The axis for these rips is 320,384.

These sprites were originally ripped by aokmaniac13 (from: https://www.justnopoint.com/lbends/Sprites/CVS2/ ). The file structure (names and organization) are identical to those rips, with one exception: the non-Ken effect sprites have been removed.

The credits for the new sprites are as follows:

	- MvC tag out, Pocket Fighter Shinryuken finish, SFA3 close medium punch, SFA3 taunt/winpose, Shinbu Messatsu, Shinku Hadoken
          startup, Tsukami Nage, Zenpo Tenshin, Violent Ken intro vs Ryu, Violent Ken loss, Violent Ken taunt, Violent Ken winpose, Violent
          Ken turn, Violent Ken stand to crouch, Violent Ken crouch, Violent Ken crouch turn, Violent Ken intro, 
	- Violent Ken stance, Rasetsukyaku, and MvC1 cameo pose sprites by Phantom.of.the.Server.
	- SFIII crouching medium and heavy kicks, Fumikomi Mae Geri, and Shiden Kakato Otoshi sprites by SeanAltly.
	- SFIV Shinryuken sprites by Hien, with edits by Balthazar, and some additional spritework by C.v.s The Abstract.
	- SFA3 intro vs. Ryu and special win/lose pose vs. Ryu sprites by VioFitz.
	- Guren Senpukyaku and SFIII close standing medium punch sprites by Balthazar.
	- SFIII stance by Buckus, chuchoryu, C.v.s The Abstract, Alex Sinigaglia, and Troy.
	- SFIII taunt/intro by the_mith, with additional intro-only frames by C.v.s The Abstract.
	- SFIII raised fist intro by TMasta, with edits by MotorRoach and Alex Sinigaglia.
	- SFIII neutral jumping heavy punch by Shao_Kun, with edits by Alex Sinigaglia and Rai Tei.
	- SFIII Tatsumaki Senpukyaku sprites by Buckus, with landing sprites by SeanAltly, and edits by Balthazar.
	- Midnight Bliss sprites by Hero.

Anything not mentioned in this list was a (very basic, simplistic edit) made by me.

Whenever I do color separations, I strive to avoid making any modification to the sprites that could not be "reset" back to the original CvS2 set if the original palette was applied; however, there were a few unavoidable instances where I felt the need to make minor edits to the sprites. These are documented below:

Ken Masters_161:	made consistent with other repeated uses of this sprite (_106/10,0)
Ken Masters_212:	made consistent with other repeated uses of this sprite (_198/182,0)
Ken Masters_246:	made consistent with other repeated uses of this sprite (_236/205,4)
Ken Masters_402:	made consistent with other repeated uses of this sprite (_294/400,0)
Ken Masters_437:	left eye's sclera uniquely uses the third lightest skin tone (all sprites use either the lightest or second lightest); changed to use second lightest
Ken Masters_504:	made consistent with other repeated uses of this sprite (_479/249,11)