;------------------------------------
;Mega Meter P1
;------------------------------------
[Statedef 90005]
type = s
movetype = i
physics = n
ignorehitpause = 1

[State 0, ]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible
ignorehitpause = 1

[State 0]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1


;---------Guard fill p1-------------
[State 0, ParentVarSet];Sets meter on full
type = ParentVarSet
trigger1 = root,roundstate <= 0
trigger2 = root,var(46) > 24; keeps meter from over flowing
v = 46
value = 24
ignorehitpause = 1

;[State 0, ParentVarAdd];regenerates meter by 1 point every 200 game ticks
;type = ParentVarAdd
;triggerall = root,var(46) != 24
;triggerall = root,var(46) < 24
;trigger1 = (gametime%340)=1
;v = 46
;value = 1
;ignorehitpause = 1


[State 0, Guard Fill]
type = Explod
trigger1 = 1 && !numexplod(6500)
anim = 6500
ID = 6500
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6501)
trigger1 = 1 && root,var(46) = 23
anim = 6501
ID = 6501
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6502)
trigger1 = 1 && root,var(46) = 22
anim = 6502
ID = 6502
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6503)
trigger1 = 1 && root,var(46) = 21
anim = 6503
ID = 6503
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6504)
trigger1 = 1 && root,var(46) = 20
anim = 6504
ID = 6504
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6505)
trigger1 = 1 && root,var(46) = 19
anim = 6505
ID = 6505
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6506)
trigger1 = 1 && root,var(46) = 18
anim = 6506
ID = 6506
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6507)
trigger1 = 1 && root,var(46) = 17
anim = 6507
ID = 6507
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6508)
trigger1 = 1 && root,var(46) = 16
anim = 6508
ID = 6508
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6509)
trigger1 = 1 && root,var(46) = 15
anim = 6509
ID = 6509
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6510)
trigger1 = 1 && root,var(46) = 14
anim = 6510
ID = 6510
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6511)
trigger1 = 1 && root,var(46) = 13
anim = 6511
ID = 6511
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6512)
trigger1 = 1 && root,var(46) = 12
anim = 6512
ID = 6512
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6513)
trigger1 = 1 && root,var(46) = 11
anim = 6513
ID = 6513
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6514)
trigger1 = 1 && root,var(46) = 10
anim = 6514
ID = 6514
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6515)
trigger1 = 1 && root,var(46) = 9
anim = 6515
ID = 6515
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6516)
trigger1 = 1 && root,var(46) = 8
anim = 6516
ID = 6516
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6517)
trigger1 = 1 && root,var(46) = 7
anim = 6517
ID = 6517
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6518)
trigger1 = 1 && root,var(46) = 6
anim = 6518
ID = 6518
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6519)
trigger1 = 1 && root,var(46) = 5
anim = 6519
ID = 6519
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6520)
trigger1 = 1 && root,var(46) = 4
anim = 6520
ID = 6520
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6521)
trigger1 = 1 && root,var(46) = 3
anim = 6521
ID = 6521
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6522)
trigger1 = 1 && root,var(46) = 2
anim = 6522
ID = 6522
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6523)
trigger1 = 1 && root,var(46) = 1
anim = 6523
ID = 6523
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6524)
trigger1 = 1 && root,var(46) = 0
anim = 6524
ID = 6524
pos = 50,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = 1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 23
id = 6501
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 22
id = 6502
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 21
id = 6503
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 20
id = 6504
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 19
id = 6505
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 18
id = 6506
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 17
id = 6507
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 16
id = 6508
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 15
id = 6509
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 14
id = 6510
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 13
id = 6511
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 12
id = 6512
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 11
id = 6513
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 10
id = 6514
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 9
id = 6515
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 8
id = 6516
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 7
id = 6517
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 6
id = 6518
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 5
id = 6519
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 4
id = 6520
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 3
id = 6521
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 2
id = 6522
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 1
id = 6523
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 0
id = 6524
;ignorehitpause =
;persistent =


;------------------------------------
;Mega Meter P2
;------------------------------------
[Statedef 90006]
type = s
movetype = i
physics = n
ignorehitpause = 1

