Continuous Die Die Missiles (LV1)
A super version of his Miracle Blast and one of his most famous attacks, the Die Die Missiles makes Gotenks unleash a flurry of air-to-ground Ki Blasts after jumping up high into the air. When performed in the air, Gotenks will unleash the attack right away from his current position.
Super Volley Serve Attack! (LV1)
After a mighty serve that knocks the opponent into the air, Gotenks then leaps up and performs a devastating spike, sending the opponent flying back to the ground, after which they'll bounce up again, ready for Gotenks to sink his teeth into some juggling. This move can be enhanced by first producing some Ghost Bros; the Ghosts will get in on the volley action!
Galactica Donut (LV1)
A magical attack! Gotenks creates a ring of energy, which he then shoots forward in an attempt to surround the opponent. When that succeeds, they will get trapped by the ring, squeezed tightly by it. The opponent will be frozen in place and be completely vurnerable to attacks. After a couple of seconds, the Donut explodes, setting the opponent free but in a world of hurt!
Ghost Bros (LV1)
Gotenks spits out two of his Ghost bros, who'll follow him around. These are his homies! There's a few commands you can give to these bros, detailed below.
Go Go Ghost!
Can only be done while on the ground. One of the Ghost Bros is sent forward to attack, homing towards the enemy and will explode upon impact with them!
EX Ghost Fire!
This is a variation of Go Go Ghost that can easily be used during a combo, or rather Gotenks needs to be in an attack animation. It allows Gotenks to fire off a Ghost while he can simply continue to do what he's doing with no interruption. Simply press any punch and kick button of the same strenght. As this is an EX move, it costs 500 power. You can do two of these within the same combo.
Air Ghost Fire!
This acts like the sister of his Miracle Blast. Instead of firing a Ki Blast, Gotenks launches one of his Ghost Bros diagonally down, you can repeat this once. They can slightly curve off their trajectory to home in on the opponent.
Ghost Headcrusher
A special trick that Gotenks tought the ghosts, they can mimic his Dynamic Headcrusher move! Acts similar to the Go Go Ghost in that they fly towards the enemy in a kamekaze attempt, only with this move they fly up out of the screen and then come back down.
Ghost Mine
One of the Ghost Bros is ordered to salute on the spot! You can deploy them as mines like this, as they'll explode when the enemy touches them in this state. You lose control over the ghost in question, however you can order them back in line with the call-back command, detailed below.
Get Back Here!
One of the Ghost Bros that has been planted as a mine will be called back into the conga line, after which they'll follow Gotenks around again and you can give them new commands.
Continuous Die Die Missiles (Lv2)
The Level 2 version has Gotenks shooting out many more Ki Blasts! Killer move.
Galactica Beach Ball (LV2)
A magical attack! Gotenks creates a couple of rings of energy, which he then shoots forward in an attempt to surround the opponent. When that succeeds, they will get trapped by the rings and get formed into a beach ball, a temporary cursed state, which also lasts a bit longer then the Donut trap. Gotenks can knock them around and the ball will bounce off the walls. After a while, the ball will explode and revert the opponent back to their normal form. Again, leaving them in a world of hurt! Haha, take it!
Ghost Posse (LV2)
Same as the Lv1 version but he spits out not two, but five Ghost Bro's! They are commanded one-by-one, and have the same commands as the Lvl1 version. If you perform the Ghost Posse while you already have two ghosts around (from a previous Ghost creating super), he'll only create three more. If you have 1 already, he'll create 4 new ones. In short; the total of Ghosts Bros created by this move and the Lvl1 version will never exceed 5 on-screen at the same time.
SSJ3! (LV3)
This is to go even further beyond! Gotenks powers up to the mighty Super Saiyan 3 mode, which lasts temporary (his power bar starts to drain as soon as you enter the mode and he'll exit the mode when it runs out). While in this mode, he'll hover around and has increased armor, allowing him to plow over the enemy with ease! He loses a lot of abilities (most noticable crouching and blocking) and is left with a reduced move set, but the gained super armor is worth it. It's a nice change of pace, at least! A final note: If you carry over any Ghosts that you created prior to your SSJ3 transformation; the Ghost carry-out commands still work here! He retains Go Go Ghost, Air Ghost Fire, Ghost Headcrusher. He can still perform Ghost Mine too but you can't call them back in SSJ3 Mode.
Cataclism Flick
Swish! A simple flick of the fingers. Though at SSJ3 strenght, this means the enemy is knocked back very hard! This'll be your main move to use to flick the enemy into the dimensional portal.
Sonic Spinball
Hey Hey! We know you love all the Sonic references, so here is one in full force! This move aims towards the enemy (if done when jumping, he arcs downwards) and hits twice.
Star Blast
Fwhoosh!!! A double-handed vertical energy blast is fired straight upwards.
Victory Blast
Bwaah!! A fine mouth blast that knocks the enemy down.
Victory Pound
Smash!! A powerful ground pound that creates a quake so hard that the opponent is launched into the air.
Ghost Buddy
A simplefied version of the Ghost Bro, this one doesn't cost any super bar to use and shoots off towards the enemy right away.
Dimensional Portal
Roar! Gotenks lets out a scream so powerful it creates a rift in the dimension. This doesn't harm the enemy. That is, until Gotenks knocks them into the portal! At that point, they become his plaything. Light Punch creates the portal close to Gotenks, while Strong Punch creates it farther ahead on the screen. Medium is somewhere inbetween. When performed in Power Mode, depending on how far the power bar is filled, Gotenks will end this attack with one of these Finishers:
Lv1 - Big Tree Kamehameha
Lv2 - Bro Force
Lv3 - Super Best Final Cruncher Attack!
Portal will do a Lvl0 ender attack if he is not in SSJ2 or doesn't have at least 1 finisher bar.
Exit Burst
When the timer on your SSJ3 runs out, Gotenks pulls off this last ditch effort; a full-body energy burst, which knocks the enemy away. You can also manually perform this at any time while SSJ3, but only in Training Mode. And hey, guess what? This attack can ALSO lead to his Finishers!