***Movelist and Character Notes***

-This is designed to be slightly more in-depth than the standard movelists in the manual. I will also include general note son each character that may explain certain balance decisions or other aspects of the character not immediately obvious.




***EX ADAMAS***

Gameplay:

EX Adamas is a bit faster than normal Adamas, but also has less stamina. He's more of a grappler than Adamas as well. One of the few EX characters who plays almost completely differently than their normal counterpart.

Command Moves:

--The 'Bow Drop - D+HP in air
   EX Adamas moves downward, elbow first, and doesn't stop until he hits the ground.

Special Moves:

--Jawkbreaker Lariat - Charge B,F,P
   EX Adamas dashes forward while extending his arm in a stiff, strong lariat. Different strength of button used effects the speed and distance of the lariat.

--Fisted - F,D,DF,P
   EX Adamas rises into the air with an uppercut. Similar to Sabotage's Ascention.

--Catch as Catch Can - D,DF,F,P
   Extends his arm and counters any standing normal or special attacks. He follows it up with a strong overhead body slam.

--Follow Up 'Bow Drop - D+HP right after opponent lands from Catch as Catch Can
   Does a quick elbow drop on the still prone opponent

--Missile 'Bow Drop - B,D,DB,K (also in air)
   Adamas leaps high into the air and crashes down on his opponent with an elbow drop. Can be performed in the air and will hit downed opponents.
   

Throws:

--Two-Fisted Fling - HP+HK
   Adamas grabs his opponent with both hands and throws them over his head and clear across the screen.

--All the Right Moves - F,DF,D,DB,B,K
   EX Adamas grabs his opponentand performs either a DDT, a Diamond Cutter, or a Suplex depending on the strength of button pressed.

EX Moves:

--EX All the RIght Moves - B,DB,D,DF,F,2K
   EX Adamas performs a jumping Diamond Cutter, dealing more damage and impact.

--EX Fisted - F,D,DF,2P
   EX Adamas performs a faster, multi-hitting version of Fisted.

--EX Jawbreaker Lariat - Charge B,F,2P
   EX Adamas does a faster, safer, and more powerful lariat that has less start-up.

Level 1 Super Move:

--Ghost Buster - F,DF,D,DB,B,2P
   EX Adamas grabs his opponent and lifts them high in a vertical suplex position, then drives them head-and-neck first into the ground.

--Smackdown Hotel - D,DB,B,D,DB,B,K
   EX Adamas dashes forward, and if he hits his opponent, launches into several hooks and punches, before finishing off the combo with a stiff lariat.

Level 2 Super Move

--The Big Bounce - D,DF,F,D,DF,F,K
   EX Adamas launches his opponent into the air with an uppercut, then catches them on the way down and slams then head first into the ground, and then flings them hard into the wall.

Level 3 Super Move:

--The Three Fists of Adamas - D,DF,F,D,DF,F,P
   EX Adamas assaults his opponent with three different dashing punches, the last one being a powerful version of his move Fisted.

Desperation Move:

--Diamond Uprising - D,DB,B,D,DB,B,P
   EX Adamas taps into his Diamons powers for this move only, where he creates a series of massive Diamond spikes that do devastating damage.

NOTES

-All versions of 'Bow Drop will hit grounded opponents.
-His DM does less damage then most but it makes up for it in range, since it can't be avoided as long as the opponent is in front of Adamas, only blocked.
-With no projectile soutside of his DM, his game is very different from regular Adamas.
-Smackdown Hotel will pass through projectiles.




***EX APOLLO***

Gameplay:

EX Apollo is a bit more hands on than normal Apollo. He has less helpers, though he still has several projectiles. His projectiles don't have as much versatiliy since they only travel straight, though he has a more traditional anti-air upper with Dr. Teeth.

MOVELIST

Special Moves:

--Photon Blast - D,DF,F,P
  Apollo shoots a small blast of energy. The strength of P pressed effects the speed.

--Photon Burst - F,DF,D,DB,B,HP
  Apollo fires off several small photon bursts sequentially.

--Dr. Teeth - F,D,DF,P
  Apollo performs an electrified lifting uppercut.

