;#####################################################################################################################
;## PERSONALIZATION FILE FOR BATMAN BY CYBASTER										    		                    ##
;## DON'T modify the values if there isn't any comment explaining what to do just above. This could mess the char.  ##
;## If you're not sure, make a copy of the file before changing any value.					    					##
;#####################################################################################################################

[Statedef 5900]
type = S

[State 5900, varreset]
type = varrangeset
trigger1 = !roundsexisted
value = 0

[State 5900, varreset]
type = varrangeset
trigger1 = !roundsexisted
fvalue = 0


; ADAM WEST MODE : HITSPARKS STYLE
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 2
;#####################################################################################################################
;## Choose how you want the hitsparks to look like if using Adam West mode. Set the value to 0 if you want to use
;## hitsparks with transparency and fade out. Set the value to 1 if you prefer more old school hitsparks with no
;## transparency.
;## Default value is 1.
value = 1


; ADAM WEST MODE : ANTI-SPRAY CAN VISUALS
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 12
;#####################################################################################################################
;## Choose which text you prefer on the can of The Anti-Spray super move. Set the value to 0 if you want the text to
;## be "The Anti ____ Spray". Set the value to 1 if you want the text to be "Bat-_____ Repellent".
;## Default value is 0.
value = 0


; GODDAMN BATMAN MODE : CHIROPTERA SLAM VISUALS
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 13
;#####################################################################################################################
;## Choose whether you want to see Batman throw his Explosive Batarangs during Chiroptera Slam. Set the value to 0 if
;## you want the camera to focus on Batman throwing his Batarangs. Set the value to 1 if you want the camera to focus
;## on the enemy getting hit by said Batarangs.
;## Default value is 0.
value = 0







;=================================================
; DO NOT CHANGE ANYTHING BELOW THIS LINE !!!

[State 5900, modevar]
type = varset
trigger1 = (Name = "CN_Batman") && (palno = [1,6]) && (authorname = "Cybaster")
trigger2 = (Name = "Normal_Batman") && (authorname = "Cybaster")
var(1) = 1

[State 5900, modevar]
type = varset
trigger1 = (Name = "CN_Batman") && (palno = [7,9]) && (authorname = "Cybaster")
trigger2 = (Name = "Goddamn_Batman") && (authorname = "Cybaster")
var(1) = 2

[State 5900, modevar]
type = varset
trigger1 = (Name = "CN_Batman") && (palno = [10,12]) && (authorname = "Cybaster")
trigger2 = (Name = "Batman_West") && (authorname = "Cybaster")
var(1) = 3

[State 5900, modevar]
type = varset
trigger1 = 1
fvar(1) = ifelse(var(1)=3, 0.85, 1)

[State 5900, End]
type = changestate
trigger1 = !time
value = ifelse(roundno = 1, 190, 0)
