Ryo Sakazaki

“Absolute karate, that's Kyokugenryu! And don't forget it, dweebenheimer!”

First Release:
January 31, 2014

Last Update:
April 12, 2014

Character info
Edited from CrazyKoopa's Ryo Sakazaki; a customized version of SNK’s Ryo character, for MUGEN 1.0; featuring details and moves from a variety of his video game appearances. The gameplay system is “PotS style”, the gameplay system pioneered by Phantom of the Server, which features gameplay mixed from several different games, including CvS2, KOF, SFA3 and SFIII.
Screenshots
Screenshot of Ryo’s special intro against Yuri Sakazaki
Screenshot featuring Ryo performing Ko'oken
Screenshot featuring Ryo performing Koho
Screenshot featuring Ryo performing Hien Shippukyaku
Screenshot featuring Ryo performing Haoh Shokoken
Screenshot featuring Ryo performing Tenchi Haohken
Normal Throws
Kabuto Wari
B OR F +
2P 2P
(NEAR OPPONENT)
Tomoe Nage
B OR F +
2K 2K
(NEAR OPPONENT)
Unique Attacks
Hyochu Wari
F +
MP MP
Overhead, unless cancelled into.
Ko'ogeki
DF + P (WHEN OPPONENT IS KNOCKED DOWN)
Special Moves
Ko'oken EX
QCF + P (AIR ALSO)
The aerial version can hit downed opponents.
Koho EX
F, D, DF + P
Hien Shippukyaku EX
charge DB, F + K
The EX version can be juggled afterwards with any attack; however, this can only be done once per combo.
Zanretsuken EX
F, B, F + P
Has a brief period of autoguard before Ryo attacks.
Kyokugen-Ryu Renbuken EX
HCB + P (NEAR OPPONENT)

The normal version can be cancelled on hit into a super jump; this will also reset the juggle counter. The super jump cancel can only be done during the first use of this move in a combo—irrespective of it being the normal and EX versions.

The EX version is a command grab, and can be juggled afterwards with any attack. however, this can only be done once per combo.
Moko Raijinsetsu EX
B, D, DB + P
Overhead.
Super Moves
Haoh Shokoken MAX
F, HCF + P
For the level 1 version, the button used to activate the move determines the speed of the ensuing projectile.
Ryuko Ranbu MAX
QCF, HCB + P
Tenchi Haohken Lv.3
QCF, QCF +
2P 2P
Instantly dizzies the opponent on hit.