When people are trying to stay away from Jiren, this is the move they're trying to avoid.
A short uppercut acts as the starter after which Jiren puts the opponent in a big windmill throw.
Upon releasing them, they fly away and bounce against the wall.
If you try to combo into this (while outside of Beyond Strength Mode) or perform it on the ground while the opponent is in the air,
the starter uppercut will just juggle them a little bit but the throw won't come out.
The Justice Tornado can even be performed in the air, though it starts out with a grab attempt, not the uppercut.
Within Jiren's config file, there is an option to toggle to simplified commands which affects
both this move and his 720 throws (which are detailed in the Super Moves section).
But please note that applying the simplified command causes a small damage reduction to the moves it affects.
The simplified command for this move is QCB+P.