Satan Dash
Get this; Satan can't run! He can however perform a short dash.
Satan Flight
A short duck-inspired burst of flight to extend his air-time!
Satan Booster
Mr. Satan can now soar through the sky to keep up with the big boys and girls! Tap 2K for a quick burst throught the air, and hold the buttons pressed in to travel a bit farther. But look out for the wall as you might crash into them face-first! You can press Up or Down to slightly alter your trajectory into that direction. When using it as a tool to extend your combos, remember that you can only use it twice in a combo.
Wonderful Multi-Punches
Face the punches of justice! These punches hardly phase or damage the opponent, but can keep 'em busy regardless.
Wonderful Multi-Kicks
Face the kicks of justice! These low-high sidekicks harm and combo the opponent, you're able to get about 6 of them to hit before the opponent is shoved out of range. Still combos into the standing/crouching Strong Attacks, with the standing Strong Kick having the highest success-rate due to it's range. The multi-kick won't come out unless the first standing Medium Kick connects with the opponent.
Jumping Spin Kick
Satan's standing Strong Kick is comparable to Majin Vegeta's; it has some invurnability on his lower body at the start and Satan can cancel it into a Dynamite Kick, which becomes an Aerial Dynamite Kick as Satan's in an aerial situation at the impact of the kick. Bonus points for coolness.
Satan Seconds
A quick follow-up kick to his Jumping Strong Kick. In essence it's the same move; meaning you can still cancel it into the Dynamite Kick.
Sliding Tackle
Satan goes for a sliding tackle! Trips the opponent if it hits.
Jumping Medium Kick
Nothing too special, but due to the kicking angle and positioning, Satan is able to throw out this jumping attack extremely low to the ground, lower then any other jumping attack in the game!
Satan Shoot (launches)
It's a jumping attack that launches! Who'd have thought!
Woodchopper Kick
This alternate jumping Strong Kick hits downward and even makes Satan descend faster from his jump.
Satan Smash
Satan's dashing attack has him delivering a punch to the gut. You can cancel this into any of his normal attacks and most of his Special ones.
Capsule Surprise
Satan resorts to an infinite number of Capsules that he's hidden in his vest! He grabs one, clicks it's button, then throws it in an arc. Halfway in it's throwing arc, the capsule will pop open, and a random item will come out. These are devided into Bad, Good, AWESOME and Special (cameo/reference/easter egg) items.
The Bad ones aren't terrible, they just don't travel very far, give little hitstun and do very low damage.
The Good ones travel a good distance and give a fair amount of hitstun.
The AWESOME ones produce an item that travels full screen and explodes on impact, knocking the opponent down.
The Special ones can vary. Use it a lot in order to see all the items!
After performing the command, keep holding the Punch button to have Satan hold onto the capsule, delaying the throw. Keep in mind that the longer you hold the capsule, its chance of producing a rare item increases. It also increases more the higher your Power Bar is and if you have Max Hype.
It also becomes an overhead attack if you hold it for a bit, noted by the pop-up exclamation mark icon. Once you let go of the Punch button, Satan throws it. Holding Punch and pressing the Down button however cancels the animation and reverts him back to idle. These are all good for messing with the opponent, throwing off their timing and attack patterns! When you combo into the Capsule Surprise from your basic attacks, it will produce a faster-then-normal throwing animation so that the attack combos.
Dynamite Kick
Satan's Special move of choice, the Dynamite Kick is a great attack, coming out very fast and knocking the opponent away on impact. Its air version might be even better as it comes out nearly instantly. This move really is Satan's saving grace. However it is very much a combo ender as it doesn't combo into anything. If you perform it high in the air and the opponent evades it, it will automatically continue into the Nimbly Wimbly wall-rebound version! When performed during Hype Mode, it does extra hits.
Nimbly Wimbly
Over here! Satan goes for a quick retreat by jumping backwards or forwards until he mounts on the wall. LK makes him go backwards and low, MK makes him go backwards and high, while SK makes him go forward and high. After a short while, he starts to slide downwards until he jumps off and lands on the ground. Holding the direction towards the wall will delay the sliding down. Pressing Up will make Satan do a small jump off the wall, dismounting. For a short while, when you're wall-mounted you have a couple of follow-up options.
-Woodchopper Kick - d+SK: hits downward.
-Dynamite Kick - any K: Same as Aerial Dynamite Kick.
-any basic jumping attack: as soon as he dismounts.
Rolling Mine
Satan performs a nearly-invincible roll. LP rolls a short distance while SP rolls quite far. Satan leaves behind a mine during the roll which will detonate after 5 seconds or whenever the opponent steps on it. However if you hold the P button for the duration of the roll, the mine will not come out. A mine won't come out either when a mine from a previous Rolling Mine was already deployed. When in Hype Mode, you may have two mines deployed at once.
Satan Stance
Satan begs for mercy! If the opponent attacks him during his praying pose, Satan swiftly goes into a Rolling Attack with the goal of rolling past the opponent, switching sides with them! From there you can manually start a counter attack. Sneaky!