; Intro SHADEs 2

; This storyboard has just one scene. It makes use of a background
; with associated background controllers to scroll the credits
; upwards.
; Overlay anims are used to put the darkening bands at the top
; and bottom of the screen for a "fading text" effect.

[SceneDef]
spr = frayending.sff
startscene = 0        ;Starting scene number (for debugging)

[Info]
localcoord = 640,480   ;This storyboard is made for a 640x480 size screen

;------------------------------------
[Scene 0]
; Fade
fadeout.time = 0
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG0
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  12      ;Anim action number
layer0.offset = 0,0   ;Position offset
layer1.anim =  10      ;Anim action number
layer1.offset = 0,-440   ;Position offset
layer1.starttime = 0   ;Time to start display
layer2.anim =  11
layer2.offset = 0,440
layer3.anim =  13
layer3.offset = 0,420
; Music
bgm = supreme.mp3      ;Name of music file to play
bgm.loop = 0
; Total time
end.time = 400

;------------------------------------
;BG def for scrolling credit text

[BG0Def]

[BG0 Credits]
id = 1
type = normal
spriteno = 1,0
start = 0,0
;window = 0,24, 319,215
mask = 0

;BG controller to stop text from scrolling
[BG0CtrlDef Credits]
CtrlID = 1
looptime = -1

[BG0Ctrl Start scrolling]
type = VelSet
time = 250
x = 0

[BG0Ctrl Stop scrolling]
type = VelSet
time = 900
x = 0

;------------------------------------
;Top fade bar
[Begin Action 10]
0,0, 0,0, -1 

;------------------------------------
;Bottom fade bar
[Begin Action 11]
0,0, 0,0, -1

;------------------------------------
;KaneHurt
[Begin Action 12]
1,0, 0,0, -1

;------------------------------------
;text
[Begin Action 13]
1,2, 0,0, -1

;------------------------------------
[Scene 1]
; Fade
fadeout.time = 60
fadeout.col = 255,255,255    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG1
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  20      ;Anim action number
layer0.offset = 0,-440   ;Position offset
layer0.starttime = 0   ;Time to start display
layer1.anim =  21
layer1.offset = 0,440
layer2.anim =  23
layer2.offset = 0,420
; Music
;bgm = mapproblem2a.mp3      ;Name of music file to play
;bgm.loop = 0
; Total time
end.time = 350

;------------------------------------
;BG def for scrolling credit text

[BG1Def]

[BG1 Credits]
id = 2
type = normal
spriteno = 1,1
start = -320,-500
;window = 0,24, 319,215
mask = 0

;BG controller to stop text from scrolling
[BG0CtrlDef Credits]
CtrlID = 2
looptime = -1

[BG1Ctrl Start scrolling]
type = VelSet
time = 0
y = 1

[BG1Ctrl Stop scrolling]
type = VelSet
time = 900
x = 0

;------------------------------------
;Top fade bar
[Begin Action 20]
0,0, 0,0, -1 

;------------------------------------
;Bottom fade bar
[Begin Action 21]
0,0, 0,0, -1

;------------------------------------
;text
[Begin Action 23]
1,3, 0,0, -1

;------------------------------------
[Scene 2]
; Fade
fadein.time = 20
fadein.col = 255,255,255    ;Use 255,255,255 for white-fade
fadeout.time = 10
fadeout.col = 255,255,255    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG2
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  30      ;Anim action number
layer0.offset = 0,-440   ;Position offset
layer0.starttime = 0   ;Time to start display
layer1.anim =  31
layer1.offset = 0,440
layer2.anim =  33
layer2.offset = 0,420
; Music
;bgm = mapproblem2a.mp3      ;Name of music file to play
;bgm.loop = 0
; Total time
end.time = 1000

;------------------------------------
;BG def for scrolling credit text

[BG2Def]

[BG2 Credits]
id = 3
type = normal
spriteno = 2,0
start = -320,-600
;window = 0,24, 319,215
mask = 0

;BG controller to stop text from scrolling
[BG2CtrlDef Credits]
CtrlID = 3
looptime = -1

[BG2Ctrl Start scrolling]
type = VelSet
time = 0
y = .8

[BG2Ctrl Stop scrolling]
type = VelSet
time = 700
y = .1

;------------------------------------
;Top fade bar
[Begin Action 30]
0,0, 0,0, -1 