[State 0, ]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible
ignorehitpause = 1

[State 0]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1


;---------Guard fill p2-------------
[State 0, ParentVarSet];Sets meter on full
type = ParentVarSet
trigger1 = root,roundstate <= 0
trigger2 = root,var(46) > 24; keeps meter from over flowing
v = 46
value = 24
ignorehitpause = 1

;[State 0, ParentVarAdd];regenerates meter by 1 point every 200 game ticks
;type = ParentVarAdd
;triggerall = root,var(46) != 24
;triggerall = root,var(46) < 24
;trigger1 = (gametime%340)=1
;v = 46
;value = 1
;ignorehitpause = 1

[State 0, Guard Fill]
type = Explod
trigger1 = 1 && !numexplod(6500)
anim = 6500
ID = 6500
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6501)
trigger1 = 1 && root,var(46) = 23
anim = 6501
ID = 6501
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6502)
trigger1 = 1 && root,var(46) = 22
anim = 6502
ID = 6502
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6503)
trigger1 = 1 && root,var(46) = 21
anim = 6503
ID = 6503
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6504)
trigger1 = 1 && root,var(46) = 20
anim = 6504
ID = 6504
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6505)
trigger1 = 1 && root,var(46) = 19
anim = 6505
ID = 6505
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6506)
trigger1 = 1 && root,var(46) = 18
anim = 6506
ID = 6506
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6507)
trigger1 = 1 && root,var(46) = 17
anim = 6507
ID = 6507
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6508)
trigger1 = 1 && root,var(46) = 16
anim = 6508
ID = 6508
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6509)
trigger1 = 1 && root,var(46) = 15
anim = 6509
ID = 6509
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6510)
trigger1 = 1 && root,var(46) = 14
anim = 6510
ID = 6510
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6511)
trigger1 = 1 && root,var(46) = 13
anim = 6511
ID = 6511
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6512)
trigger1 = 1 && root,var(46) = 12
anim = 6512
ID = 6512
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6513)
trigger1 = 1 && root,var(46) = 11
anim = 6513
ID = 6513
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6514)
trigger1 = 1 && root,var(46) = 10
anim = 6514
ID = 6514
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6515)
trigger1 = 1 && root,var(46) = 9
anim = 6515
ID = 6515
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6516)
trigger1 = 1 && root,var(46) = 8
anim = 6516
ID = 6516
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6517)
trigger1 = 1 && root,var(46) = 7
anim = 6517
ID = 6517
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6518)
trigger1 = 1 && root,var(46) = 6
anim = 6518
ID = 6518
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6519)
trigger1 = 1 && root,var(46) = 5
anim = 6519
ID = 6519
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6520)
trigger1 = 1 && root,var(46) = 4
anim = 6520
ID = 6520
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6521)
trigger1 = 1 && root,var(46) = 3
anim = 6521
ID = 6521
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6522)
trigger1 = 1 && root,var(46) = 2
anim = 6522
ID = 6522
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6523)
trigger1 = 1 && root,var(46) = 1
anim = 6523
ID = 6523
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, Explod]
type = Explod
triggerall = !numexplod(6524)
trigger1 = 1 && root,var(46) = 0
anim = 6524
ID = 6524
pos = 268,220;17
postype = left  ;p2,front,back,left,right
random = 0,0
removetime = -1
supermovetime = 9999999
pausemove = 9999999
scale = .65,.65
facing = -1
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
ignorehitpause = 1
bindtime = -1

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 23
id = 6501
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 22
id = 6502
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 21
id = 6503
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 20
id = 6504
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 19
id = 6505
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 18
id = 6506
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 17
id = 6507
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 16
id = 6508
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 15
id = 6509
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 14
id = 6510
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 13
id = 6511
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 12
id = 6512
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 11
id = 6513
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 10
id = 6514
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 9
id = 6515
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 8
id = 6516
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 7
id = 6517
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 6
id = 6518
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 5
id = 6519
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 4
id = 6520
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 3
id = 6521
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 2
id = 6522
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 1
id = 6523
;ignorehitpause =
;persistent =

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = 1 && root,var(46) != 0
id = 6524
;ignorehitpause =
;persistent =
