             
======================| Kung Fu Girl by DivineWolf|=========================== [5/7/2014]            

 - Email: kaiba_klone@yahoo.com
 - www.trinitymugen.net
 - Customized version of Elecbyte's(?) Kung Fu Girl character, for Linux and Windows Mugen

------------------<Features>---------------------

 - All essential stuff
 - Gameplay mixed from several games, including CvS2, KOF, SFZ3, and SF3
 - Buffed technique characteristics inspired from Mr. Karate, Yun/Yang, Kyo, and Kim
 - Special intro and winpose versus my Kung Fu Man and Elecbyte's Kung Fu Man only
 - Special Perfect(no damage taken) winpose... *sigh* 
 - Various palettes to choose from
 - Custom voice acting (thanks Rina-Chan!)
 - 2 Midnight Bliss, Shocked and "Sexy" KO special animations

---------------<Character Info>------------------

(**Note: 1-10 Ranking System: 1 = Lowest, 10 = Best)

 - Intelligence: 5
 - Strength: 3
 - Speed: 8
 - Stamina: 3
 - Energy Projection: 1
 - Fighting Ability: 4

Apparently the female version of Kung Fu Man. Not nearly as balanced and sturdy as him, being female and all.
Also, it seems that she hasn't particularly mastered her fighting style. As a result, her techniques
are weaker strength wise than Kung Fu Man's. However, being female, her agility and comboing ability far- 
surpasses Kung Fu Man. Be extra careful when fighting as the lovely Kung Fu Girl, because she's not
very good at taking a hit... Even more so then your average female fighter. Making use of her high dexterity
and combo abilities will be essential in overcoming your foes.

-----------------<Movelist>----------------------

 U = Up
 D = Down
 F = Forward
 B = Back
 UF = Up Forward
 UB = Up Back
 DF = Down Forward
 DB = Down Back
 LP = Light Punch
 MP = Medium Punch
 HP = Heavy Punch
 LK = Light Kick
 MK = Medium Kick
 HK = Heavy Kick
 S = Start

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


<NORMAL>

 Kung Fu Thrust				F(or B) + any 2 punches (grab)	
 Kung Fu Toss				F(or B) + any 2 kicks (grab)
 Kung Fu Chop				F + MP					
 Taunt					S

<SPECIALS>

 Kung Fu Palm(EX) 			D, DF, F, + any punch
 Kung Fu Charge(EX)			(hold)B, F, + any punch 
 Kung Fu Blow(EX)			D, DB, B, + any punch
 Kung Fu Knee(EX)			F, D, DF, + any kick(press any kick during to perform a follow up kick)
 Kung Ku Shuffle(EX)			D, DB, B, + any kick(press any kick during to chain up to 3 hits)
 
<SUPERS>

 Kung Fu Barrage(MAX)		        D, DF, F(x2), + any punch
 Kung Fu Ranbu(MAX)		        D, DF, F(x2), + any kick

<LV3 SUPERS>

 Kung Fu Fury 				D, DB, B,(x2) + any 2 punches

<SYSTEM ABILITIES>

 Run = OK! 				Tap F, F, then hold F
 Dodge = OK! 				LP + LK (While stationary, vulnerable to grabs)
 Dodge Attack = OK! 			Any punch or kick during Dodge
 Roll Forward = OK! 			F + LP + LK (Vulnerable to grabs)
 Roll Back = OK! 			B + LP + LK (Vulnerable to grabs)
 Small Jump = OK! 			Tap U
 Long Small Jump = OK!  		Tap D then U quickly
 Long Jump = OK!        		D, then U
 Power Charge = OK!     		Hold MK + MP
 Zero Counter = OK! 			B, DB, D + any punch or kick while guarding an attack. (Requires 1 power bar)
 Parry = OK! 				Tap F, timed with incoming High/Air attacks.
 Low Parry = OK! 			Tap D, timed with incoming Low attacks.
 Air Parry = OK!			Tap F, timed with incoming High/Air attacks while airbourne
 Fall Recovery = OK!    		Any 2 punches or LP + LK (While falling and allowed)
 MAX Mode = OK!			        HP + HK (Requires 1 power bar)
 EX Moves = OK!
 Just Defense = No			
 Low Just Defense = No		
 Air Just Defense = No
 Excel Combo = No
 Dash = No
 Counter Movement = No

