper(90000005), command = "uback") && Helper(90000005), command != "fwd" anim = 1 ID = 94010006 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, x, y, F, b, b: 2nd b] type = Explod triggerAll = NumExplod(94010240) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "b" anim = 1 ID = 94010241 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 [State -1, x, y, F, b, b: 1st b] type = Explod triggerAll = NumExplod(94010006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "b" anim = 1 ID = 94010240 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 ;============================================================================================== ;======================================================= ;============================================================================================== [State -1, y, z, B, b, c: y] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "y" anim = 1 ID = 94020210 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, y, z, B, b, c: z] type = Explod triggerAll = NumExplod(94020210) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "z" anim = 1 ID = 94020220 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, y, z, B, b, c: Back] type = Explod triggerAll = NumExplod(94020220) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = ifElse(P2dist x < 0 && StateType != A, Facing = -1, Facing = 1) trigger1 = (Helper(90000005), command = "back" || Helper(90000005), command = "dback" || Helper(90000005), command = "uback") && Helper(90000005), command != "fwd" trigger2 = ifElse(P2dist x < 0 && StateType != A, Facing = 1, Facing = -1) trigger2 = (Helper(90000005), command = "fwd" || Helper(90000005), command = "dfwd" || Helper(90000005), command = "ufwd") && Helper(90000005), command != "back" anim = 1 ID = 94020004 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, y, z, B, b, c: b] type = Explod triggerAll = NumExplod(94020004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "b" anim = 1 ID = 94020240 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, y, z, B, b, c: c] type = Explod triggerAll = NumExplod(94020240) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "c" anim = 1 ID = 94020250 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;======================================================= ;============================================================================================== [State -1, x, y, B, y, z : x] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "x" anim = 1 ID = 94030200 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1,x, y, B, y, z : 2nd y] type = Explod triggerAll = NumExplod(94030004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "y" anim = 1 ID = 94030211 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, x, y, B, y, z : Back] type = Explod triggerAll = NumExplod(94030210) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = ifElse(P2dist x < 0 && StateType != A, Facing = -1, Facing = 1) trigger1 = (Helper(90000005), command = "back" || Helper(90000005), command = "dback" || Helper(90000005), command = "uback") && Helper(90000005), command != "fwd" trigger2 = ifElse(P2dist x < 0 && StateType != A, Facing = 1, Facing = -1) trigger2 = (Helper(90000005), command = "fwd" || Helper(90000005), command = "dfwd" || Helper(90000005), command = "ufwd") && Helper(90000005), command != "back" anim = 1 ID = 94030004 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, x, y, B, y, z : 1st y] type = Explod triggerAll = NumExplod(94030200) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "y" anim = 1 ID = 94030210 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, x, y, B, y, z : z] type = Explod triggerAll = NumExplod(94030211) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "z" anim = 1 ID = 94030220 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;======================================================= ;============================================================================================== [State -1, c, x, D, a, z: c] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "c" anim = 1 ID = 94040250 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, c, x, D, a, z: x] type = Explod triggerAll = NumExplod(94040250) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "x" anim = 1 ID = 94040200 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, c, x, D, a, z: Down] type = Explod triggerAll = NumExplod(94040200) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = (Helper(90000005), command = "down" || Helper(90000005), command = "dback" || Helper(90000005), command = "dfwd") && Helper(90000005), command != "up" anim = 1 ID = 94040002 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, c, x, D, a, z: a] type = Explod triggerAll = NumExplod(94040002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "a" anim = 1 ID = 94040230 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, c, x, D, a, z: z] type = Explod triggerAll = NumExplod(94040230) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "z" anim = 1 ID = 94040220 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;======================================================= ;============================================================================================== [State -1, z, a, B, x, x: z] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "z" anim = 1 ID = 94050220 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, z, a, B, x, x: a] type = Explod triggerAll = NumExplod(94050220) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "a" anim = 1 ID = 94050230 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, z, a, B, x, x: Back] type = Explod triggerAll = NumExplod(94050230) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = ifElse(P2dist x < 0 && StateType != A, Facing = -1, Facing = 1) trigger1 = (Helper(90000005), command = "back" || Helper(90000005), command = "dback" || Helper(90000005), command = "uback") && Helper(90000005), command != "fwd" trigger2 = ifElse(P2dist x < 0 && StateType != A, Facing = 1, Facing = -1) trigger2 = (Helper(90000005), command = "fwd" || Helper(90000005), command = "dfwd" || Helper(90000005), command = "ufwd") && Helper(90000005), command != "back" anim = 1 ID = 94050004 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, z, a, B, x, x: 2nd x] type = Explod triggerAll = NumExplod(94050200) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "x" anim = 1 ID = 94050211 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 [State -1, z, a, B, x, x: 1st x] type = Explod triggerAll = NumExplod(94050004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "x" anim = 1 ID = 94050200 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 ;============================================================================================== ;========================================================= ;============================================================================================== [State -1, x, a, y, b: x] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "x" anim = 1 ID = 94060200 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, x, a, y, b: a] type = Explod triggerAll = NumExplod(94060200) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "a" anim = 1 ID = 94060230 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, x, a, y, b: y] type = Explod triggerAll = NumExplod(94060230) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "y" anim = 1 ID = 94060210 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, x, a, y, b: b] type = Explod triggerAll = NumExplod(94060210) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "b" anim = 1 ID = 94060240 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;========================================================= ;============================================================================================== [State -1, x, a, y, b: x] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "x" anim = 1 ID = 94070200 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, x, a, y, b: a] type = Explod triggerAll = NumExplod(94070200) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "y" anim = 1 ID = 94070230 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, x, a, y, b: y] type = Explod triggerAll = NumExplod(94070210) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "a" anim = 1 ID = 94070210 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, x, a, y, b: b] type = Explod triggerAll = NumExplod(94070230) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "b" anim = 1 ID = 94070240 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 ;============================================================================================== ;========================================================= ;============================================================================================== ;This is the 2nd y input for this move, but it goes above the 1st y input because otherwise, a single ;press of y would activate both explods! Placing it above the 1st means that y must be input twice, each ;on separate ticks. [State -1, y, x, a, y: 2nd y] type = Explod triggerAll = NumExplod(94080230) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "y" anim = 1 ID = 94080211 removeTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) pauseMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) superMoveTime = 10 + ifElse(HitPauseTime, HitPauseTime - 1, 0) ignoreHitPause = 1 [State -1, y, x, a, y: 1st y] type = Explod triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "y" anim = 1 ID = 94080210 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, y, x, a, y: x] type = Explod triggerAll = NumExplod(94080210) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "x" anim = 1 ID = 94080200 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 [State -1, y, x, a, y: a] type = Explod triggerAll = NumExplod(94080200) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command = "a" anim = 1 ID = 94080230 removeTime = 10 pauseMoveTime = 10 superMoveTime = 10 ignoreHitPause = 1 ;============================================================================================== ;================================================================ ;============================================================================================== ;============================================================================================== ;This block of RemoveExplods gets rid of any active release detector explods; if the direction in ;question isn't currently being input, or if the direction is being input but other directions are ;also being input, then the detector explod is removed, having served its purpose as a detector. ;This must go at the very bottom of the entire EXPLODsive Buffering system code! ;============================================================================================== [State -1, Remove Down Detector] type = RemoveExplod triggerAll = NumExplod(90000002) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger2 = !NumExplod(92828282) && !NumExplod(92468246) trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger3 = NumExplod(92828282) || NumExplod(92468246) trigger3 = Helper(90000005), command != "up" && Helper(90000005), command != "holdup" trigger4 = NumExplod(92828282) || NumExplod(92468246) trigger4 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger4 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "down" || Helper(90000005), command = "holddown" id = 90000002 ignoreHitPause = 1 [State -1, Remove Down-Right Detector] type = RemoveExplod triggerAll = NumExplod(90000003) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = (Helper(90000005), command != "down" && Helper(90000005), command != "holddown") || (Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd") trigger2 = !NumExplod(92828282) && !NumExplod(92468246) trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger3 = NumExplod(92828282) || NumExplod(92468246) trigger3 = (Helper(90000005), command != "up" && Helper(90000005), command != "holdup") || (Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd") trigger4 = NumExplod(92828282) || NumExplod(92468246) trigger4 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger4 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger4 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "down" || Helper(90000005), command = "holddown" id = 90000003 ignoreHitPause = 1 [State -1, Remove Right Detector] type = RemoveExplod triggerAll = NumExplod(90000006) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" id = 90000006 ignoreHitPause = 1 [State -1, Remove Up-Right Detector] type = RemoveExplod triggerAll = NumExplod(90000009) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = (Helper(90000005), command != "up" && Helper(90000005), command != "holdup") || (Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd") trigger2 = !NumExplod(92828282) && !NumExplod(92468246) trigger2 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger3 = NumExplod(92828282) || NumExplod(92468246) trigger3 = (Helper(90000005), command != "down" && Helper(90000005), command != "holddown") || (Helper(90000005), command != "fwd" && Helper(90000005), command != "holdfwd") trigger4 = NumExplod(92828282) || NumExplod(92468246) trigger4 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger4 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" trigger4 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" id = 90000009 ignoreHitPause = 1 [State -1, Remove Up Detector] type = RemoveExplod triggerAll = NumExplod(90000008) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = Helper(90000005), command != "up" && Helper(90000005), command != "holdup" trigger2 = !NumExplod(92828282) && !NumExplod(92468246) trigger2 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger3 = NumExplod(92828282) || NumExplod(92468246) trigger3 = Helper(90000005), command != "down" && Helper(90000005), command != "holddown" trigger4 = NumExplod(92828282) || NumExplod(92468246) trigger4 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger4 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "back" || Helper(90000005), command = "holdback" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" id = 90000008 ignoreHitPause = 1 [State -1, Remove Up-Left Detector] type = RemoveExplod triggerAll = NumExplod(90000007) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = (Helper(90000005), command != "up" && Helper(90000005), command != "holdup") || (Helper(90000005), command != "back" && Helper(90000005), command != "holdback") trigger2 = !NumExplod(92828282) && !NumExplod(92468246) trigger2 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger3 = NumExplod(92828282) || NumExplod(92468246) trigger3 = (Helper(90000005), command != "down" && Helper(90000005), command != "holddown") || (Helper(90000005), command != "back" && Helper(90000005), command != "holdback") trigger4 = NumExplod(92828282) || NumExplod(92468246) trigger4 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger4 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger4 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" id = 90000007 ignoreHitPause = 1 [State -1, Remove Left Detector] type = RemoveExplod triggerAll = NumExplod(90000004) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "back" && Helper(90000005), command != "holdback" trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" || Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" id = 90000004 ignoreHitPause = 1 [State -1, Remove Down-Left Detector] type = RemoveExplod triggerAll = NumExplod(90000001) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = !NumExplod(92828282) && !NumExplod(92468246) trigger1 = (Helper(90000005), command != "down" && Helper(90000005), command != "holddown") || (Helper(90000005), command != "back" && Helper(90000005), command != "holdback") trigger2 = !NumExplod(92828282) && !NumExplod(92468246) trigger2 = Helper(90000005), command = "down" || Helper(90000005), command = "holddown" trigger2 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger2 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger3 = NumExplod(92828282) || NumExplod(92468246) trigger3 = (Helper(90000005), command != "up" && Helper(90000005), command != "holdup") || (Helper(90000005), command != "back" && Helper(90000005), command != "holdback") trigger4 = NumExplod(92828282) || NumExplod(92468246) trigger4 = Helper(90000005), command = "up" || Helper(90000005), command = "holdup" trigger4 = Helper(90000005), command = "back" || Helper(90000005), command = "holdback" trigger4 = Helper(90000005), command = "fwd" || Helper(90000005), command = "holdfwd" || Helper(90000005), command = "down" || Helper(90000005), command = "holddown" id = 90000001 ignoreHitPause = 1 ;============================================================================================== ;============================================================= ;============================================================================================== ;============================================================================================== ;Same principle here as with the directional release detector explods. ;============================================================================================== [State -1, Remove x Detector] type = RemoveExplod triggerAll = NumExplod(90000201) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "x" && Helper(90000005), command != "holdx" ID = 90000201 ignoreHitPause = 1 [State -1, Remove y Detector] type = RemoveExplod triggerAll = NumExplod(90000211) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "y" && Helper(90000005), command != "holdy" ID = 90000211 ignoreHitPause = 1 [State -1, Remove z Detector] type = RemoveExplod triggerAll = NumExplod(90000221) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "z" && Helper(90000005), command != "holdz" ID = 90000221 ignoreHitPause = 1 [State -1, Remove a Detector] type = RemoveExplod triggerAll = NumExplod(90000231) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "a" && Helper(90000005), command != "holda" ID = 90000231 ignoreHitPause = 1 [State -1, Remove b Detector] type = RemoveExplod triggerAll = NumExplod(90000241) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "b" && Helper(90000005), command != "holdb" ID = 90000241 ignoreHitPause = 1 [State -1, Remove c Detector] type = RemoveExplod triggerAll = NumExplod(90000251) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "c" && Helper(90000005), command != "holdc" ID = 90000251 ignoreHitPause = 1 [State -1, Remove start Detector] type = RemoveExplod triggerAll = NumExplod(90000194) triggerAll = NumHelper(90000005) && !IsHelper && !AILevel trigger1 = Helper(90000005), command != "start" && Helper(90000005), command != "holdstart" ID = 90000194 ignoreHitPause = 1 ;============================================================================================== ;==================================================================================== ;============================================================================================== ;============================================================================================== ;Here, we override the MUGEN's default guard system when the character is airborne, and add our ;own triggers. This will ensure that the player can always block as long as they are holding a ;direction away from the opponent. This block of code also adds "chicken guarding", which is allowing ;the player to air guard by holding not only back, but down-back and up-back. ;It is also recommended that you also override the guard states (120, 130, 131, 132, 140, 150, 151, ;152, 154, 155) with an updated version that uses the EXPLODsive buffering system. A copy of those ;fixed states can be found here: http://network.mugenguild.com/jmorphman/resources/EXPLODsiveBuffering_GuardStates.txt ;============================================================================================== [State -1, AssertSpecial: NoAirGuard] type = AssertSpecial trigger1 = P2dist x < 0 && StateType = A trigger1 = !AILevel flag = NoAirGuard ignoreHitPause = 0 [State -1, Air Blocking] type = ChangeState triggerAll = !AILevel triggerAll = InGuardDist triggerAll = StateType = A triggerAll = ctrl triggerAll = !(StateNo = [120,155]) triggerAll = !NumExplod(90000004) && !NumExplod(90000006) && !NumExplod(90000001) && !NumExplod(90000003) && !NumExplod(90000007) && !NumExplod(90000009) trigger1 = (ifElse(P2dist x < 0, Facing = -1, Facing = 1) && NumExplod(90000004)) || (ifElse(P2dist x < 0, Facing = 1, Facing = -1) && NumExplod(90000006)) trigger2 = (ifElse(P2dist x < 0, Facing = -1, Facing = 1) && NumExplod(90000001)) || (ifElse(P2dist x < 0, Facing = 1, Facing = -1) && NumExplod(90000003)) trigger3 = (ifElse(P2dist x < 0, Facing = -1, Facing = 1) && NumExplod(90000007)) || (ifElse(P2dist x < 0, Facing = 1, Facing = -1) && NumExplod(90000009)) value = 120 ;These three state controllers are only used in three siuations: when the character has landed from a jump ;after switching sides (to get around a MUGEN bug where a character's directions don't switch until a ;tick has passed, after they've landed from a jump and switched sides); if one of the control reversing ;explods is active, or if (on a keyboard) two opposite directions are held simultaneously. For the first ;two cases, guarding should still be possible, but in the third, guarding should be disabled. In all other ;situations, MUGEN's default guard behavior works well enough! ;The first state controller disables MUGEN's normal guard system if any of of these scenarios occur. [State -1, AssertSpecial: No StandGuard and NoCrouchGuard] type = AssertSpecial triggerAll = !AILevel trigger1 = P2dist x < 0 && StateType != A trigger2 = NumExplod(94646464) || NumExplod(92468246) trigger3 = command = "holdback" && command = "holdfwd" || command = "holdup" && command = "holddown" flag = NoStandGuard flag2 = NoCrouchGuard ignoreHitPause = 0 ;The next two state controllers serve to manually direct the character into a guard state, but only ;if the one of the first two situations occurs; the third scenario should not trigger guarding because ;of the conflicting directional inputs. [State -1, Stand Blocking] type = ChangeState triggerAll = !AILevel triggerAll = InGuardDist triggerAll = (P2dist x < 0 && StateType != A) || NumExplod(94646464) || NumExplod(92468246) triggerAll = StateType = S triggerAll = ctrl trigger1 = (ifElse(P2dist x < 0, Facing = -1, Facing = 1) && NumExplod(90000004)) || (ifElse(P2dist x < 0, Facing = 1, Facing = -1) && NumExplod(90000006)) value = 120 [State -1, Crouch Blocking] type = ChangeState triggerAll = !AILevel triggerAll = InGuardDist triggerAll = (P2dist x < 0 && StateType != A) || NumExplod(94646464) || NumExplod(92468246) triggerAll = StateType = C triggerAll = ctrl trigger1 = (ifElse(P2dist x < 0, Facing = -1, Facing = 1) && NumExplod(90000001)) || (ifElse(P2dist x < 0, Facing = 1, Facing = -1) && NumExplod(90000003)) value = 120 ;============================================================================================== ;============================================================================================== ;========================================================== ;============================================================================================== ;==============================================================================================