--Ion Strike - D,DB,B,K
  Apollo calles his robotic buddy Ion in for an assist. This version is always the coptor bot, and Ion will hover for a distance before releasing an electric bolt directly beneath him.

--Launcher Discombobulator - D,DF,F,K
  Apollo activates a small trap on the ground that will send the opponent flying into the air. The different strengths of K determine where the trap is placed. Ideal set-up for Dr. Teeth

--Electric Mayhen - B,D,DB,P
  Apollo leaps forward and brings a powerful electrified Karate chop down onto his opponent.

Throws:

-System Shock - HP+HK
  Apollo grabs his opponent and delivers an electrified punch directly beneath their jaw, sending them flying.

Level 1 SUper Move

--Ion Storm - D,DB,B,D,DB,B,K
  Calls in Ion in his coptor bot, which flies to the opponents location and releases a "storm" of vertical electric bolts.

Level 2 Super Move 

--Photon Assault - D,DF,F,D,DF,F,P
  Apollo fires off a swarm of Photon Blasts that travel in all different directions, making them hard to avoid.

Level 3 Super Move

--Apollo's Chariot - D,DB,B,D,DB,B,P
  Apollo knocks his opponent into the sky before following them up with a massive, epic Numver Crunch that creates a huge explosion on impact.

Desperation Move:

--The Incredible Machine - D,DF,F,D,DF,F,K
  Apollo sets a devious technological trap that causes his opponent to bounce back and forth between two Mover Discombobulators, then he finishes them off with a massive vertical Photon Beam.

NOTES:

-Apollo has no EX Moves. This is a balance measure because he is already quite versatile.
-Ion's vehicle can be destroyed by attacks and other projectiles.
-Apollo only has one version of Photon Burst, using HP. This is intentional.
-He is a bit slower here than his public release version.
-His DM and L3 are exactly the same as normal Apollo, mostly because they're awesome and I didn't want to change them.




***EX BYRNE (OBSYDIAN)***

Gameplay:

Obsydian is my attempt at making a "Shin" version of a character. Because of that, Obsydian has many battle advantages over his opponents, such as as speed, priority, and damage output, but he also has very low stamina, the lowest in the game. He may not be very balanced in competitive play, but like I said, he's SHADEs 2's Shin Gouki.

Special Moves:

--Blaze Knuckle - D,DB,B,P
    Byrne performs a dashing explosive punch. Basically a weaker version of Nova Knuckle.


--Ground Flare - D,DF,F,P
    Byrne fires a flaming projectile that travels along the ground.

--Aerial Flare - D,DF,F,P in mid-air
    Byrne fires a downward traveling fireball at his opponent in mid-air.

--Brazen Slash - B,D,DB,K
    Byrne leaps forward and performs a backwards flipping kick, producing a crescent-shaped flame that scorches the opponent.

--Brazen Flash - F,D,DF,K
    A more anti-air oriented version of Brazen Slash.

--Fury Charger - D,D,P, P again to cancel
    Surrounds himself in flames, charging up her power meter. Press P again to cancel, or it will cancel automatically when he is fully charged.

Throws:

--Eruption Kick - HP+HK
    Byrne grabs his opponent, pulls them close and delivers a nasty vertical kick to their jaw, sending them flying.

EX Moves:

--EX Ground Flare - D,DF,F,2P
    Byrne shoots a faster, taller version of the Ground Flare.

--EX Aerial Flare - D,DF,F,2P in air
    Shoots two multi-directional versions of Aerial Flare.

--Brazen Flash - F,D,DF,2K
    Faster, multiple hits, more invincibile version of Brazen Flash.

Level 1 Super Move:

--Nova Knuckle - D,DB,B,D,DB,B,P
    Byrne focuses his fire powers into his fist, then dashes forward suddenly and delivers a powerful blazing punch that sends his opponent flying.

Level 2 Super Move

--Demonic Flares - D,DF,F,D,DF,F,P
    Byrne fires off three giant Flare shots in a row.

--Towering Inferno - D,DF,F,D,DF,F,K
    Byrne slams his fist into the ground and creates one massive pillar of flames.