----------------<Move Details>-------------------

 - EX Kung Fu Palm bounces foes off walls, allowing you to follow up with certain attacks
 - (EX)Kung Fu Knee has some invulnerability during it's start up
 - EX Kung Fu Charge can resist normal/special projectiles
 - Kung Fu Chop is an overhead, except when command canceled
 - The first kick of (EX)Kung Fu Shuffle is a low attack
 - (EX)Kung Fu Blow has auto-guard during it's starting frames
  
---------------<Gameplay Notes>------------------

COMBO SYSTEM:
 - Most Normal standing/crouching attacks can be canceled into Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Performing a Super/MAX Cancel resets the juggle points but also reduces damage dealt
 - Some Normal attacks can be command canceled into Kung Fu Chop
   
MAX MODE:
 - Your attack and defense is increased while in MAX Mode
 - EX moves can be performed at no power cost, though take away from time sustained in MAX mode
 - All Lv1 supers can be performed at no power cost, though immediately uses up all time in MAX mode
 - All Lv2 and higher supers will cost 1 power bar, along with using up all time in MAX mode
 - Even without a power bar, as long as you have time left in MAX mode, you can perform Lv1 supers/EX moves
 - You can not Power Charge/gain power while in MAX mode
 - You can not perform a Zero Counter while in MAX Mode
 
--------------------<Q&A>------------------------

 Q: Why Kung Fu Girl?
 A: I don't know honestly... Just because I suppose. Sprite work is really good and didn't want
    KFM to be all alone out there. =P

 Q: Can I use something from this char?
 A: Coding is always at your disposal. As for her sprites themselves... I can't actually GIVE you permission
    to use them as you see fit. I just used them because I wanted to, though I didn't make them obviously. 
    I'm assuming the original creator of this particular version of her, S.Y.D, made the sprites. As long
    as credit is given to S.Y.D for the sprites, I don't see a problem. And even if there is... Well, I
    don't see why, because MUGEN is for everybody. Just give credit where credit is due. You'd be better
    off getting S.Y.D's version in terms of sprite usage though, because I deleted all sprites I wasn't going to use.

 Q: What can we expect from you next?
 A: One may never know...

 Q: What stage/music do you use for Kung Fu Girl? 
 A: I don't know... Nothing in particular, sorry...   

 Q: Can I make a patch/AI for Kung Fu Girl?
 A: Sure. 

 Q: Why the *sigh* about her perfect winpose?
 A: So much fanservice... I personally don't like doing this, though as long as it's tasteful/funny,
    and not porn based, I can go along with it. I kinda didn't want to, but I eventually decided to go ahead
    and do it. However, you gotta earn it by getting a perfect. =P

 Q: Why did you leave out some of her other moves that are in S.Y.D's version?
 A: I'm not one for joke/novelty/unbalanced chars and moves. Tis why I made my own version of her.
    She's not Yamazaki, Krizalid, Kenshiro, etc. It's funny and all, that's nice, but it's not my thing.
    You can always get S.Y.D's version if you want those moves. Or create your own version of her. PLEASE
    do not request or ask me to add them, because I won't, and it'll be a waste of your time.  

