Some Normal attacks can be canceled into Special and Super moves.
Some Special moves can be canceled into Super moves.
Some Lv1 Super moves can be canceled into MAX Super moves.
Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points, but also reduces its damage.
Dash Forward / Run
Hold second input to run, release input quickly to dash.
Super Jump
Jumping while running will also initiate a Super Jump.
Super Hop
Hopping while running will also initiate a Super Hop.
Roll Forward
Invincible (except to throws) for nearly the entire duration, becoming vulnerable at the very end.
Roll Backward
Invincible (except to throws) for nearly the entire duration, becoming vulnerable at the very end.
Safe Fall
LP
+
LK
OR
2P
(WHILE FALLING)
Fully invincible. Cannot perform when hit by a move with hard knockdown.
Zero Counter
+
OR
(DURING STANDING OR CROUCHING GUARD)
Costs 1 super stock.
Dodge
LP
+
LK
Fully invincible (except to throws) for the entire duration.
Dodge Attack
OR
Parry (High)
(tap)
Input right before an opponent’s (non-low) attack connects to deflect the attack without taking any damage; the parrying player will also be able to act first after the parry ends.
Parry (Low)
(tap)
Input right before an opponent’s low attack connects to deflect the attack without taking any damage; the parrying player will also be able to act first after the parry ends.
Parry (Air)
IN AIR
(tap)
Input right before an opponent’s attack connects to deflect the attack without taking any damage; the parrying player will also be able to act first after the parry ends.
Power Charge
MP
+
MK
(HOLD)
Custom Combo
HP
+
HK
(AIR ALSO)
Costs 1 super stock. Removes all juggle limits and allows most Normal attacks and Special attacks to be cancelled out of, into themselves and other Normal/Special moves. Activation has a small amount of startup invincibility. The Custom Combo state lasts around 3 seconds; towards the end, the character will start flashing faster and brighter, at which point EX Special or Super moves may be used (which all cost the usual amount of meter they normally do). Doing so also immediately ends the Custom Combo state.