[Info]
name = "Emerald Altar"

[Camera]
startx = 0
starty = 0

;boundleft = -191
;boundright = 191
boundleft = -200
boundright = 119

boundhigh = -240
boundlow = 0

verticalfollow = 0.2

tension = 50

[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0

[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2

[Bound]
screenleft = 15
screenright = 15

[StageInfo]
zoffset = 153

autoturn = 1

resetBG = 1

[Shadow]
color = 32,32,32

yscale = .2

reflect = 0

[Music]
bgmusic = sound/emerl.ogg

bgvolume = 90

[BGdef]
spr = stages/altar.sff

debugbg = 0

[BG 4]
type  = normal
spriteno = 0, 4
start = 0, 0
delta = 1, 1
mask = 0
velocity = 0, 0
tile = 1, 1
tilespacing = 0, 0

[bg large sky]
type = normal
spriteno = 0, 5
start = -200, 60
delta = 0, 0
tile = 1,0
velocity = 0.1,0
layerno = 0
mask = 0
window = 0,40, 319, 190

[bg bottom sky]
type = normal
spriteno = 0, 6
start = -200, 30
delta = 0, 0
tile = 1,0
velocity = -0.1,0
layerno = 0
mask = 1
window = 0,40, 319, 190

[bg top sky]
type = normal
spriteno = 0, 3
start = -200, 30
delta = 0, 0
tile = 1,0
velocity = -0.2,0
layerno = 0
mask = 1
window = 0,40, 319, 190

[BG back]
type = normal
spriteno = 0, 2
start = -200, 50
delta = 0.1, 0.8
tile = 1,0
layerno = 0
mask = 1
window = 0,40, 319, 190

[BG altar]
type = anim
start = 0, 162
delta = 1, 1
layerno = 0
mask = 1
window = 0,40, 319, 190
actionno = 0

[BG front]
type = normal
spriteno = 0, 1
start = -320, 152
delta = 1, 1
layerno = 0
mask = 0
tile = 1,0
window = 0,40, 319, 190

[begin action 0]
1,1, 0,0, 8
1,2, 0,0, 8
1,3, 0,0, 8
1,4, 0,0, 8
1,5, 0,0, 8
1,6, 0,0, 8
