Atomic Burst (LV1)
A shotgun-type of energy attack, upon hitting p2 they are flung back and violently crash against the stage walls back and forth. Catch up with them as they fall down to continue with a juggling attack. By holding down the Punch button, you can delay the Atomic Burst from coming out, though it won't do any additional damage by doing so. It will auto-release after about three seconds.
Niagara Pummel (LV1)
Out of the air, Vegeta does a vertically downward rush of punches. If p2 is caught within these, they are driven into the ground and get dealt one more big punch.
Final Impact (LV1)
Inspired heavily by the same-named move in DBZ Budokai 3, this is a Rekka super. The initial attack is a forward-flying punch. The button-strength determines the distance that Vegeta flies forward. To complete the whole attack, you have to input P, K, K, P. After each attack lands, you'll notice that Vegeta flashes white for a fraction. This is an indication to make your next button press, as each properly-timed input allows for the 'true' impact of each of the attacks. Only with the 'true' impact on all of his attacks will you be able to perform the 'true' Final Impact and do the most damage.
The button-strength for each of the follow-up attacks does not matter, only the input timing of them.
Final Flash (LV2)
This version of Vegeta is designed to not have any traditional energy/projectile attacks. His Final Flash continues that trend. The start-up causes a short burst of aura around Vegeta. Only if p2 is successfully hit by this will the attack continue. The burst launches p2 up into the air while Vegeta charges up lots of energy, then releases into a powerful beam right as p2 comes falling back down. It pushes and nails them against the wall where the beam hits them many, many times.
Saiyan Rave (LV2)
Inspired by the Deadly Rave performed by Geese and Rock Howard, this is a string of attacks for which you'll need to manually input each additional strike. After the final strike, the enemy will be stunned enough for you to follow up with an attack or combo of your choosing. Vegeta can end his with two possible unique finishing attacks, which are detailed below.
Saiyan Rave Ender 1: Dirty Bomb
Vegeta shoves his hand into the enemy's chest and causes a massive explosion
Saiyan Rave Ender 2: Fingerbang Blaster (LV1)
Vegeta dashes back and then unleashes a barrage of energy blasts from his finger, just how he killed off that one Metal Cooler! As this ender requires 1 additional Superbar level, you need to be at Level 3 before even activating the Saiyan Rave itself, otherwise you won't be able to bust this Fingerbang Blaster out!
Elite Assault (LV3)
Fast, simple and bone-crushingly effective! A flying headbutt initiates the attack. Upon a succesful hit, Vegeta teleports behind the opponent and kicks them high into the air, where he'll teleport to meet them and hammer-punch them back down. A diving knee crush ends the attack.
Fun Time Bingo Dance! (LV3)
As Beerus descends to confront the fighters, Vegeta, in an effort to entertain the God of Destruction, pulls out all the stops and stages a dance. Press the buttons corresponding to those that appear onscreen to pull of a wonderful display of grace! Your opponent can also participate, and if they happen to perform better than you, Beerus won't like it very much! If you perform better than the opponent, Vegeta'll strike them with a big walloping punch as soon as a satisfied Beerus leaves.