Level 3 Super Move:

--Hellfire Blitz - D,DB,B,DB,D,DF,F,P
    Byrne unleashes a flurry of flaming attacks that deals high damage, and ends it with a powerful Flare Burst. 

Desperation Move (Health must be at or below 250, will deplete all available super meter):

--A Fire Inside - D,D,D,K
    Byrne erupts into a pillar of flame that stuns the opponent long enough for him to slowly engulf them in fire. He punctuates the painful move with another pillar of flames directly beneath the opponent.

NOTES:

-He is basically in Ignition Mode all the time, so his normals all have flame powers and extra range.
-A Fire Inside is blockable but very fast.
-Brazen Slash moves more horizontally than normal Byrne's.
-Brazen Flash is a more traditional anti-air for him.
-He has no normal forward/back hop, so that means he doesn't have the hopping attacks. However, his new dash is extremely fast and far-traveling.
-Fury CHarger is basically a power charge, and he and Wyldestar/EX Wyldestar are the only characters with such moves.






***EX FRAY***


Gameplay: EX Fray reserves her projectiles for Super use, focusing more on strikes here. Something I noticed about normal Fray was that her specials never take her off the ground, so I gave her a couple here that did. Even though she has some long range options with her supers and her Nightingale special, she's probably best played in close. You'll also notice she has a lot of punches for normals now, and many of her kick normals have been rearranged.


Command Moves:

--Collision - F+MP
	An overhead elbow smash.

--Shatteres - F+HK
        Fray steps forward before delivering a hard kick to her opponent's jaw.

Special Moves:

--Clash City Rocker - D,DF,F,P
	Fray delivers a straight-forward explosive punch. Basically just a toned-down version of normal Fray's Super.

--Nightingale - B,D,DB,K
	Fray leaps high into the air and descends on her opponent with a kick, which if connects she follows up with two more rapid fire kicks. The strength of button pressed determines her trajectory.

--Tigress Knee - D,DF,F,K
	Fray delivers her own version of the Tiger Knee. Fast moving and decent range.

--Head for the Hills - F,D,DF,P
	Fray aims an explosive punch diagonally upwards to catch incoming aerial foes. 

Throws:

--Gut Check - HP+HK
	Fray grabs her opponent and delivers a vicious knee to the gut.

EX Moves:

--EX Tigress Knee - D,DF,F,2K
    Faster version that does slightly more damage and passes through projectiles.

--EX Nightingale - B,D,DB,2K
    A more powerful version of Nightingale that homes in on the location of her opponent relative to where they are at the beginning of the jump.

--EX Clash City Rocker - D,DF,F,2P
    A faster, farther traveling version of CCR that travels through projectiles, and also causes her opponent to bounce off the wall, where they can be juggled with another special, super, or another EX CCR.

Level 1 Super Moves:

--A Drag in D Flat - D,DF,F,D,DF,F,K
	Fray creates a spark that travels along the ground. Once it is right in front of her opponent, it explodes into a pillar of energy.

Level 2 Super Move

--All-Star Me - D,DB,B,D,DB,B,P
	Fray reaches out and grabs her opponent, assaults them with a barage of close-range explosive punches, then finishes it off with a powerful Clash City Rocker.


Level 3 Super Move:

--Hell is Here - D,DF,F,D,DF,F,P
	Fray throws out three orbs of concentrated energy, which explode into pillars of energy when they impact the ground. Practically full-screen attack that requires good aim to get maximum damage.

Desperation Move:

--Certain Tragedy - D,DB,B,D,DB,B,K
	After delivering several quick and powerful elbow strikes, Fray grabs her opponent, charges them up with her own explosive energy, and uses an even more powerful explosive palm strike that deals incredible damage.


NOTES:

-No energy grenades to spam, so that's cool.
-I know you can hit two EX CCRs in a row, but it uses 1 whole super meter stock and does about 200 damage, which is about right for a L1 super anyway.
-Hell is Here will only get mazimum damage if the opponent ends up in the center of the blast, that way they're being hit by all three pillars at once. Too far or too close and they'll only be hit by one or two.
-I went with "move references" as an inspiration for her moveset here. Her Clash City Rocker and Head for the Hills specials were inspired by Benimaru's moves, the Tigress Knee is obviously a direct reference to Sagat's tiger knee, and her Nightingale special resembles a similar special by SF3's Ibuki.






