Air Stall
You are now able to stall while jumping, effectively freezing yourself in place at any point. It lasts a good second. During this time, you are able to perform any aerial attack, as well as air guard. You can also press any direction and the mech will shimmy over there for about a third-screen's length, then stall a second time when he stops. During this second stall, and even during the Stall Dash leading up to it, you may still perform any air attack and even guard. Also, you can cancel any of these aerial attacks you throw out by pressing Down (which cancels the Stall and drops you down toward the ground) Pressing Down/Back or Down/Forward will steer you into that direction as you fall. On your final Air Stall, you can't perform dashes out of it, but you can cancel it by pressing Down.
Piston Shoot Bonker
A rather painful-looking mini-launcher that has full air invulnerability.
Afterburning Sensation
Holding MK for a bit results in a thruster flame that lasts longer and hits more times.
Great Laser
Crouching MK fires a laser blast diagonally down to the ground. Even if it misses, the laser's impact on the ground causes some splash damage. Secondly, holding MK charges it up and makes the laser ricochet off the ground, firing it diagonally up into the air.
Noggin' Bruiser
Holding the Strong Punch for a bit turns the mech's fist into a mace, covering a tad more range and doing more damage.
Crabby Demeanor
Simply dashing forward on the ground results in this wicked running movement. Pressing the Medium Punch button during it will perform a pinching attack, while any Punch button pressed directly after it performs a follow-up slam.
Joyride
The great Pilaf Mech converts into a car, and the gang drives it into the opponent.
Shu Cannon
QCF+P Deploys the ninja doggo Shu! Keep the Punch button pressed in to delay the attack. Releasing it fires Shu forward from the arm cannon, and he can evade incoming projectiles as he flies forward. If he connects with the opponent, he'll drive-by-slash them. The EX version can't be held and Shu is fired immediately, but he does more hits.
Mai Gunner
Heavy Mai brings out the artillery, a freakin' minigun which she fires while standing on top of the mech. As she's firing, you can freely move around, but performing an attack will cancel her firing attack. The EX version has Mai throwing out a duo of big bombs!
Fast Ball
A simply dashing attack. You're gonna want to use the follow-up by pressing the Kick button again upon hitting the enemy. The EX version doesn't allow for the follow-up, however the initial attack launches the opponent on impact.
Bouncing Ball
When doing the Fast Ball in mid-air, you get this attack. Upon hitting, the mech bounces off and you can repeat the attack. Isn't it fun repeatedly smashing the mech into the enemy's body?
Crabby Cross
A short dash into a double uppercut attack that launches the opponent a bit. The EX version allows you to cancel into other attacks immediately after hitting the enemy with the uppercut.
Vacuum Hold
The mech's built-in vacuum is put in use to pull the opponent closer. If they get close enough, the mech will grab them and then slam then down. The EX version takes away a chunk of the opponent's Super meter. Upon grabbing them, it slams them on the ground twice.
Accidental Discharge
Who designed this mech to blow itself up anyway?