Eagle

“Respect comes first. Victory and defeat are afterthoughts.”

First Release:
October 30, 2016

Last Update:
November 2, 2016

Character info

Edited from CrazyKoopa's Eagle, a customized version of Capcom’s Eagle character, for MUGEN 1.0; featuring details and moves from a variety of his video game appearances. The gameplay system is “PotS style”, the gameplay system pioneered by Phantom of the Server, which features gameplay mixed from several different games, including CvS2, KOF, SFA3 and SFIII.

Videos
Screenshots
Screenshot featuring Eagle deflecting an attack using Canterbury Blue
Screenshot featuring Eagle performing Liverpool White
Screenshot featuring Eagle performing Manchester Black
Screenshot featuring Eagle performing Percussion Fool
Normal Throws
Fool On Pile
B OR F +
2P 2P
(NEAR OPPONENT)
Deadly Package
B OR F +
2K 2K
(NEAR OPPONENT)
Special Moves
Manchester Black EX
QCB + P
Canterbury Blue
QCF + P (HOLD TO DELAY)

While the move is being delayed, Eagle has will deflect non-super physical attacks and projectiles without taking damage.

The button used to activate the move determines whether Eagle will block high, mid-level, or low attacks; it also determines at which height Eagle will direct his attack.
Oxford Red EX
HCF + K
The EX version has upper body invincibility during the start of the move, while Eagle is dashing forward.
Liverpool White EX
QCB + K
Overhead.
St. Andrew's Green EX
F, D, DF + P

During startup, before Eagle attacks, he is capable of absorbing non-super projectiles; if he absorbs one, he will fire a projectile back at the opponent. Eagle will fire a projectile low to the ground if he absorbs a ground-level projectile, and will fire a mid-level one in all other cases.

The button used to activate the move determines in which direction will this new projectile be aimed: light will fire a projectile straight ahead, while medium and heavy will fire in progressively steeper diagonally upward angles.

The EX version will always fire a projectile in a diagonal direction: if Eagle absorbs a ground-level projectile, he will fire a projectile diagonally upward that will bounce off the ceiling, and will fire one diagonally downward that will bounce off the floor in all other cases.
Super Moves
Manchester Gold MAX
QCB QCB + P
Union Jack Platinum MAX
QCF QCF + P
London Silver Lv.3
QCB QCB +
2K 2K
The first hit is an overhead. The combination of buttons used to activate the move determines the distance Eagle will travel during the initial attack.