-------------<Special Thanks>---------------

 - S.Y.D
 - 20S
 - ZzyZzyxx
 - P.O.T.S
 - Jmorphman
 - Splode
 - Fighter Factory
 - Elecbyte
 - Hades
 - Goodaldo
 - TrinityMUGEN
 - Sander 71113
 - Syn
 - Rina-Chan
 - Amanojaku
 - A Secret Bro/Hyogo
 - Hungry Wolf

--------------------<Shoutouts>----------------------

 - Mr. Infinite
 - Cyanide
 - Zero-Sennin
 - Balthazar
 - Felo_Llop
 - Basara
 - RikuMasta132
 - Jin
 - Ned
 - Dampir
 - KojiroBadness
 - Froz
 - 20S
 - KoopaKoot
 - Jesuszilla
 - Vans
 - Lost Avenger
 - Dcat
 - Buckus
 - Sean Altly
 - Rajaa
 - Cybaster
 - Mugen Fighters' Guild
 - IMT
 - XCB/Big Eli King 
 - Sabaki 
 - Choujin 
 - Ex Shadow
 - Club Syn
 - Kamekaze 
 - ArielAlexCo 
 - ScruffyDragon
 - Reu (RIP)
 - chrono_strife 
 - two4teezee 
 - Rednavi
 - Beximus 
 - OneWingedAngel 
 - RedHot 
 - Vyn 
 - Kong
 - DG 
 - Stig87 
 - LimitedMoon
 - Macho Man Randy Savage (RIP)
 - H"
 - Warusaki3
 - Juke Kisaragi
 - Ace
 - BigMonsta74
 - Infinite2020
 - Doomsday17
 - Mercy King
 - DJ-Van
 - ZGizzle
 - You

-----------------<Special Notes>---------------------

By default, Kung Fu Ranbu is active. If you would like for it not to be, follow these simple steps....

1) Open DivineKFG.cmd with either Figther Factory, or by right clicking on it, and then selecting "Edit".
2) Find their command triggers(not the commands for them themselves). They'll look like this...

;------------------------------------------------------------
[State -1, Kung Fu Ranbu Max]
type = ChangeState
value = 3150
triggerall = command = "KungFuRanbuMax"
triggerall = RoundState = 2 && StateType != A
triggerall = ifelse(var(20) <= 0, power >= 2000, power >= 1000)
trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101])
trigger2 = var(6) || var(7)

[State -1, Kung Fu Ranbu]
type = ChangeState
value = 3100
triggerall = command = "KungFuRanbu"
triggerall = RoundState = 2 && StateType != A
triggerall = ifelse(var(20) <= 0, power >= 1000, power >= 0)
trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101])
trigger2 = var(6)
;------------------------------------------------------------

3) Change the "type = ChangeState" line for each of them to read: "type = Null" It should look like this after changing it...

;------------------------------------------------------------
[State -1, Kung Fu Ranbu Max]
type = Null ;<-------- Change this line to read "Null" like this
value = 3150
triggerall = command = "KungFuRanbuMax"
triggerall = RoundState = 2 && StateType != A
triggerall = ifelse(var(20) <= 0, power >= 2000, power >= 1000)
trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101])
trigger2 = var(6) || var(7)

[State -1, Kung Fu Ranbu]
type = Null ;<-------- Change this line to read "Null" like this
value = 3100
triggerall = command = "KungFuRanbu"
triggerall = RoundState = 2 && StateType != A
triggerall = ifelse(var(20) <= 0, power >= 1000, power >= 0)
trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101])
trigger2 = var(6)
;------------------------------------------------------------

4) Save it.

And poof, you can no longer perform it. Just a simple change from one word, to another.

-----------------<Possible Extras/Things To Do>---------------------

 - Fix any issues based on feedback.
 - Possibly change the functionality of Kung Fu Ranbu
  
--------------------<Disclaimer>----------------------

 - Honestly, I don't know if Elecbyte actually made Kung Fu Girl, or if she's fan made... Either way, the rights
   to her aren't mine, and I don't claim them to be. She's the property of whoever owns her rights. I just coded
   my own version of her for MUGEN, that's it.
 - Capcom vs SNK is property of Capcom
 - This Mugen character is a non-profit fan work, it cannot be used for any commercial purposes