Activating the Beyond Strength Mode changes a few things in Jiren's gameplay.
- Upon activation, two bars are added to the bottom of the screen.
- The top bar is a buffer bar which is your resource for comboing into throws. If the bar is empty, it cancels out the Mode.
- You read that right: you are now able to combo into throws like his Justice Tornado.
- Starting a combo with a non-throw attack also allows for multiple throws in a single combo.
- Once you use a throw in a combo the opponent can be hit OTG as well.
- The bottom bar is the Beyond Strength bar which fills by doing Jiren's (regular/Special/Super/Zetto Counter) Throws.
- You gain the Justice Flex (detailed below), which also fills his Beyond Strength Bar.
- The taunt he does after trying to use his 'Warrior, Get Up' OTG throw twice in a row fills the Bar a big chunk as well.
- Jiren The Grey costs LV2 instead of LV3 of super meter and cancels the Beyond Strength Mode.
- Depending if you're on LV1, 2 or 3 of the Beyond Strength Bar, Jiren will perform a unique and powerful Finisher at the end of the Jiren The Grey.