Edited from CrazyKoopa's Eagle, a customized version of Capcom’s Eagle character, for MUGEN 1.0; featuring details and moves from a variety of his video game appearances. The gameplay system is “PotS style”, the gameplay system pioneered by Phantom of the Server, which features gameplay mixed from several different games, including CvS2, KOF, SFA3 and SFIII.
While the move is being delayed, Eagle has will deflect non-super physical attacks and projectiles without taking damage.
The button used to activate the move determines whether Eagle will block high, mid-level, or low attacks; it also determines at which height Eagle will direct his attack.During startup, before Eagle attacks, he is capable of absorbing non-super projectiles; if he absorbs one, he will fire a projectile back at the opponent. Eagle will fire a projectile low to the ground if he absorbs a ground-level projectile, and will fire a mid-level one in all other cases.
The button used to activate the move determines in which direction will this new projectile be aimed: light will fire a projectile straight ahead, while medium and heavy will fire in progressively steeper diagonally upward angles.
The EX version will always fire a projectile in a diagonal direction: if Eagle absorbs a ground-level projectile, he will fire a projectile diagonally upward that will bounce off the ceiling, and will fire one diagonally downward that will bounce off the floor in all other cases.