; Introduction For Sonic Battle

; This storyboard has multiple scenes.
; Each scene uses two overlay anims, one for the picture, and
; another for the text.
; The fadein and fadeout parameters are used to fade one screen
; to the next.

[SceneDef]
spr = intro.sff
startscene = 0         ;Starting scene number (for debugging)

;------------------------------------

;sega
[Scene 0]
; Fade
fadein.time = 0
fadein.col = 0,0,0
fadeout.time = 0
fadeout.col = 255,255,255
clearcolor = 0,0,0
layerall.pos = 40,40
layer0.anim =  40
layer0.offset = 0,0
layer0.starttime = 30 
window = 40,40,278,198
end.time = 100
bgm = sega.ogg
bgm.loop = 1

;sega
[begin action 40]
40,1, 0,0, 1
40,2, 0,0, 1
40,3, 0,0, 1
40,4, 0,0, 1
40,5, 0,0, 1
40,6, 0,0, 1
40,7, 0,0, 1
40,8, 0,0, 1
40,9, 0,0, 1
40,10, 0,0, 1
40,11, 0,0, 1
40,12, 0,0, 30
40,11, 0,0, 1
40,10, 0,0, 1
40,9, 0,0, 1
40,8, 0,0, 1
40,7, 0,0, 1
40,6, 0,0, 1
40,5, 0,0, 1
40,4, 0,0, 1
40,3, 0,0, 1
40,2, 0,0, 1
40,1, 0,0, 1
40,0, 0,0, -1
