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M.U.G.E.N ver 1.00 (2011.01.18) status log
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Parsing command line...
Command line: C:\Users\oldgamers\Downloads\CFF 1.0 & 1.1-UPDATED\CLASSIC FREE FIGHTER 1.0\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...OK
Initializing timer...performance timer enabled...frequency 2360014...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...Using SDL audio driver: dsound
Requesting mixer parameters (44100, 16, 2, 2048)...
Opened mixer with parameters (44100, 16, 2, 2048)...
OK
Initializing BGM...BGMThreadInit returned 0
OK
Initializing graphics...gameCoord 640x480...render mode 2_4...trying 640x480x16 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Loading system fonts...OK
Loading options...
Initializing pads...OK
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...OptionBG...OK
  Loading fight data
    Opening fight data file data/fight.def...OK
    Reading [Files]...OK
    Loading fonts...OK
    Load fight anim...OK
    Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
    [Face]...[Simul Face]...[Turns Face]...
    [Name]...[Simul Name]...[Turns Name]...
    [Time]...[Combo]...[Round]...[WinIcon]...OK
    Allocating explods...OK
  Fight data loaded OK
System loaded OK
Initialize OK
Set up graphics...timer...OK
Playing storyboard warning.def: scene
Storyboard playback finished OK
Finished playing storyboard warning.def: scene
Initializing character info...OK
Initializing select screen...finding characters...
  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def
OK

Entering main loop
Playing storyboard logo.def: scene
Storyboard playback finished OK
Finished playing storyboard logo.def: scene
Entering character select.
attempting load and start...attempting load of sound/title.mp3...hooking mixer callback...
success!
starting BGM...
Returned from main loop
Deinitializing...
Frames      : 0
Time elapsed: 14.980 sec
ticks: 1498, tps: 100, start 69, end 1567

Clearing player cache...OK
Freeing character info...OK
Freeing select screen...OK
Freeing fight data...OK
Freeing system data...OK
Freeing game variables...OK
Deinitializing input...pad...keyboard...OK
Removing callbacks...OK
Deintializing timer...OK
Deinitializing graphics...OK
Deinitializing BGM...Cleaning up mixer callback...unhooking mixer callback...

Mixer callback was entered 18 times
Mixer callback timing stats (last 18 calls):
	10.000000 median, 10.111111 avg, 3.143621 sample std. dev.
Top 9 slowest times:	20 (1), 13 (1), 12 (2), 11 (1), 10 (6), 9 (3), 8 (2), 7 (1), 4 (1)
Top 9 fastest times:	4 (1), 7 (1), 8 (2), 9 (3), 10 (6), 11 (1), 12 (2), 13 (1), 20 (1)
OK
Deinitializing sound...OK
Successful program termination.

Log file successfully closed.
