A child version of his Hellzone Grenade,
Piccolo can place energy balls all across the sky to hinder the opponent.
QCF+K balls are shot at a diagonal angle, while the QCB+K balls
are created above Piccolo, and then travel on a horizontal (and squiggly) trajectory to their destination.
Weak Kick places balls close to Piccolo, while SK balls are placed far across the screen.
The balls are inactive when they float to their position,
but become solid objects as soon as they're placed.
If the opponent touches one, it explodes. If you've created a bunch of Trap Blasts, the opponent might
be juggled from Trap Blast to Trap Blast. Yeah, take it!
The balls can also be detonated: d,d+P for the QCF+K versions, and d,d+K for the QCB+K versions.
Keep in mind that you need to use the same button to detonate each version: d,d+LP for a QCF+LK Trap Blast,
d,d+MP for a QCF+MK Trap Blast, etc.
There's a 6 ball on-screen simultaneously limit to the Trap Blasts, regardless of on which level you're at.