
[Info]
name = "Dr.Light House"
Author = OldGamer

[Camera]
startx = 0
starty = 0
boundleft = -294
boundright = 210
boundhigh = -120
boundlow = 0
verticalfollow = .5
floortension=75
tension =50

[PlayerInfo]
p1startx       = -70
p1starty       = 0
p1startz       = 0
p1facing       = 1
p2startx       = 70
p2starty       = 0
p2startz       = 0
p2facing       = -1
leftbound      = -1000
rightbound     = 1000
topbound       = 0
botbound       = 0

[Scaling]
topz           = 0
botz           = 50
topscale       = 1
botscale       = 1.2

[Bound]
screenleft     = 20
screenright    = 20

[StageInfo]
zoffset        = 215
autoturn       = 1

[Shadow]
color = 256,256,256
yscale         = .1

[Music]
bgmusic  = sound/Dr.Light House.mp3
bgvolume = 255

[BGdef]
spr = Dr.Light House.sff
debugbg = 0

[BG Sky]
type = normal
spriteno = 0,0
start = 0,0
delta = .33,1
mask = 1
tile = 1,1


[BG cloud1]
type  = normal
spriteno = 7, 0
start = 0, 0
delta =.33,1
mask = 1
tilespacing = 400
tile = 1, 0
velocity = -.5,0

[BG cloud2]
type  = normal
spriteno = 8, 0
start = 0, 0
delta =.33,1
mask = 1
tile = 1, 0
tilespacing = 400
velocity = -.6,0

[BG cloud3]
type  = normal
spriteno = 9, 0
start = 0, 0
delta = .33,1
mask = 1
tile = 1, 0
tilespacing = 400
velocity = -.7,0

[BG cloud4]
type = anim
actionno = 1
start = 0,0
delta = .33,1
mask = 1
tile= 1,0

[BG Mountain]
type = normal
spriteno = 2,0
start = 0,0
delta = .57,1
mask = 1
tile=1,0

[BG house]
type = normal
spriteno = 3,0
delta = .8, 1
start = 0,0
delta = 1,1
mask = 1

[BG tree]
type = normal
spriteno = 4,0
start = 0,0
delta = .8, 1
mask = 1

[BG Roll]
type = anim
actionno = 10
start = 0,0
delta = .8, 1
mask = 1

[BG Robo kitty]
type = anim
actionno = 11
start = 0,0
delta = .8, 1
mask = 1

[BG Dr.Light]
type = anim
actionno = 12
start = 0,0
delta = .8, 1
mask = 1

[BG tree]
type = normal
spriteno = 6,0
start = 0,0
delta = .8, 1
mask = 1

[BG field floor]
type  = parallax
spriteno = 5,0
start = 0, 0
delta = .8, 1
xscale = 1, 1.484680
tile=1,0
MASK=1

[Begin Action 1]
1,0,0,0,20
1,1,0,0,20

[Begin Action 12]
12,1,0,0,50
12,2,0,0,13

[Begin Action 10]
10,0,0,0,90
10,1,0,0,13

[Begin Action 11]
11,0,0,0,7
11,1,0,0,7
11,2,0,0,7
11,3,0,0,7
11,4,0,0,7

