--- XTreme Theme Shooter Machine ---
Created By: Bane84

A shooting game based character.

--- Release Data ---
Beta 3:
-  The Shooting Game is given the name XTreme Theme Shooter Machine (XTSM)
-  Stage 4 completed.
-  All music cut back to Mono to reduce filesize.
-  Shortened the length of the music in Stage 1-1.
-  I started work on Stage 5 because I wanted to release it with this version, but due to real life circumstances (homework, tests, etc), I decided to release this version with Stage 4.  Stage 5 will be available in the next release.

Beta 2: (Public Release)
-  Stages 2 and 3 completed.
-  Stage 1 music cut back from Stereo to Mono to reduce filesize.

Beta 1:
-  Stage 1 completed.
-  Boss code implemented.
-  Enemy code implemented.
-  Gun code implemented.

Still to come:
-  More stages.

--- Basic Controls ---
[U][D][L][R] - Move the crosshair.
[A] - Fire the gun.
[START] - Continue (when you run out of lives).

--- Stage 1 (Lethal Enforcers II) ---
Guns: Handgun, Gatling Gun, Shotgun, Grenade Launcher, M16, Machine Gun, Flamethrower.  Aim at the bottom of the screen to reload your gun.

1-1: A shootout in the bar.  Shoot the enemies before they shoot you!  Avoid shooting the innocent victims.

1-2: An alien encounter in the back streets.  Shoot the skulls for items.  Drain the boss's HP to defeat it!

--- Stage 2 (Duck Hunt) ---
Gun: Zapper (no reloading)

2-1: Just like the NES game, your trusty dog is here to gather up the ducks you shoot (or laugh at you if you miss).  Gameplay is similar to the NES game, but the ducks' movements are more random and their fly speed is faster.  3 bullets per round.  No reloading.

2-2: Again, gameplay similar to the NES game, except the discs fly out one after the other with no breaks in between.  Your Zapper gets one bullet back for each disc that flies out.  Try to shoot them all before they go off screen.

--- Stage 3 (Super Mario Bros) ---
Gun: Fire Flower (unlimited ammo)

3-1: The classic overworld stage.  Enemies appear from everywhere here.  The Goombas will not hurt you, but the enemies in the sky (and the Hammer Bros from the pipes) will attack you.  The Bullet Bill cannons cannot be killed.  Item blocks will also appear here as well.  The ? blocks may contain coins or 1UPs.  Blast the 1UPs to get extra lives.  You have unlimited ammo in Stage 3, so blast away.

3-2: Engage in a fight against Bowser and his Koopalings.  The Koopalings will bounce around on the screen and shoot fire at you.  You have the option of taking them on, or just going after Bowser as killing him will clear the stage.  Keep an eye on their HP to see how much damage they have left to take.  Bowser shoots fire at you and jumps around on the screen.  Sometimes he will hop into his shell and spin around.  I'll leave you to find out how to get him out of this mode.  Watch out for the fireball that jumps out of the lava.  It will attack you if you're not careful.

--- Stage 4 (Star Wars) ---
Gun: Blaster, X-Wing (unlimited ammo)

4-1: Battle it out with Stormtroopers and Imperial Soldiers on Yavin.  It's just you and your trusty Blaster versus hundreds of soldiers of the Empire.

4-2: Man your X-Wing and fight it out with Tie Fighters inside the Death Star Trench.  If you have seen Star Wars: A New Hope, you should know what to do at the end of this stage.

--- Special Thanks ---
-  Thanks to AznMystik for hosting.
-  Thanks to Psicoso and Kung Fu Man at RandomSelect for hosting. 

--- Notes ---
-  Depending on whether you downloaded the High or Low music version will determine the quality of music in some stages.  
-  When you are fighting against the Shooting Game in Arcade Mode (and you are not the Shooting Game character), you will not be able to move on in Arcade Mode as the score for the stage is calculated as the win pose of the Shooter Game character.  I suggest you set your battle order such that you will never fight against the Shooter Game in Arcade Mode.  In Versus Mode, however, you can have a second player play with you in one stage and compete to see who can get the higher score.
-  The Shooter Game attempts to override the coding of whomever you are fighting against, but this may not work with 100% of all the characters created for Mugen.
-  In some stages, the stage boundaries may cause the Shooter Game cursor to not be able to completely go to the edges of the screen.  This may hinder progress in some stages of the Shooter Game.  There was nothing I could do to fix this since the problem is entirely in the nature of the Mugen stage itself.
-  After Stage 4, Stage 1 will keep repeating itself.
-  Don't try to skip the Bonus screen, or you won't get your bonus. :)
-  I tried to fix the glitch that occured when you set your maximum round wins to more than 2.  There may still be a bug as a result of that though.

--- Contact ---
E-mail: bane84mugen@yahoo.com
Feel free to contact me with any questions, comments, or ideas.  Thanks!