;BY Girlfriends Lil Bro
[Info]
name = "Spirit Lake"

[Camera]
startx = 0
starty = 0
boundleft = -65
boundright = 65
boundhigh = -200
boundlow = 0
verticalfollow = .94
floortension = 60
tension = 40

[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000
rightbound =  1000
topbound  =  0
botbound  =  0

[Scaling]
topz     = 0
botz     = 50
topscale = 1
botscale = 1.2

[Bound]
screenleft = 15
screenright = 15

[StageInfo]
zoffset = 224
zoffsetlink = 1
autoturn = 1
resetBG = 0
hires = 1

[Shadow]
intensity = 170
color = 0,0,0
yscale = 1
fade.range = -400,-100

[Reflection]
intensity = 0

[Music]
bgmusic = sound/Spirit_Lake.mp3
bgvolume = 255

; Main background definition
[BGdef]
spr = Spirit_Lake.sff
debugbg = 0

[BG Background]
type = normal
spriteno = 4,0
start = 0,-200
delta = 1,1
mask = 1 

[BG fog 1]
type = normal
start = 0,40
spriteno = 3,0
mask = 1
trans = addalpha
alpha = 192,256
tile = 1,0
velocity = 2,0
delta = 2,2


[BG Background2]
type = normal
spriteno = 2,0
start = 0,-100
delta = 2,2
mask = 1 


[BG WATER]
type = anim
actionno = 1
start = 0,280
delta = 2,2

[Begin Action 1]
1,0,0,0,4
1,1,0,0,4
1,2,0,0,4
1,3,0,0,4
1,4,0,0,4
1,5,0,0,4
1,6,0,0,4
1,7,0,0,4
1,8,0,0,4
1,9,0,0,4
1,10,0,0,4
1,11,0,0,4
1,12,0,0,4
1,13,0,0,4
1,14,0,0,4
1,15,0,0,4
1,16,0,0,4
1,17,0,0,4
1,18,0,0,4
1,19,0,0,4


[BG energy]
type = normal
spriteno = 5,0
delta = 2,2
tile = 1,1
trans = addalpha
alpha = 256,256
velocity = 0,-1
layerno = 0

[BG energy]
type = normal
spriteno = 5,0
delta = 2,2
tile = 1,1
trans = addalpha
alpha = 256,256
velocity = -1,0
layerno = 0


[BG fog 2]
type = normal
start = 0,325
spriteno = 3,0
mask = 1
trans = addalpha
alpha = 192,256
tile = 1,0
velocity = 2,0
delta = 2,2

[BG Butterfly 1]
type = anim
actionno = 2
start = -500,-55
delta = 2,2
tile = 1,0
velocity = 3,0 
sin.y = 10,200
tilespacing = 3000


[Begin Action 2]
6, 0, 0,0, 4,,AS250D256
6, 1, 0,0, 4,,AS250D256
6, 2, 0,0, 4,,AS250D256
6, 3, 0,0, 4,,AS250D256
6, 4, 0,0, 4,,AS250D256
6, 5, 0,0, 4,,AS250D256
6, 6, 0,0, 4,,AS250D256
6, 7, 0,0, 4,,AS250D256

[BG Butterfly 2]
type = anim
actionno = 2
start = -200,80
delta = 2,2
tile = 1,0
velocity = 2,0 
sin.y = 10,200
tilespacing = 3000


[Begin Action 2]
6, 7, 0,0, 4,,AS250D256
6, 6, 0,0, 4,,AS250D256
6, 5, 0,0, 4,,AS250D256
6, 4, 0,0, 4,,AS250D256
6, 3, 0,0, 4,,AS250D256
6, 2, 0,0, 4,,AS250D256
6, 1, 0,0, 4,,AS250D256
6, 0, 0,0, 4,,AS250D256



[BG Butterfly 2]
type = anim
actionno = 2
start = -45,-300
delta = 2,2
tile = 1,0
velocity = 1,0 
sin.y = 10,200
tilespacing = 3000


[Begin Action 2]
6, 0, 0,0, 4,,AS250D256
6, 1, 0,0, 4,,AS250D256
6, 2, 0,0, 4,,AS250D256
6, 3, 0,0, 4,,AS250D256
6, 4, 0,0, 4,,AS250D256
6, 5, 0,0, 4,,AS250D256
6, 6, 0,0, 4,,AS250D256
6, 7, 0,0, 4,,AS250D256

[BG FLOOR]
type = normal
spriteno = 0,1
delta = 2,2
sin.y = -4,300,-2
mask = 1
ID = 1

[BG FOREGROUND]
type = normal
spriteno = 0,2
delta = 2,2
sin.y = 7,300,3
mask = 1
layerno = 1 

[BG fog 3]
type = normal
start = 0,335
spriteno = 3,0
mask = 1
layerno = 1
trans = addalpha
alpha = 192,256
tile = 1,0
velocity = 2,0
delta = 2,2