Benimaru Nikaido

“No, no. Can’t you collapse more dramatically? Chicks really dig a showy victory, you know?”

First Release:
March 30, 2018

Last Update:
December 31, 2019

Character info
Customized version of SNK’s Benimaru character, for MUGEN 1.0; featuring details and moves from a variety of his video game appearances. The gameplay system is “PotS style”, the gameplay system pioneered by Phantom of the Server, which features gameplay mixed from several different games, including CvS2, KOF, SFA3 and SFIII.
Videos
Screenshots
Screenshot featuring Benimaru performing Flying Drill
Screenshot featuring Benimaru performing Denei Spark
Screenshot featuring Benimaru performing Elec-Trigger
Screenshot featuring Benimaru performing Shinku Katategoma
Normal Throws
Front Suplex
B OR F +
2P 2P
(NEAR OPPONENT)
Catch and Shoot
B OR F +
2K 2K
(NEAR OPPONENT)
Spinning Knee Drop
IN AIR B OR F +
2P 2P
(NEAR OPPONENT)
Unique Attacks
Jackknife Kick
F +
MK MK
Jumping Sobat
B OR F +
HK HK
Benimaru will move in the direction used to activate the move. Cannot be cancelled into.
Flying Drill
IN AIR D +
HK HK
Special Moves
Raijinken EX
QCF + P (AIR ALSO)
The non-aerial EX version places the opponent in a relatively brief stunned state. It can also be juggled afterwards with any attack; however, this can only be done once per combo.
Taiku Raijinken EX
F, D, DF + P
The EX version can be juggled afterwards with any attack; however, this can only be done once per combo.
Iai Geri EX
QCF + K
Hando Sandan Geri
D, U + K
Super Inazuma Kick EX
F, D, DF + K
Shinku Katategoma EX
QCB + K
Benimaru Collider EX
HCB, F + P (NEAR OPPONENT)

Command grab. Imparts hard knockdown.

The EX version causes the opponent to crumple to the floor, and can be followed up with any attack before they hit the floor.
Super Moves
Raikoken MAX
QCF QCF + P
Using heavy punch to activate the level 1 version will result in Taiku Raikoken.
Denei Spark MAX
QCF QCF + K
Elec-Trigger MAX
HCB HCB + P (NEAR OPPONENT)
Command grab.
Raiha Jinoken Lv.3
QCB HCF +
2P 2P
Input either up or down during startup to angle the projectile in either respective direction.