***EX SNOW***

Gameplay: 

     EX Snow has a different playstyle in that he has no charge attacks. He has a more martial arts based fighting style, with more rushdown capabilities.

Command Moves:

--Receding Kick - B+HK
        Snow does a spinning sobat kick while moving backwards.

Special Moves:

--Elevation - F,D,DF,K
	Snow executes a powerful rising knee attack. 

--Psych Shot - D,DF,F,P
	A psychically produced projectile that dissipates quickly.

--Multiple Revolutions - D,DF,F,K (repeat up to 3 times)
	Snow performs a flying sobat kick. Repeating the command twice more will produce a chain of three moves, the last one being a downward swinging spin kick that sends the opponent to the ground.

--Fortune Teller - D,DB,B,P
	Snow uses his psychic powers to predict the attack of his opponent, and then counter-attacks accordingly.

--Mirage Combo - B,D,DB,K
        Snow dashes forward, leaving behind a trail of optical illusions, and connects with a stiff elbow. The MK and HK versions of the move will be followed by extra attacks.

Throws:

--Lungblower - HP+HK
	Snow jumps up and places his knees in the small of his opponent's back, then pulls them down by their shoulders, driving them down onto his knees.

Level 1 Super Move:

--Psych Force Alpha - D,DB,B,D,DB,B,P
	Snow creates a concentrated blast of telekinetic energy. He can create the blast at 3 different distances, requiring precise timing and strategy to connect.

--Snow Storm - D,DF,F,D,DF,F,K
	Snow attempts a powerful side kick, and if successful, follows it up with several spinning kicks.

Level 2 Super Move

--Psych Force Omega - D,DF,F,D,DF,F,P
	Snow creates several Psych Force blasts in a line in front of him. The strongest version of Psych Force, hence Omega. 

Level 3 Super Move:

--Mirage Barrage - D,DB,B,D,DB,B,K
	Snow dashes forward, much like Mirage Combo, but much faster and harder hitting. When he connects, he unleashes a barrage of attacks, ending in a psychically-enjanced uppercut that sends the opponent flying, just to crash to the ground for huge damage.

Desperation Move:

--Psych Shock - D,DF,F,DF,D,DB,B,P
	Snow uses all of his energy to create a massive Psych Orb that deals incredible damage. However, the use of such energy causes him to be stunned for a moment afterwards.

NOTES:

-Much different gameplay than the normal version.
-Much less projectile reliant, though he still has plenty of options in the fom of the different Psych Forces.
-His DM is very useful and protects him completely from physical attacks, though it is blockable and he is stunned afterwards if it does not KO the opponent.
-More stamina then regular Snow due to less reliance on projectiles.




***EX VESPER***

Gameplay:

     EX Vesper isn't too different from her normal counterpart, but I wanted her original SHADEs 1 version to be intact since she changed a lot between games. I still nerfed this version though, because SHADEs 1 Vesper was way OP. This version also has no bite special.

Special Moves:

-Triangle Jump - F,DF,D,DB,B,K
     Vesper backflips all the way to the wall, then kicks off of it. She can then perform two different aerial attacks, a punch and a kick, as well as a flying version of her bulldog.

-Twilight Fang - F,D,DF,K
     Vesper performs a sideways rolling flip-kick that catches opponents out of the air. Less damage and horizontal distance then normal Vesper's version.

-From Dusk - B,DB,D,DF,F,K
     Vesper flips forward, driving her leg down into a ferocious split-kick. Must be blocked high. Leaves the ground, unlike normal Vesper, making her a smaller target to counter.

-Til Dawn - B,D,DB,K
     A backwards moving flip kick. Very safe to do but low damage and no knockdown.

-Sunset Bulldog - F,DF,D,DB,P
     Vesper performs a triangle jump, propelling herself off the wall and grabs her opponent, performing a swinging bulldog to the ground.

EX Moves:

-EX Twilight Fang - F,D,DF,2K
     A faster, farther reaching and multi-hitting Twilight Fang.