;------------------------------------
;Bottom fade bar
[Begin Action 31]
0,0, 0,0, -1

;------------------------------------
;text
[Begin Action 33]
3,0, 0,0, 350
3,1, 0,0, 350
3,2, 0,0, 300

;------------------------------------
[Scene 3]
; Fade
fadein.time = 10
fadein.col = 255,255,255    ;Use 255,255,255 for white-fade
fadeout.time = 5
fadeout.col = 255,255,255    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG3
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  40      ;Anim action number
layer0.offset = 0,-440   ;Position offset
layer0.starttime = 0   ;Time to start display
layer1.anim =  41
layer1.offset = 0,440
layer2.anim =  42
layer2.offset = 0,420
; Music
;bgm = mapproblem2a.mp3      ;Name of music file to play
;bgm.loop = 0
; Total time
end.time = 400

;------------------------------------
;BG def for scrolling credit text

[BG3Def]

[BG3 Credits]
id = 4
type = normal
spriteno =2,6
start = -320,0
;window = 0,24, 319,215
mask = 0

;BG controller to stop text from scrolling
[BG3CtrlDef Credits]
CtrlID = 4
looptime = -1

[BG3Ctrl Start scrolling]
type = VelSet
time = 0
x = -0.02

[BG3Ctrl Stop scrolling]
type = VelSet
time = 1600
x = 0

;------------------------------------
;Top fade bar
[Begin Action 40]
0,0, 0,0, -1 

;------------------------------------
;Bottom fade bar
[Begin Action 41]
0,0, 0,0, -1

;------------------------------------
;Whoosh
[Begin Action 42]
3,4, 0,0, 400

;------------------------------------
[Scene 4]
; Fade
fadein.time = 5
fadein.col = 255,255,255    ;Use 255,255,255 for white-fade
fadeout.time = 10
fadeout.col = 255,255,255    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG4
; Overlay Anims (from 0 to 9)
layer0.anim =  50      ;Anim action number
layer0.offset = 0,-440   ;Position offset
layer0.starttime = 0   ;Time to start display
layer1.anim =  51
layer1.offset = 0,440
layer2.anim =  53
layer2.offset = 0,420
; Music
;bgm = mapproblem2a.mp3      ;Name of music file to play
;bgm.loop = 0
; Total time
end.time = 900

;------------------------------------
;BG def for scrolling credit text

[BG4Def]

[BG4 Credits]
id = 5
type = normal
spriteno = 2,3
start = -380,20
;window = 0,24, 319,215
mask = 0

;BG controller to stop text from scrolling
[BG4CtrlDef Credits]
CtrlID = 5
looptime = -1

[BG4Ctrl Start scrolling]
type = VelSet
time = 0
x = 0.01

[BG4Ctrl Stop scrolling]
type = VelSet
time = 900
x = 0

;------------------------------------
;Top fade bar
[Begin Action 50]
0,0, 0,0, -1 

;------------------------------------
;Bottom fade bar
[Begin Action 51]
0,0, 0,0, -1

;------------------------------------
;text
[Begin Action 53]
3,5, 0,0, 350
3,7, 0,0, 350
3,8, 0,0, 200

;------------------------------------
[Scene 5]
; Fade
fadein.time = 20
fadein.col = 255,255,255    ;Use 255,255,255 for white-fade
fadeout.time = 5
fadeout.col = 255,255,255    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG5
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  60      ;Anim action number
layer0.offset = 0,-440   ;Position offset
layer0.starttime = 0   ;Time to start display
layer1.anim =  61
layer1.offset = 0,440
layer2.anim =  63
layer2.offset = 0,420
; Music
;bgm = mapproblem2a.mp3      ;Name of music file to play
;bgm.loop = 0
; Total time
end.time = 400

;------------------------------------
;BG def for scrolling credit text

[BG5Def]

[BG5 Credits]
id = 6
type = normal
spriteno = 2,4
start = -510,0
;window = 0,24, 319,215
mask = 0

;BG controller to stop text from scrolling
[BG5CtrlDef Credits]
CtrlID = 6
looptime = -1

[BG5Ctrl Start scrolling]
type = VelSet
time = 0
x = 0.1

[BG5Ctrl Stop scrolling]
type = VelSet
time = 1800
x = 0

;------------------------------------
;Top fade bar
[Begin Action 60]
0,0, 0,0, -1 

;------------------------------------
;Bottom fade bar
[Begin Action 61]
0,0, 0,0, -1

