
[Info]
name = "WantedWall"
Auther= OldGamer

[Camera]
startx = 0
starty = 0
boundleft = -290
boundright = 290
boundhigh = -230
boundlow = 0
verticalfollow = .5
floortension = 50
tension = 50

[PlayerInfo]
p1startx = -140
p1starty = 0
p1startz = 0
p1facing = 1

p2startx = 140
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000 
rightbound =  1000 
topbound  =  0
botbound  =  0

[Scaling]
topz     = 0       
botz     = 50     
topscale = 1       
botscale = 1.2     

[Bound]
screenleft = 25
screenright = 25

[StageInfo]
zoffset = 435
autoturn = 1
resetBG = 1
localcoord= 640,480

[Shadow]
color = 0,0,0
yscale = 0

[Music]
bgmusic = sound/WantedWall.mp3

[BGdef]
spr = WantedWall.sff

[BG 0]
type  = normal
spriteno = 0,0
start = 0,0
delta = .31,1
mask = 1
tile = 1,0

[BG 0]
type  = normal
spriteno = 4,0
start = 0,0
delta = .31,1
mask = 1
tile = 1,0
tilespacing = 1024
velocity = -.4

[BG 1]
type  = normal
spriteno = 1,0
start = 0,0
delta = .31,1
mask = 1
tile = 1,0

[BG 2]
type  = normal
spriteno = 2,0
start = 0,0
delta = .41,1
mask = 1
tile = 1,0

[BG 3]
type  = normal
spriteno = 3,0
start = 0,0
delta = 1,1
mask  = 1

[BG 5]
type = normal
spriteno = 5,0
ID = 5
start = -400, 0
sin.x = 85,500,0 
sin.y = 90,270,0 
delta = 1,1
tile = 1,0
tilespacing = 1640
velocity = 3,0
layerno = 0
trans = add1
mask = 1

[BG 6]
type = normal
spriteno = 6,0
ID = 6
start = 400, 0
sin.x = 85,500,0 
sin.y = 90,270,0 
delta = 1,1
tile            = 1,0
tilespacing = 1640
velocity = -3,0
layerno = 0
trans = add1
mask = 1