Throws:

-Twilight Bulldog - HP+HK
     Vesper swings all the way around her opponent, bringing them down on the back of their head with her arm wrapped around their throat.

Super Moves:

Level 1 Super Move

--From Dawn Till Dusk - D,DB,B,D,DB,B,K
     Vesper performs a powerful kick combo, consisting of one Till Dawn followed by a fierce From Dusk.

Level 2 Super Move

--30 Days of Night - D,DF,F,D,DF,F,P
     Vesper delivers a seemingly endless series of attacks, ending with her signature Till Dawn kick.

Level 3 Super Move

--Twilight Nightmare - D,DF,F,D,DF,F,K
     Vesper connects with three Twilight Fangs in a row, dealing massive damage.

Desperation Move 

--Permanent Mignight - D,DB,B,D,DB,B,P
     Vesper performs an enhanced version of the Sunset Bite that gives her strange new powers.

NOTES:

-Previously the most annoying character in the game (maybe still is). She has been nerfed greatly, including lower stamina, no bite special, more recovery on attacks, etc.
-Permanent Midnight drains around 150 life from her opponent, and gives her a temporary attack boost.
-Only one EX move because, well, I forgot to give her more.
-Probably pretty low tier without the bite special, EX moves, and with all the nerfs.




***EX Wyldestar***

Gameplay:

Like Vesper, Wyldetsr has changed greatly from her first incarnation. Though she wasn't in SHADEs 1, she wa spublically released and that version wasn't very well recieved, so she got a pretty decent moveset makeover. This version is the original Wyldestar, with two difference, that being that her Crescent Star Kick now travels upward like a flash kick, and the addition of Pout.


Special Moves:

--Star Shine - D,DF,F,P (also in air)
	Leigh creates a short range slash out of his star powers.

--Crescent Star Kick - D,DF,F,K
	Leigh performs a fast, up-and-forward-moving flip kick, creating a crescent-shaped wave of starry energy with her feet.

--Shooting Star Bomber - F,D,DF,P
	Leigh ascends nearly vertically, and at the peak of her jump, she moves forward at super speed while rolling into a ball, with a trail of starry energy following her as she is propelled by it. 

--Wylde Child - F,DF,D,DB,B,K
        Leigh grabs her opponent and vicviously scratches them before tossing them away. HK is a far jumping version, MK is a short jumping version, and LK is a simple grab.

--Pout - D,D,P
        Leigh crosses her arms and pouts like a child, complete with gloomy storm cloud. During her Pout, she gains super meter quickly, at a faster rate the longer she pouts. Press P again to cancel.

Throws:

--Waistlock Leg Toss - HP+HK
	Leigh wraps her legs around her opponent's mid-section, then backflips, sending them over their heads and flying.

EX MovesL

--EX Shooting Star Bomber - F,D,DF,2P
      A homing version of the move that is also faster.

--EX Star Shine - D,DF,F,2P
      She throws out three at once, in all directions.

--EX Crescent Star Kick - D,DF,F,2K
      Faster and more damaging, along with more invincibility.

Level 1 Super Move:

--Star Shine Blade - D,DF,F,D,DF,F,P
	A longer range, super move version of Star Shine. The same qualities of that move apply here as well, with different button strengths equaling different striking directions.

Level 2 Super Move(s)

--Radiation Vibe - D,DF,F,D,DF,F,K
        Leigh performs two Crescent Star Kick in a row, and then finishes it off with a powerful Star Shine Blade. 

Level 3 Super Move:

--Starlight Spirit Gun - D,DB,B,D,DB,B,P
	Leigh shapes her hands into a playful gun formation, and then channels all of her starry energy into the tips of her index fingers. She then fires her "gun," resulting in three massive starlight explosions.

Desperation Move 

--Heaven's Storm - D,DB,B,D,DB,B,K
	Leigh calls forth a shower of comet-like starry projectiles that fill the screen.

NOTES:

-Star Shine has very low range, though it does have an aerial version.
-The damage output of Heaven's Storm varies greatly due to the random nature of the projectiles. It really depends on how many make contact with the opponent, which is never constant. A true "hail mary" type of move.
-Pout is a power charge. She and Obsydian (EX Byrne) are the only characters in the game with such a move.