;------------------------------------
;text
[Begin Action 63]
3,9, 0,0, 400

;------------------------------------
[Scene 6]
; Fade
fadein.time = 5
fadein.col = 255,255,255    ;Use 255,255,255 for white-fade
fadeout.time = 30
fadeout.col = 255,255,255   ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG6
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  52      ;Anim action number
layer0.offset = 0,0   ;Position offset
layer0.starttime = 0   ;Time to start display
layer1.anim =  74      ;Anim action number
layer1.offset = -20,0   ;Position offset
layer1.starttime = 0   ;Time to start display
layer2.anim =  50      ;Anim action number
layer2.offset = 0,-440   ;Position offset
layer2.starttime = 0   ;Time to start display
layer3.anim =  51
layer3.offset = 0,440
layer4.anim =  73
layer4.offset = 0,420
; Music
;bgm = mapproblem2a.mp3      ;Name of music file to play
;bgm.loop = 0
; Total time
end.time = 200

;------------------------------------
;BG def for scrolling credit text

[BG6Def]

[BG6 Credits]
id = 7
type = normal
spriteno = 0,0
start = -320,20
;window = 0,24, 319,215
mask = 0

;BG controller to stop text from scrolling
[BG6CtrlDef Credits]
CtrlID = 7
looptime = -1

[BG6Ctrl Start scrolling]
type = VelSet
time = 0
y = 0

[BG6Ctrl Stop scrolling]
type = VelSet
time = 900
x = 0

;------------------------------------
;Top fade bar
[Begin Action 50]
0,0, 0,0, -1 

;------------------------------------
;Bottom fade bar
[Begin Action 51]
0,0, 0,0, -1

;------------------------------------
;Whoosh
[Begin Action 52]
4,0, 0,0, 2
4,1, 0,0, 2
4,2, 0,0, 2
4,3, 0,0, 2
4,4, 0,0, 2
4,5, 0,0, 2
4,6, 0,0, 2
4,7, 0,0, 2
4,8, 0,0, 2
4,9, 0,0, 2
4,10, 0,0, 2
4,11, 0,0, 2
4,12, 0,0, 2
4,13, 0,0, 2
4,14, 0,0, 2
4,15, 0,0, 2
4,16, 0,0, 2
4,17, 0,0, 2
4,18, 0,0, 2
4,19, 0,0, 2
4,20, 0,0, 2
4,21, 0,0, 2
4,22, 0,0, 2
4,23, 0,0, 2
4,24, 0,0, 2
4,25, 0,0, 2
4,26, 0,0, 2
4,27, 0,0, 2
4,28, 0,0, 2

;------------------------------------
;text
[Begin Action 73]
3,10, 0,0, 200

;------------------------------------
;SabFalling
[Begin Action 74]
2,1, 0,0, -1

;------------------------------------
[Scene 7]
; Fade
fadein.time = 30
fadein.col = 255,255,255    ;Use 255,255,255 for white-fade
fadeout.time = 60
fadeout.col = 0,0,0    ;Use 255,255,255 for white-fade
; Screen color
clearcolor = 0,0,0
; BG
bg.name = BG7
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0     ;Default position for all layers
layer0.anim =  80      ;Anim action number
layer0.offset = 0,-440   ;Position offset
layer0.starttime = 0   ;Time to start display
layer1.anim =  81
layer1.offset = 0,440
layer2.anim =  83
layer2.offset = 0,420
; Music
;bgm = mapproblem2a.mp3      ;Name of music file to play
;bgm.loop = 0
; Total time
end.time = 750

;------------------------------------
;BG def for scrolling credit text

[BG7Def]

[BG7 Credits]
id = 8
type = normal
spriteno = 2,5
start = -530,0
;window = 0,24, 319,215
mask = 0

;BG controller to stop text from scrolling
[BG7CtrlDef Credits]
CtrlID = 8
looptime = -1

[BG7Ctrl Start scrolling]
type = VelSet
time = 0
x = 0.2

[BG7Ctrl Stop scrolling]
type = VelSet
time = 1800
x = 0

;------------------------------------
;Top fade bar
[Begin Action 80]
0,0, 0,0, -1 

;------------------------------------
;Bottom fade bar
[Begin Action 81]
0,0, 0,0, -1

;------------------------------------
;text
[Begin Action 83]
3,11, 0,0, 400
3,12, 0,0, 350